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Diffstat (limited to 'dmserializers/importsfmv6.cpp')
| -rw-r--r-- | dmserializers/importsfmv6.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/dmserializers/importsfmv6.cpp b/dmserializers/importsfmv6.cpp new file mode 100644 index 0000000..bcceaa1 --- /dev/null +++ b/dmserializers/importsfmv6.cpp @@ -0,0 +1,140 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "dmserializers.h" +#include "dmebaseimporter.h" +#include "datamodel/idatamodel.h" +#include "datamodel/dmelement.h" +#include "tier1/KeyValues.h" +#include "tier1/utlbuffer.h" +#include "tier1/utlmap.h" +#include <limits.h> + + +//----------------------------------------------------------------------------- +// Format converter +//----------------------------------------------------------------------------- +class CImportSFMV6 : public CSFMBaseImporter +{ + typedef CSFMBaseImporter BaseClass; +public: + CImportSFMV6( char const *formatName, char const *nextFormatName ); + +private: + virtual bool DoFixup( CDmElement *pSourceRoot ); + + Quaternion DirectionToOrientation( const Vector &dir ); + + void FixupElement( CDmElement *pElement ); + // Fixes up all elements + void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); +}; + + +//----------------------------------------------------------------------------- +// Singleton instance +//----------------------------------------------------------------------------- +static CImportSFMV6 s_ImportSFMV6( "sfm_v6", "sfm_v7" ); + +void InstallSFMV6Importer( IDataModel *pFactory ) +{ + pFactory->AddLegacyUpdater( &s_ImportSFMV6 ); +} + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CImportSFMV6::CImportSFMV6( char const *formatName, char const *nextFormatName ) : + BaseClass( formatName, nextFormatName ) +{ +} + +Quaternion CImportSFMV6::DirectionToOrientation( const Vector &dir ) +{ + Vector up( 0, 0, 1 ); + Vector right = CrossProduct( dir, up ); + if ( right.IsLengthLessThan( 0.001f ) ) + { + up.Init( 1, 0, 0 ); + right = CrossProduct( dir, up ); + } + right.NormalizeInPlace(); + up = CrossProduct( right, dir ); + + Quaternion q; + BasisToQuaternion( dir, right, up, q ); + return q; +} + +//----------------------------------------------------------------------------- +// Fixes up all elements +//----------------------------------------------------------------------------- +void CImportSFMV6::FixupElement( CDmElement *pElement ) +{ + if ( !pElement ) + return; + + const char *pType = pElement->GetTypeString(); + + if ( !V_stricmp( pType, "DmeProjectedLight" ) ) + { + Vector vDir = pElement->GetValue<Vector>( "direction" ); + pElement->RemoveAttribute( "direction" ); + Quaternion q = DirectionToOrientation( vDir ); + pElement->SetValue<Quaternion>( "orientation", q ); + } +} + + +//----------------------------------------------------------------------------- +// Fixes up all elements +//----------------------------------------------------------------------------- +void CImportSFMV6::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) +{ + if ( !pElement ) + return; + + if ( list.Find( pElement ) != list.InvalidIndex() ) + return; + + list.Insert( pElement ); + + // Descend to bottom of tree, then do fixup coming back up the tree + for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) + { + if ( pAttribute->GetType() == AT_ELEMENT ) + { + CDmElement *pElementAt = pAttribute->GetValueElement<CDmElement>( ); + BuildList( pElementAt, list ); + continue; + } + + if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) + { + CDmrElementArray<> array( pAttribute ); + int nCount = array.Count(); + for ( int i = 0; i < nCount; ++i ) + { + CDmElement *pChild = array[ i ]; + BuildList( pChild, list ); + } + continue; + } + } +} + +bool CImportSFMV6::DoFixup( CDmElement *pSourceRoot ) +{ + CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); + BuildList( pSourceRoot, fixlist ); + for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) + { + // Search and replace in the entire tree! + FixupElement( fixlist[ i ] ); + } + return true; +} |