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-rw-r--r--dmserializers/importsfmv7.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/dmserializers/importsfmv7.cpp b/dmserializers/importsfmv7.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "dmserializers.h"
+#include "dmebaseimporter.h"
+#include "datamodel/idatamodel.h"
+#include "datamodel/dmelement.h"
+#include "tier1/KeyValues.h"
+#include "tier1/utlbuffer.h"
+#include "tier1/utlmap.h"
+#include <limits.h>
+
+
+//-----------------------------------------------------------------------------
+// Format converter
+//-----------------------------------------------------------------------------
+class CImportSFMV7 : public CSFMBaseImporter
+{
+ typedef CSFMBaseImporter BaseClass;
+public:
+ CImportSFMV7( char const *formatName, char const *nextFormatName );
+
+private:
+ virtual bool DoFixup( CDmElement *pSourceRoot );
+
+
+ void FixupElement( CDmElement *pElement );
+ // Fixes up all elements
+ void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list );
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton instance
+//-----------------------------------------------------------------------------
+static CImportSFMV7 s_ImportSFMV7( "sfm_v7", "sfm_v8" );
+
+void InstallSFMV7Importer( IDataModel *pFactory )
+{
+ pFactory->AddLegacyUpdater( &s_ImportSFMV7 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CImportSFMV7::CImportSFMV7( char const *formatName, char const *nextFormatName ) :
+ BaseClass( formatName, nextFormatName )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Fixes up all elements
+//-----------------------------------------------------------------------------
+void CImportSFMV7::FixupElement( CDmElement *pElement )
+{
+ if ( !pElement )
+ return;
+
+ const char *pType = pElement->GetTypeString();
+
+ if ( !V_stricmp( pType, "DmeAnimationSet" ) )
+ {
+ // Add a level of indirection in animation sets
+ // Modify the type of all controls from DmElement to DmeAnimationSetControl
+ CDmrElementArray<> srcPresets( pElement, "presets" );
+ if ( srcPresets.IsValid() )
+ {
+ CDmrElementArray<> presetGroupArray( pElement, "presetGroups", true );
+ CDmElement *pPresetGroup = CreateElement< CDmElement >( "custom", pElement->GetFileId() );
+ pPresetGroup->SetType( "DmePresetGroup" );
+ CDmrElementArray<> presets( pPresetGroup, "presets", true );
+ presetGroupArray.AddToTail( pPresetGroup );
+
+ int nCount = srcPresets.Count();
+ for ( int i = 0; i < nCount; ++i )
+ {
+ CDmElement *pPreset = srcPresets[i];
+ if ( pPreset )
+ {
+ pPreset->SetType( "DmePreset" );
+ presets.AddToTail( pPreset );
+ }
+ }
+
+ srcPresets.RemoveAll();
+ }
+ pElement->RemoveAttribute( "presets" );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Fixes up all elements
+//-----------------------------------------------------------------------------
+void CImportSFMV7::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list )
+{
+ if ( !pElement )
+ return;
+
+ if ( list.Find( pElement ) != list.InvalidIndex() )
+ return;
+
+ list.Insert( pElement );
+
+ // Descend to bottom of tree, then do fixup coming back up the tree
+ for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
+ {
+ if ( pAttribute->GetType() == AT_ELEMENT )
+ {
+ CDmElement *pElementAt = pAttribute->GetValueElement<CDmElement>( );
+ BuildList( pElementAt, list );
+ continue;
+ }
+
+ if ( pAttribute->GetType() == AT_ELEMENT_ARRAY )
+ {
+ CDmrElementArray<> array( pAttribute );
+ int nCount = array.Count();
+ for ( int i = 0; i < nCount; ++i )
+ {
+ CDmElement *pChild = array[ i ];
+ BuildList( pChild, list );
+ }
+ continue;
+ }
+ }
+}
+
+bool CImportSFMV7::DoFixup( CDmElement *pSourceRoot )
+{
+ CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) );
+ BuildList( pSourceRoot, fixlist );
+ for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) )
+ {
+ // Search and replace in the entire tree!
+ FixupElement( fixlist[ i ] );
+ }
+ return true;
+}