summaryrefslogtreecommitdiff
path: root/engine/audio/private/voice_record_mac_audioqueue.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engine/audio/private/voice_record_mac_audioqueue.cpp')
-rw-r--r--engine/audio/private/voice_record_mac_audioqueue.cpp528
1 files changed, 528 insertions, 0 deletions
diff --git a/engine/audio/private/voice_record_mac_audioqueue.cpp b/engine/audio/private/voice_record_mac_audioqueue.cpp
new file mode 100644
index 0000000..e26ba4e
--- /dev/null
+++ b/engine/audio/private/voice_record_mac_audioqueue.cpp
@@ -0,0 +1,528 @@
+//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// This module implements the voice record and compression functions
+
+#include <Carbon/Carbon.h>
+#include <AudioUnit/AudioUnit.h>
+#include <AudioToolbox/AudioToolbox.h>
+
+#include "tier0/platform.h"
+#include "tier0/threadtools.h"
+//#include "tier0/vcrmode.h"
+#include "ivoicerecord.h"
+
+
+#define kNumSecAudioBuffer 1.0f
+
+// ------------------------------------------------------------------------------
+// VoiceRecord_AudioQueue
+// ------------------------------------------------------------------------------
+
+class VoiceRecord_AudioQueue : public IVoiceRecord
+{
+public:
+
+ VoiceRecord_AudioQueue();
+ virtual ~VoiceRecord_AudioQueue();
+
+ // IVoiceRecord.
+ virtual void Release();
+
+ virtual bool RecordStart();
+ virtual void RecordStop();
+
+ // Initialize. The format of the data we expect from the provider is
+ // 8-bit signed mono at the specified sample rate.
+ virtual bool Init( int nSampleRate );
+
+ virtual void Idle();
+
+ // Get the most recent N samples.
+ virtual int GetRecordedData(short *pOut, int nSamplesWanted );
+
+ AudioUnit GetAudioUnit() { return m_AudioUnit; }
+ AudioConverterRef GetConverter() { return m_Converter; }
+ void RenderBuffer( const short *pszBuf, int nSamples );
+ bool BRecording() { return m_bRecordingAudio; }
+ void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
+
+ AudioBufferList m_MicInputBuffer;
+ AudioBufferList m_ConverterBuffer;
+ void *m_pMicInputBuffer;
+
+ int m_nMicInputSamplesAvaialble;
+ float m_flSampleRateConversion;
+ int m_nBufferFrameSize;
+ int m_ConverterBufferSize;
+ int m_MicInputBufferSize;
+ int m_InputBytesPerPacket;
+
+private:
+ bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
+ void ReleaseInterfaces(); // Release openal buffers and other interfaces
+ void ClearInterfaces(); // Clear members.
+
+
+private:
+ AudioUnit m_AudioUnit;
+ char *m_SampleBuffer;
+ int m_SampleBufferSize;
+ int m_nSampleRate;
+ bool m_bRecordingAudio;
+ bool m_bFirstInit;
+ ThreadHandle_t m_hThread;
+ AudioConverterRef m_Converter;
+
+ CInterlockedUInt m_SampleBufferReadPos;
+ CInterlockedUInt m_SampleBufferWritePos;
+
+ //UInt32 nPackets = 0;
+ //bool bHaveListData = false;
+
+
+};
+
+
+VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
+m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
+m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
+{
+ ClearInterfaces();
+}
+
+
+VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
+{
+ ReleaseInterfaces();
+ if ( m_hThread )
+ ReleaseThreadHandle( m_hThread );
+ m_hThread = NULL;
+}
+
+
+void VoiceRecord_AudioQueue::Release()
+{
+ ReleaseInterfaces();
+}
+
+uintp StartAudio( void *pRecorder )
+{
+ VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
+ if ( vr )
+ {
+ //printf( "AudioOutputUnitStart\n" );
+ AudioOutputUnitStart( vr->GetAudioUnit() );
+ vr->ClearThreadHandle();
+ }
+ //printf( "StartAudio thread done\n" );
+
+ return 0;
+}
+
+bool VoiceRecord_AudioQueue::RecordStart()
+{
+ if ( !m_AudioUnit )
+ return false;
+
+ if ( m_bFirstInit )
+ m_hThread = CreateSimpleThread( StartAudio, this );
+ else
+ AudioOutputUnitStart( m_AudioUnit );
+
+ m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
+
+ m_bRecordingAudio = true;
+ //printf( "VoiceRecord_AudioQueue::RecordStart\n" );
+ return ( !m_bFirstInit || m_hThread != NULL );
+}
+
+
+void VoiceRecord_AudioQueue::RecordStop()
+{
+ // Stop capturing.
