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-rw-r--r--engine/LoadScreenUpdate.h39
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diff --git a/engine/LoadScreenUpdate.h b/engine/LoadScreenUpdate.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec
+// at least during loading screens. This amazing hack will do it
+// by overriding the allocator to tick it every so often.
+//
+// $NoKeywords: $
+//===========================================================================//
+
+
+#ifndef LOAD_SCREEN_UPDATE_H
+#define LOAD_SCREEN_UPDATE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "materialsystem/imaterialsystem.h"
+
+
+//-----------------------------------------------------------------------------
+// Activate, deactivate loader updates
+//-----------------------------------------------------------------------------
+#ifdef _X360
+
+void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode );
+void RefreshScreenIfNecessary();
+void EndLoadingUpdates();
+
+#else
+
+inline void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) {}
+inline void RefreshScreenIfNecessary() {}
+inline void EndLoadingUpdates() {}
+
+#endif
+
+
+#endif /* LOAD_SCREEN_UPDATE_H */