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+#
+# Base makefile for Linux.
+#
+# !!!!! Note to future editors !!!!!
+#
+# before you make changes, make sure you grok:
+# 1. the difference between =, :=, +=, and ?=
+# 2. how and when this base makefile gets included in the generated makefile(s)
+# ( see http://www.gnu.org/software/make/manual/make.html#Flavors )
+#
+# Command line prefixes:
+# - errors are ignored
+# @ command is not printed to stdout before being executed
+# + command is executed even if Make is invoked in "do not exec" mode
+
+
+ifneq "$(LINUX_TOOLS_PATH)" ""
+TOOL_PATH = $(LINUX_TOOLS_PATH)/
+endif
+
+# Allow redirection to an arbitrary location for the tools we use.
+# This helps with cross-compilation by not requiring Linux tools
+# to be on the path and possibly overriding Windows tools.
+CP = $(TOOL_PATH)cp
+CUT = $(TOOL_PATH)cut
+DIRNAME = $(TOOL_PATH)dirname
+ECHO = $(TOOL_PATH)echo
+FGREP = $(TOOL_PATH)fgrep
+FIND = $(TOOL_PATH)find
+GREP = $(TOOL_PATH)grep
+MKDIR = $(TOOL_PATH)mkdir
+RM = $(TOOL_PATH)rm
+TAIL = $(TOOL_PATH)tail
+SHELL = $(TOOL_PATH)bash
+
+OS := $($(SHELL) $(TOOL_PATH)uname)
+HOSTNAME := $($(SHELL) $(TOOL_PATH)hostname)
+
+-include $(SRCROOT)/devtools/steam_def.mak
+-include $(SRCROOT)/devtools/sourcesdk_def.mak
+
+# To build with clang, set the following in your environment:
+# CC = clang
+# CXX = clang++
+ifneq (,$(findstring clang,$(CXX)))
+ CLANG_BUILD = 1
+endif
+
+ifeq ($(OS),Darwin)
+ $(error This file should never be used for Mac - use base.xconfig)
+endif
+
+# Optimization flags specific to compiler/CFG combination
+ifeq ($(CFG), release)
+ # With gcc 4.6.3, engine.so went from 7,383,765 to 8,429,109 when building with -O3.
+ # There also was no speed difference running at 1280x1024. May 2012, mikesart.
+ # tonyp: The size increase was likely caused by -finline-functions and -fipa-cp-clone getting switched on with -O3.
+ # -fno-omit-frame-pointer: need this for stack traces with perf.
+ OptimizerLevel_CompilerSpecific = -O2 -fno-strict-aliasing -ffast-math -fno-omit-frame-pointer -ftree-vectorize
+ ifeq ($(CLANG_BUILD),1)
+ OptimizerLevel_CompilerSpecific += -funswitch-loops
+ else
+ OptimizerLevel_CompilerSpecific += -fpredictive-commoning -funswitch-loops
+ endif
+else
+ OptimizerLevel_CompilerSpecific = -O0
+ #-O1 -finline-functions
+endif
+
+# When we move to a modern toolchain, this will be necessary for early testing
+# until we can ensure that every user has libraries built against the new C++11
+# ABI. Further reading here:
+# https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html
+DEFINES += -D_GLIBCXX_USE_CXX11_ABI=0
+
+# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
+ARCH_FLAGS =
+BUILDING_MULTI_ARCH = 0
+# Preserve cflags set in environment
+ENV_CFLAGS := $(CFLAGS)
+ENV_CXXFLAGS := $(CXXFLAGS)
+CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) ))
+BASE_CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE
+BASE_CXXFLAGS = -std=c++11
+# Additional CXXFLAGS when compiling PCH files
+PCH_CXXFLAGS =
+
+# Compiler specific flags
+ifeq ($(CLANG_BUILD),1)
+ # The template depth for C++11 should be 1024, but compilers differ greatly. We go beyond 256 in at least one
+ # spot, so turn it up to 900 which is GCC's default as of this writing
+ BASE_CXXFLAGS += -ftemplate-depth=900
+ # Needed for older versions of clang (newer versions are compatible with gcc syntax)
+ PCH_CXXFLAGS += -emit-pch
+else
+ # GCC specific - better PCH behavior w/ccache and better debugging information
+ BASE_CFLAGS += -fpch-preprocess -fvar-tracking-assignments
+endif
+
+DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC
+
+## TODO: This cases build errors in cstrike/bin right now. Need to debug.
