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Diffstat (limited to 'engine/audio/private/eax.h')
| -rw-r--r-- | engine/audio/private/eax.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/engine/audio/private/eax.h b/engine/audio/private/eax.h new file mode 100644 index 0000000..82051e9 --- /dev/null +++ b/engine/audio/private/eax.h @@ -0,0 +1,124 @@ +// EAX.H -- DirectSound Environmental Audio Extensions + +#ifndef EAX_H +#define EAX_H +#pragma once + + +// EAX (listener) reverb property set {4a4e6fc1-c341-11d1-b73a-444553540000} +DEFINE_GUID(DSPROPSETID_EAX_ReverbProperties, + 0x4a4e6fc1, + 0xc341, + 0x11d1, + 0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00); + +typedef enum +{ + DSPROPERTY_EAX_ALL, // all reverb properties + DSPROPERTY_EAX_ENVIRONMENT, // standard environment no. + DSPROPERTY_EAX_VOLUME, // loudness of the reverb + DSPROPERTY_EAX_DECAYTIME, // how long the reverb lasts + DSPROPERTY_EAX_DAMPING // the high frequencies decay faster +} DSPROPERTY_EAX_REVERBPROPERTY; + +#define EAX_NUM_STANDARD_PROPERTIES (DSPROPERTY_EAX_DAMPING + 1) + +// use this structure for get/set all properties... +typedef struct +{ + unsigned long environment; // 0 to EAX_ENVIRONMENT_COUNT-1 + float fVolume; // 0 to 1 + float fDecayTime_sec; // seconds, 0.1 to 100 + float fDamping; // 0 to 1 +} EAX_REVERBPROPERTIES; + + +enum +{ + EAX_ENVIRONMENT_GENERIC, // factory default + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, // standard environments + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_COUNT // total number of environments +}; + +#define EAX_MAX_ENVIRONMENT (EAX_ENVIRONMENT_COUNT - 1) + +// presets +#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F +#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F +#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F +#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F +#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F +#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F +#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F +#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F +#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F +#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F +#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F +#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F +#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F +#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F +#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F +#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F +#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F +#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F +#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F +#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F +#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F +#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F +#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F +#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F +#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F +#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F + + +// EAX buffer reverb property set {4a4e6fc0-c341-11d1-b73a-444553540000} +DEFINE_GUID(DSPROPSETID_EAXBUFFER_ReverbProperties, + 0x4a4e6fc0, + 0xc341, + 0x11d1, + 0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00); + +typedef enum +{ + DSPROPERTY_EAXBUFFER_ALL, // all reverb buffer properties + DSPROPERTY_EAXBUFFER_REVERBMIX // the wet source amount +} DSPROPERTY_EAXBUFFER_REVERBPROPERTY; + +// use this structure for get/set all properties... +typedef struct +{ + float fMix; // linear factor, 0.0F to 1.0F +} EAXBUFFER_REVERBPROPERTIES; + +#define EAX_REVERBMIX_USEDISTANCE -1.0F // out of normal range + // signifies the reverb engine should + // calculate it's own reverb mix value + // based on distance + +#endif // EAX_H + |