+ if ( m_AudioUnit && m_bRecordingAudio )
+ {
+ AudioOutputUnitStop( m_AudioUnit );
+ //printf( "AudioOutputUnitStop\n" );
+ }
+
+ m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
+ m_bRecordingAudio = false;
+
+ if ( m_hThread )
+ ReleaseThreadHandle( m_hThread );
+ m_hThread = NULL;
+}
+
+
+
+OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
+ UInt32 *ioNumberDataPackets,
+ AudioBufferList *ioData,
+ AudioStreamPacketDescription **outDataPacketDesc,
+ void *inUserData)
+{
+ VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
+ if ( !vr->BRecording() )
+ return noErr;
+
+ if ( vr->m_nMicInputSamplesAvaialble )
+ {
+ int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
+ int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
+
+ if ( nBytesRequired < nBytesAvailable )
+ {
+ ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
+ ioData->mBuffers[0].mDataByteSize = nBytesRequired;
+ vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
+ vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
+ }
+ else
+ {
+ ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
+ ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
+ vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
+ vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
+ }
+
+ *ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
+ vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
+ }
+ else
+ {
+ *ioNumberDataPackets = 0;
+ return -1;
+ }
+
+ return noErr;
+}
+
+
+
+
+static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
+{
+ VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
+ if ( !vr->BRecording() )
+ return noErr;
+
+ OSStatus err = noErr;
+ if ( vr->m_nMicInputSamplesAvaialble == 0 )
+ {
+ err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
+ if ( err == noErr )
+ vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
+ }
+
+ if ( vr->m_nMicInputSamplesAvaialble > 0 )
+ {
+ UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
+ vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
+ OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
+ ComplexBufferFillPlayback,
+ vr,
+ &nConverterSamples,
+ &vr->m_ConverterBuffer,
+ NULL );
+ if ( err == noErr || err == -1 )
+ vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
+ }
+
+ return err;
+}
+
+
+void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
+{
+ int samplePos = m_SampleBufferWritePos;
+ int samplePosBefore = samplePos;
+ int readPos = m_SampleBufferReadPos;
+ bool bBeforeRead = false;
+ if ( samplePos < readPos )
+ bBeforeRead = true;
+ char *pOut = (char *)(m_SampleBuffer + samplePos);
+ int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
+ memcpy( pOut, pszBuf, nFirstCopy );
+ samplePos += nFirstCopy;
+ if ( nSamples*sizeof(short) > nFirstCopy )
+ {
+ nSamples -= ( nFirstCopy / sizeof(short) );
+ samplePos = 0;
+ memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
+ samplePos += nSamples * sizeof(short);
+ }
+
+ m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
+ if ( (bBeforeRead && samplePos > readPos) )
+ {
+ m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
+ //printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
+ }
+}
+
+
+bool VoiceRecord_AudioQueue::InitalizeInterfaces()
+{
+ //printf( "Initializing audio queue recorder\n" );
+ // Describe audio component
+ ComponentDescription desc;
+ desc.componentType = kAudioUnitType_Output;
+ desc.componentSubType = kAudioUnitSubType_HALOutput;
+ desc.componentManufacturer = kAudioUnitManufacturer_Apple;
+ desc.componentFlags = 0;
+ desc.componentFlagsMask = 0;
+
+ Component comp = FindNextComponent(NULL, &desc);
+ if (comp == NULL)
+ return false;
+
+ OSStatus status = OpenAComponent(comp, &m_AudioUnit);
+ if ( status != noErr )
+ return false;
+
+ // Enable IO for recording
+ UInt32 flag = 1;
+ status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
+ 1, &flag, sizeof(flag));
+ if ( status != noErr )
+ return false;
+
+ // disable output on the device
+ flag = 0;
+ status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
+ 0, &flag,sizeof(flag));
+ if ( status != noErr )
+ return false;
+
+ UInt32 size = sizeof(AudioDeviceID);
+ AudioDeviceID inputDevice;
+ status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
+ if ( status != noErr )
+ return false;
+
+ status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
+ 0, &inputDevice, sizeof(inputDevice));
+ if ( status != noErr )
+ return false;
+
+ // Describe format
+ AudioStreamBasicDescription audioDeviceFormat;
+ size = sizeof(AudioStreamBasicDescription);
+ status = AudioUnitGetProperty( m_AudioUnit,
+ kAudioUnitProperty_StreamFormat,
+ kAudioUnitScope_Input,
+ 1, // input bus
+ &audioDeviceFormat,
+ &size);
+
+ if ( status != noErr )
+ return false;
+
+ // we only want mono audio, so if they have a stero input ask for mono
+ if ( audioDeviceFormat.mChannelsPerFrame == 2 )
+ {
+ audioDeviceFormat.mChannelsPerFrame = 1;
+ audioDeviceFormat.mBytesPerPacket /= 2;
+ audioDeviceFormat.mBytesPerFrame /= 2;
+ }
+
+ // Apply format
+ status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
+ 1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
+ if ( status != noErr )
+ return false;
+
+ AudioStreamBasicDescription audioOutputFormat;