+# This causes all filesystem interfaces to default to their 64bit versions on
+# 32bit systems, which means we don't break on filesystems with inodes > 32bit.
+# DEFINES += -D_FILE_OFFSET_BITS=64
+
+# Final CFLAGS/CXXFLAGS
+CFLAGS = $(BASE_CFLAGS) $(ENV_CFLAGS)
+CXXFLAGS = $(BASE_CFLAGS) $(BASE_CXXFLAGS) $(ENV_CXXFLAGS)
+LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
+GENDEP_CXXFLAGS = -MMD -MP -MF $(patsubst %.gch,%.P,$(@:.o=.P)) -MT $@
+MAP_FLAGS =
+Srv_GAMEOUTPUTFILE =
+COPY_DLL_TO_SRV = 0
+
+# We should always specify -Wl,--build-id, as documented at:
+# http://linux.die.net/man/1/ld and http://fedoraproject.org/wiki/Releases/FeatureBuildId.http://fedoraproject.org/wiki/Releases/FeatureBuildId
+LDFLAGS += -Wl,--build-id
+
+#
+# If we should be running in a chroot, check to see if we are. If not, then prefix everything with the
+# required chroot
+#
+ifdef MAKE_CHROOT
+ export STEAM_RUNTIME_PATH := /usr
+ ifneq ("$(SCHROOT_CHROOT_NAME)", "$(CHROOT_NAME)")
+ $(info '$(SCHROOT_CHROOT_NAME)' is not '$(CHROOT_NAME)')
+ $(error This makefile should be run from within a chroot. 'schroot --chroot $(CHROOT_NAME) -- $(MAKE) $(MAKEFLAGS)')
+ endif
+ GCC_VER = -4.8
+ P4BIN = $(SRCROOT)/devtools/bin/linux/p4
+ CRYPTOPPDIR=ubuntu12_32_gcc48
+else ifeq ($(USE_VALVE_BINDIR),1)
+ # Using /valve/bin directory.
+ export STEAM_RUNTIME_PATH ?= /valve
+ GCC_VER = -4.6
+ P4BIN = p4
+ CRYPTOPPDIR=linux32
+else
+ # Not using chroot, use old steam-runtime. (gcc 4.6.3)
+ export STEAM_RUNTIME_PATH ?= /valve/steam-runtime
+ GCC_VER =
+ P4BIN = p4
+ CRYPTOPPDIR=ubuntu12_32
+endif
+
+ifeq ($(TARGET_PLATFORM),linux64)
+ MARCH_TARGET = core2
+else
+ MARCH_TARGET = pentium4
+endif
+
+ifeq ($(USE_VALVE_BINDIR),1)
+ # On dedicated servers, some plugins depend on global variable symbols in addition to functions.
+ # So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2.
+ STRIP_FLAGS =
+else
+ # Linux desktop client (or client/dedicated server in chroot).
+ STRIP_FLAGS = -x
+endif
+
+ifeq ($(CLANG_BUILD),1)
+ # Clang does not support -mfpmath=sse because it uses whatever
+ # instruction set extensions are available by default.
+ SSE_GEN_FLAGS = -msse2
+else
+ SSE_GEN_FLAGS = -msse2 -mfpmath=sse
+endif
+
+CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
+
+# - pch_defines,time_macros,file_macro needed for precompiled headers to be beneficial. See additional ".defines" wrapper
+# for PCH below to prevent this from biting us (in theory)
+# - include_file_ctime/mtime causes re-generated but identical headers, like protobuf, to cause a cache miss. I couldn't
+# find the justification for this setting being on by default, perhaps to not waste time preprocessing the files?
+# Let's find out the painful way.
