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Diffstat (limited to 'engine/DevShotGenerator.h')
| -rw-r--r-- | engine/DevShotGenerator.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engine/DevShotGenerator.h b/engine/DevShotGenerator.h new file mode 100644 index 0000000..96cdb23 --- /dev/null +++ b/engine/DevShotGenerator.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef DEVSHOTGENERATOR_H +#define DEVSHOTGENERATOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "filesystem.h" +#include "utlvector.h" +#include "utlsymbol.h" +#include "MapReslistGenerator.h" + +// initialization +void DevShotGenerator_Init(); +void DevShotGenerator_Shutdown(); +void DevShotGenerator_BuildMapList(); + +//----------------------------------------------------------------------------- +// Purpose: Takes development screenshots at camera positions over a set of levels +//----------------------------------------------------------------------------- +class CDevShotGenerator +{ +public: + CDevShotGenerator(); + + // initializes the object to enable devshot generation + void EnableDevShotGeneration( bool usemaplistfile ); + + // starts the dev shot generation (starts cycling maps) + void StartDevShotGeneration(); + + void BuildMapList(); + void NextMap(); + + void Shutdown(); + + // returns true if reslist generation is enabled + bool IsEnabled() { return m_bDevShotsEnabled; } + +private: + bool m_bDevShotsEnabled; + int m_iCurrentMap; + bool m_bUsingMapList; + + // list of all maps to scan + CUtlVector<maplist_map_t> m_Maps; +}; + +// singleton accessor +CDevShotGenerator &DevShotGenerator(); + + +#endif // DEVSHOTGENERATOR_H |