+ audioOutputFormat = audioDeviceFormat;
+ audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
+ audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
+ audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
+ audioOutputFormat.mFramesPerPacket = 1;
+ audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
+ audioOutputFormat.mChannelsPerFrame = 1;
+ audioOutputFormat.mBitsPerChannel = 16;
+ audioOutputFormat.mReserved = 0;
+
+ audioOutputFormat.mSampleRate = m_nSampleRate;
+
+ m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
+
+ // setup sample rate conversion
+ status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
+ if ( status != noErr )
+ return false;
+
+
+ UInt32 primeMethod = kConverterPrimeMethod_None;
+ status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
+ if ( status != noErr )
+ return false;
+
+ UInt32 quality = kAudioConverterQuality_Medium;
+ status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
+ if ( status != noErr )
+ return false;
+
+ // Set input callback
+ AURenderCallbackStruct callbackStruct;
+ callbackStruct.inputProc = recordingCallback;
+ callbackStruct.inputProcRefCon = this;
+ status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
+ 0, &callbackStruct, sizeof(callbackStruct) );
+ if ( status != noErr )
+ return false;
+
+ UInt32 bufferFrameSize;
+ size = sizeof(bufferFrameSize);
+ status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
+ if ( status != noErr )
+ return false;
+
+ m_nBufferFrameSize = bufferFrameSize;
+
+ // allocate the input and conversion sound storage buffers
+ m_MicInputBuffer.mNumberBuffers = 1;
+ m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
+ m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
+ m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
+ m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
+ m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
+
+ m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
+
+ m_ConverterBuffer.mNumberBuffers = 1;
+ m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
+ m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
+ m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
+
+ m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
+
+ m_nMicInputSamplesAvaialble = 0;
+
+
+ m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
+ m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
+ m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
+ memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
+
+ DevMsg( "Initialized AudioQueue record interface\n" );
+ return true;
+}
+
+bool VoiceRecord_AudioQueue::Init( int nSampleRate )
+{
+ if ( m_AudioUnit && m_nSampleRate != nSampleRate )
+ {
+ // Need to recreate interfaces with different sample rate
+ ReleaseInterfaces();
+ ClearInterfaces();
+ }
+ m_nSampleRate = nSampleRate;
+
+ // Re-initialize the capture buffer if neccesary
+ if ( !m_AudioUnit )
+ {
+ InitalizeInterfaces();
+ }
+
+ m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
+
+ //printf( "VoiceRecord_AudioQueue::Init()\n" );
+ // Initialise
+ OSStatus status = AudioUnitInitialize( m_AudioUnit );
+ if ( status != noErr )
+ return false;
+
+ return true;
+}
+
+
+void VoiceRecord_AudioQueue::ReleaseInterfaces()
+{
+ AudioOutputUnitStop( m_AudioUnit );
+ AudioConverterDispose( m_Converter );
+ AudioUnitUninitialize( m_AudioUnit );
+ m_AudioUnit = NULL;
+ m_Converter = NULL;
+}
+
+
+void VoiceRecord_AudioQueue::ClearInterfaces()
+{
+ m_AudioUnit = NULL;
+ m_Converter = NULL;
+ m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
+ if ( m_SampleBuffer )
+ free( m_SampleBuffer );
+ m_SampleBuffer = NULL;
+
+ if ( m_MicInputBuffer.mBuffers[0].mData )
+ free( m_MicInputBuffer.mBuffers[0].mData );
+ if ( m_ConverterBuffer.mBuffers[0].mData )
+ free( m_ConverterBuffer.mBuffers[0].mData );
+ m_MicInputBuffer.mBuffers[0].mData = NULL;
+ m_ConverterBuffer.mBuffers[0].mData = NULL;
+}
+
+
+void VoiceRecord_AudioQueue::Idle()
+{
+}
+
+
+int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
+{
+ if ( !m_SampleBuffer )
+ return 0;
+
+ int cbSamples = nSamples*2; // convert to bytes
+ int writePos = m_SampleBufferWritePos;
+ int readPos = m_SampleBufferReadPos;
+
+ int nOutstandingSamples = ( writePos - readPos );
+ if ( readPos > writePos ) // writing has wrapped around
+ {
+ nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
+ }
+
+ if ( !nOutstandingSamples )
+ return 0;
+
+ if ( nOutstandingSamples < cbSamples )
+ cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
+
+ memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
+ if ( cbSamples > ( m_SampleBufferSize - readPos ) )
+ {
+ int offset = m_SampleBufferSize - readPos;
+ cbSamples -= offset;
+ readPos = 0;
+ memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
+ }
+ readPos+=cbSamples;
+ m_SampleBufferReadPos = readPos%m_SampleBufferSize;
+ //printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
+ return cbSamples/2;
+}
+
+
+VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
+IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
+{
+ if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
+ {
+ return &g_AudioQueueVoiceRecord;
+ }
+ else
+ {
+ g_AudioQueueVoiceRecord.Release();
+ return NULL;
+ }
+}