+export CCACHE_SLOPPINESS := $(CCACHE_SLOPPINESS),time_macros,file_macro,include_file_ctime,include_file_mtime,pch_defines
+# Needed for clang to take advantage of PCH, we include the PCH in the
+# source files and clang doesn't support -fpch-preprocess properly
+ifeq ($(CLANG_BUILD),1)
+ export CCACHE_CPP2 = 1
+endif
+
+# If not specified by environment, use steam runtime compilers + in-tree ccache
+ifneq ($(filter default undefined,$(origin AR)),)
+ AR = $(STEAM_RUNTIME_PATH)/bin/ar crs
+endif
+ifneq ($(filter default undefined,$(origin CC)),)
+ CC = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/gcc$(GCC_VER)
+endif
+ifneq ($(filter default undefined,$(origin CXX)),)
+ CXX = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/g++$(GCC_VER)
+endif
+
+LINK ?= $(CC)
+
+ifeq ($(STEAM_BRANCH),1)
+ WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
+else
+ WARN_FLAGS = -Wall -Wno-invalid-offsetof -Wno-multichar -Wno-overloaded-virtual
+ WARN_FLAGS += -Wno-write-strings
+ WARN_FLAGS += -Wno-unused-variable
+ WARN_FLAGS += -Wno-unused-function
+ # Additional warnings to -Wall
+ WARN_FLAGS += -Winvalid-pch -Wswitch
+endif
+
+ifeq ($(CLANG_BUILD),1)
+ # Clang specific flags
+ WARN_FLAGS += -Wno-unused-const-variable -Wno-unused-local-typedef
+else ifeq ($(GCC_VER),-4.8)
+ WARN_FLAGS += -Wno-unused-result
+ WARN_FLAGS += -Wno-unused-but-set-variable
+ # WARN_FLAGS += -Wno-unused-function
+endif
+
+WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value
+WARN_FLAGS += -Wno-invalid-offsetof -Wno-float-equal -Wno-reorder -Werror=return-type
+WARN_FLAGS += -fdiagnostics-show-option -Wformat -Wformat-security
+
+ifeq ($(TARGET_PLATFORM),linux64)
+ # nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2)
+ ARCH_FLAGS += -march=$(MARCH_TARGET) -mtune=core2
+ LD_SO = ld-linux-x86_64.so.2
+ LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a)
+ LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a)
+else
+ # pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) # -msse3 -mfpmath=sse
+ ARCH_FLAGS += -m32 -march=$(MARCH_TARGET) -mtune=core2 $(SSE_GEN_FLAGS)
+ LD_SO = ld-linux.so.2
+ LIBSTDCXX := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
+ LIBSTDCXXPIC := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
+ LDFLAGS += -m32
+endif
+
+GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh
+ifeq ($(CFG),release)
+ STRIP ?= strip $(STRIP_FLAGS) -S
+# CFLAGS += -ffunction-sections -fdata-sections
+# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
+else
+ STRIP ?= true
+endif
+VSIGN ?= true
+
+ifeq ($(SOURCE_SDK), 1)
+ Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
+ COPY_DLL_TO_SRV := 1
+endif
+
+LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
+
+SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
+
+_WRAP := -Xlinker --wrap=
+PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
+ $(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
+ $(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
+ $(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
+ $(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
+
+ifeq "$(BufferSecurityCheck)" "No"
+ CFLAGS += -fno-stack-protector
+else
+ ifeq ($(shell $(CC) -fstack-protector-strong -xc -c /dev/null -o /dev/null 2>/dev/null && echo yes || echo no),yes)
+ # Newer GCC versions have a better stack protector available
+ # http://lwn.net/Articles/584225/
+ STACK_PROTECTOR := -fstack-protector-strong
+ else
+ STACK_PROTECTOR := -fstack-protector
+ endif
+ CFLAGS += $(STACK_PROTECTOR)
+endif
+
+
+LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group
+LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
+
+LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
+LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
+
+#
+# Profile-directed optimizations.
+# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
+#
+# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
+# PROFILE_LINKER_FLAG=-fprofile-arcs
+# PROFILE_COMPILER_FLAG=-fprofile-arcs
+#
+# Then, comment the above flags out again and rebuild with this flag uncommented:
+# PROFILE_COMPILER_FLAG=-fprofile-use
+#
+
+#############################################################################
+# The compiler command lne for each src code file to compile
+#############################################################################
+
+OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)$(TARGET_PLATFORM_EXT)/$(CFG)
+CPP_TO_OBJ = $(CPPFILES:.cpp=.o)
+CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.o)
+CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o)
+MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o)
+C_TO_OBJ = $(MM_TO_OBJ:.c=.o)
+OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
+
+ifeq ($(MAKE_VERBOSE),1)
+ QUIET_PREFIX =
+ QUIET_ECHO_POSTFIX =
+else
+ QUIET_PREFIX = @
+ QUIET_ECHO_POSTFIX = > /dev/null
+endif
+
+ifeq ($(MAKE_CC_VERBOSE),1)
+CC += -v
+endif
+
+ifeq ($(CONFTYPE),lib)
+ LIB_File = $(OUTPUTFILE)
+endif
+
+ifeq ($(CONFTYPE),dll)
+ SO_File = $(OUTPUTFILE)
+endif
+
+ifeq ($(CONFTYPE),exe)
+ EXE_File = $(OUTPUTFILE)
+endif
+
+# we generate dependencies as a side-effect of compilation now
+GEN_DEP_FILE=
+
+PRE_COMPILE_FILE =
+
+POST_COMPILE_FILE =
+
+ifeq ($(CLANG_BUILD),1)
+ # https://bugzilla.samba.org/show_bug.cgi?id=11251
+
+ # ccache bug 11251: Clang PCH files always have the timestamps of their deps baked in, so if
+ # make thinks a file needs to be rebuilt, ccache pulling an older one from cache will cause
+ # an error.
+
+ # Unfortunately, this means any touching of headers in PCH files will cause it to be rebuilt
+ # and all files using that PCH to cache-miss.
+
+ # One specific case we could fix is otherwise-no-op *clean* builds missing the cache: We
+ # could use a similar trick to the the CCACHE_EXTRAFILES hack used below to bake timestamps
+ # into the PCH, so that at least clean builds could pull a PCH from cache.
+ PCH_CXX = CCACHE_DISABLE=1 $(CXX)
+ # Newer clang supports the -include $PCH_FILE syntax for finding the associated GCH, but for compatibility with
+ # older versions we'll use the more explicit -include-pch option
+ INCLUDE_PCH_FILE = -include-pch $(TARGET_PCH_FILE).gch
+else
+ PCH_CXX = $(CXX)
+ INCLUDE_PCH_FILE = -include $(abspath $(TARGET_PCH_FILE))
+endif
+
+ifeq ($(BUILDING_MULTI_ARCH),1)
+ SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS))
+ _MULTI_ARCH_FIRST_FILE = \
+ mkdir -p $(OBJ_DIR) && \
+ $(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
+ _MULTI_ARCH_SECOND_FILE = $(CXX) $(CXXFLAGS) -o $@ -c $<
+
+ COMPILE_FILE = $(QUIET_PREFIX) \
+ echo "--M- $(lastword $(subst /, ,$<)) ----";\
+ $(_MULTI_ARCH_FIRST_FILE) $(_MULTI_ARCH_SECOND_FILE)
+
+ COMPILE_FILE_WITH_PCH = \
+ $(QUIET_PREFIX) \
+ echo "-PM- $(lastword $(subst /, ,$<)) ----";\
+ $(COMPILE_MULTI_ARCH_FIRST_FILE) $(INCLUDE_PCH_FILE) \
+ $(COMPILE_MULTI_ARCH_SECOND_FILE) $(INCLUDE_PCH_FILE)
+
+ # Compile for PCH - the VPC code handles the deps for these
+ # (See EXTRAFILES note below in non-multiarch compile)
+ PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS))
+ PCH_FINAL_CXXFLAGS_MULTI = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(PCH_CXXFLAGS))
+ COMPILE_PCH = \
+ $(QUIET_PREFIX) \
+ echo "-M-- $(lastword $(subst /, ,$<)) [PCH] ----";\
+ mkdir -p $(OBJ_DIR) && \
+ $(CXX) -x c++-header -E -dM -o [email protected] -c $< && \
+ [email protected] $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $< && \
+ $(CXX) $(CXXFLAGS) $(PCH_CXXFLAGS) -x c++-header -E -dM -o [email protected] -c $< && \
+ [email protected] $(PCH_CXX) $(PCH_FINAL_CXXFLAGS_MULTI) -x c++-header -o $@ -c $<
+else
+ COMPILE_FILE_BASE = \
+ mkdir -p $(OBJ_DIR) && \
+ $(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
+
+ COMPILE_FILE = \
+ $(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) ----"; \
+ $(COMPILE_FILE_BASE)
+
+ COMPILE_FILE_WITH_PCH = \
+ $(QUIET_PREFIX) \
+ echo "-P-- $(lastword $(subst /, ,$<)) ----"; \
+ $(COMPILE_FILE_BASE) $(INCLUDE_PCH_FILE)
+
+ # Compile for PCH - the VPC code handles the deps for these.
