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+/* -----------------------------------------------------------------------------
+ * See the LICENSE file for information on copyright, usage and redistribution
+ * of SWIG, and the README file for authors - http://www.swig.org/release.html.
+ *
+ * std_string.i
+ *
+ * std::string typemaps for LUA
+ * ----------------------------------------------------------------------------- */
+
+%{
+ #include <string>
+%}
+/*
+Only std::string and const std::string& are typemaped
+they are converted to the Lua strings automatically
+
+std::string& and std::string* are not
+they must be explicitly managed (see below)
+
+eg.
+
+std::string test_value(std::string x) {
+ return x;
+}
+
+can be used as
+
+s="hello world"
+s2=test_value(s)
+assert(s==s2)
+
+*/
+
+%naturalvar std::string;
+
+/*
+Bug report #1526022 by neomantra
+Lua strings and std::string can contain embeded zero's
+Therefore a standard out typemap should not be:
+ lua_pushstring(L,$1.c_str());
+but
+ lua_pushlstring(L,$1.data(),$1.size());
+
+Similarly for getting the string
+ $1 = (char*)lua_tostring(L, $input);
+becomes
+ $1.assign(lua_tostring(L,$input),lua_strlen(L,$input));
+
+Not using: lua_tolstring() as this is only found in Lua 5.1 & not 5.0.2
+*/
+
+%typemap(in,checkfn="lua_isstring") std::string
+%{$1.assign(lua_tostring(L,$input),lua_strlen(L,$input));%}
+%typemap(out) std::string
+%{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_arg++;%}
+
+%typemap(in,checkfn="lua_isstring") const std::string& (std::string temp)
+%{temp.assign(lua_tostring(L,$input),lua_strlen(L,$input)); $1=&temp;%}
+
+%typemap(out) const std::string&
+%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
+
+// for throwing of any kind of string, string ref's and string pointers
+// we convert all to lua strings
+%typemap(throws) std::string,const std::string&
+%{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_fail;%}
+%typemap(throws) std::string*,const std::string*
+%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_fail;%}
+
+// and the typechecks
+%typecheck(SWIG_TYPECHECK_STRING) std::string,const std::string& {
+ $1 = lua_isstring(L,$input);
+}
+
+/*
+std::string& can be wrappered, but you must inform SWIG if it is in or out
+
+eg:
+void fn(std::string& str);
+Is this an in/out/inout value?
+
+Therefore you need the usual
+%apply (std::string& INOUT) {(std::string& str)};
+or
+%apply std::string& INOUT {std::string& str};
+typemaps to tell SWIG what to do.
+*/
+
+%typemap(in) std::string &INPUT=const std::string &;
+%typemap(in, numinputs=0) std::string &OUTPUT (std::string temp)
+%{ $1 = &temp; %}
+%typemap(argout) std::string &OUTPUT
+%{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%}
+%typemap(in) std::string &INOUT =const std::string &;
+%typemap(argout) std::string &INOUT = std::string &OUTPUT;
+
+/*
+For const std::string* and std::string* is not clear
+is this a pointer or an array?
+
+Therefore just leaving it as is
+(there is some rough code below which could be used if needed
+
+// SWIG wraps const ref's as pointer
+// typemaps to deal with this and const ptrs
+%typemap(in,checkfn="lua_isstring")
+ const std::string& INPUT(std::string temp),
+ const std::string* INPUT(std::string temp)
+%{temp=(char*)lua_tostring(L, $input); $1=&temp;%}
+%typemap(out) const std::string&, const std::string*
+%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
+
+// the non-const pointer version
+%typemap(in) std::string *INPUT=const std::string *INPUT;
+%typemap(in, numinputs=0) std::string *OUTPUT (std::string temp)
+%{ $1 = &temp; %}
+%typemap(argout) std::string *OUTPUT
+%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
+%typemap(in) std::string *INOUT = std::string *INPUT;
+%typemap(argout) std::string *INOUT = std::string *OUTPUT;
+
+*/
+
+/*
+A really cut down version of the string class
+
+This provides basic mapping of lua strings <-> std::string
+and little else
+(the std::string has a lot of unneeded functions anyway)
+
+note: no fn's taking the const string&
+as this is overloaded by the const char* version
+*/
+namespace std {
+
+ class string {
+ public:
+ string();
+ string(const char*);
+ //string(const string&);
+ unsigned int size() const;
+ unsigned int length() const;
+ bool empty() const;
+ // no support for operator[]
+ const char* c_str()const;
+ const char* data()const;
+ // assign does not return a copy of this object
+ // (no point in a scripting language)
+ void assign(const char*);
+ //void assign(const string&);
+ // no support for all the other features
+ // its probably better to do it in lua
+ };
+}
+