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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CHANGEFRAMELIST_H
+#define CHANGEFRAMELIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "bitbuf.h"
+
+
+// This class holds the last tick (from host_tickcount) that each property in
+// a datatable changed at.
+//
+// It provides fast access to a list of properties that changed within a certain frame range.
+//
+// These are created once per entity per frame. Since usually a very small percentage of an
+// entity's properties actually change each frame, this allows you to get a small set of
+// properties to delta for each client.
+abstract_class IChangeFrameList
+{
+public:
+
+ // Call this to delete the object.
+ virtual void Release() = 0;
+
+ // This just returns the value you passed into AllocChangeFrameList().
+ virtual int GetNumProps() = 0;
+
+ // Sets the change frames for the specified properties to iFrame.
+ virtual void SetChangeTick( const int *pPropIndices, int nPropIndices, const int iTick ) = 0;
+
+ // Get a list of all properties with a change frame > iFrame.
+ virtual int GetPropsChangedAfterTick( int iTick, int *iOutProps, int nMaxOutProps ) = 0;
+
+ virtual IChangeFrameList* Copy() = 0; // return a copy of itself
+
+
+protected:
+ // Use Release to delete these.
+ virtual ~IChangeFrameList() {}
+};
+
+
+// Call to initialize. Pass in the number of properties this CChangeFrameList will hold.
+// All properties will be initialized to iCurFrame.
+IChangeFrameList* AllocChangeFrameList( int nProperties, int iCurFrame );
+
+
+#endif // CHANGEFRAMELIST_H