+ #
+ # Because we set CCACHE_SLOPPINESS=pch_defines (or ccache would recompile it every time), we'll miss define-only
+ # changes in dep files. As a dirty workaround, when we compile a PCH file, first run with
+ # { -E -dM -o [email protected] } to build a file that represents all of the defines in that file, then pass that
+ # .defines to CCACHE_EXTRAFILES for the real compile.
+ #
+ # This allows ccache to properly re-compile when defines change, so we can still cache PCH files (except for
+ # clang, see PCH_CXX definition above). This is a huge compile speedup for clean builds and other changes that
+ # don't affect the preprocessed result of the PCH.
+ #
+ # Adding to the fun things-that-break-ccache list, -gsplit-dwarf on PCH compiles -> 100% miss rate (and thus
+ # 100% miss on all files using it
+ PCH_FINAL_CXXFLAGS = $(filter-out -gsplit-dwarf,$(CXXFLAGS) $(GENDEP_CXXFLAGS) $(PCH_CXXFLAGS))
+ COMPILE_PCH = \
+ $(QUIET_PREFIX) echo "---- $(lastword $(subst /, ,$<)) [PCH] ----";\
+ mkdir -p $(OBJ_DIR) && \
+ $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -E -dM -o [email protected] $< && \
+ [email protected] $(PCH_CXX) $(PCH_FINAL_CXXFLAGS) -x c++-header -o $@ -c $<
+endif
+
+ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
+ P4_EDIT_START = chmod -R +w
+ P4_EDIT_END = || true
+ P4_REVERT_START = true
+ P4_REVERT_END =
+else
+ # You can use an environment variable to specify what changelist to check the Linux Binaries out into. Normally the default
+ # setting is best, but here is an alternate example:
+ # export P4_EDIT_CHANGELIST_CMD="echo 1424335"
+ # ?= means that if P4_EDIT_CHANGELIST_CMD is already set it won't be changed.
+ P4_EDIT_CHANGELIST_CMD ?= $(P4BIN) changes -c `$(P4BIN) client -o | grep ^Client | cut -f 2` -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1
+ ifndef P4_EDIT_CHANGELIST
+ P4_EDIT_CHANGELIST := $(shell $(P4_EDIT_CHANGELIST_CMD))
+ endif
+ ifeq ($(P4_EDIT_CHANGELIST),)
+ # If we haven't found a changelist to check out to then create one. The name must match the one from a few
+ # lines above or else a new changelist will be created each time.
+ # Warning: the behavior of 'echo' is not consistent. In bash you need the "-e" option in order for \n to be
+ # interpreted as a line-feed, but in dash you do not, and if "-e" is passed along then it is printed, which
+ # confuses p4. So, if you run this command from the bash shell don't forget to add "-e" to the echo command.
+ P4_EDIT_CHANGELIST = $(shell /bin/echo -e "Change: new\nDescription: POSIX Auto Checkout" | $(P4BIN) change -i | cut -f 2 -d ' ')
+ endif
+
+ P4_EDIT_START := for f in
+ P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - edit -c $(P4_EDIT_CHANGELIST); else $(P4BIN) edit -c $(P4_EDIT_CHANGELIST) $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
+ P4_REVERT_START := for f in
+ P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - revert; else $(P4BIN) revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
+endif
+
+ifneq "$(GAMEOUTPUTFILE)" ""
+all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE)
+ @echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX)
+else
+all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE)
+ @echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX)
+endif
+
+.PHONY: clean cleantargets cleanandremove rebuild relink RemoveOutputFile SingleFile
+
+
+rebuild :
+ $(MAKE) -f $(firstword $(MAKEFILE_LIST)) cleanandremove
+ $(MAKE) -f $(firstword $(MAKEFILE_LIST))
+
+
+# Use the relink target to force to relink the project.
+relink: RemoveOutputFile all
+
+RemoveOutputFile:
+ rm -f $(OUTPUTFILE)
+
+
+# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
+# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
+SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
+ @echo ""
+
+RemoveSingleFile:
+ $(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
+
+clean:
+ifneq "$(OBJ_DIR)" ""
+ $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
+ $(QUIET_PREFIX) rm -rf $(OBJ_DIR)
+endif
+ifneq "$(OUTPUTFILE)" ""
+ $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
+ echo "$(P4BIN) revert $(OUTPUTFILE)"; \
+ $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
+ fi;
+endif
+ifneq "$(OTHER_DEPENDENCIES)" ""
+ $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
+ $(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES)
+endif
+ifneq "$(GAMEOUTPUTFILE)" ""
+ $(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)"
+ $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
+endif
+
+
+# Do the above cleaning, except with p4 edit and rm. Reason being ar crs adds and replaces obj files to the
+# archive. However if you've renamed or deleted a source file, $(AR) won't remove it. This can leave
+# us with archive files that have extra unused symbols, and also potentially cause compilation errors
+# when you rename a file and have many duplicate symbols.
+cleanandremove:
+ifneq "$(OBJ_DIR)" ""
+ $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
+ $(QUIET_PREFIX) -rm -rf $(OBJ_DIR)
+endif
+ifneq "$(OUTPUTFILE)" ""
+ $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
+ echo "$(P4BIN) edit and rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT)"; \
+ $(P4_EDIT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); \
+ fi;
+ $(QUIET_PREFIX) -rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT);
+endif
+ifneq "$(OTHER_DEPENDENCIES)" ""
+ $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
+ $(QUIET_PREFIX) -rm -f $(OTHER_DEPENDENCIES)
+endif
+ifneq "$(GAMEOUTPUTFILE)" ""
+ $(QUIET_PREFIX) echo "$(P4BIN) edit and rm -f $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT)"
+ $(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END)
+ $(QUIET_PREFIX) -rm -f $(GAMEOUTPUTFILE)
+endif
+
+
+# This just reverts the final targets so it'll do a relink next time we build.
+cleantargets:
+ifneq "$(GAMEOUTPUTFILE)" ""
+ $(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)"
+ $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
+endif
+ifneq "$(OUTPUTFILE)" ""
+ $(QUIET_PREFIX) echo "$(P4BIN) revert $(OUTPUTFILE)"
+ $(QUIET_PREFIX) $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
+endif
+
+$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
+ $(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
+ $(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES);
+ $(SHELL) -c "$(POSTBUILDCOMMAND)"
+
+SO_GameOutputFile = $(GAMEOUTPUTFILE)
+
+# Remove the target before installing a file over it; this prevents existing
+# instances of the game from crashing due to the overwrite.
+$(GAMEOUTPUTFILE): $(OUTPUTFILE)
+ $(QUIET_PREFIX) \
+ $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- COPYING TO $@ [$(CFG)] ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);
+ $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
+ $(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
+ $(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
+ $(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
+ $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
+ $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
+ $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
+ $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
+ $(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
+ cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
+ fi;
+ $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ $(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
+ mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
+ cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
+ fi;
+
+
+$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
+ $(QUIET_PREFIX) \
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- LINKING $@ [$(CFG)] ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ \
+ $(LINK) $(LINK_MAP_FLAGS) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB);
+ $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
+ $(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
+
+
+
+$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
+ $(QUIET_PREFIX) \
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ echo "---- LINKING EXE $@ [$(CFG)] ----";\
+ echo "----" $(QUIET_ECHO_POSTFIX);\
+ \
+ $(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
+ $(LINK) $(LINK_MAP_FLAGS) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE);
+ $(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
+ $(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE);
+ $(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE);
+ $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
+ $(QUIET_PREFIX) $(SHELL) -c "$(POSTBUILDCOMMAND)"
+
+
+tags:
+ etags -a -C -o $(SRCROOT)/TAGS *.cpp *.cxx *.h *.hxx