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-rw-r--r--dedicated/filesystem.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/dedicated/filesystem.cpp b/dedicated/filesystem.cpp
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--- /dev/null
+++ b/dedicated/filesystem.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+
+#include "filesystem.h"
+#include "dedicated.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include "interface.h"
+#include <string.h>
+#include <malloc.h>
+#include "tier1/strtools.h"
+#include "tier0/icommandline.h"
+#include "tier0/dbg.h"
+#include "../filesystem/basefilesystem.h"
+#include "appframework/AppFramework.h"
+#include "tier2/tier2.h"
+
+
+extern IFileSystem *g_pFileSystem;
+extern IBaseFileSystem *g_pBaseFileSystem;
+
+// implement our own special factory that we don't export outside of the DLL, to stop
+// people being able to get a pointer to a FILESYSTEM_INTERFACE_VERSION stdio interface
+void* FileSystemFactory(const char *pName, int *pReturnCode)
+{
+ {
+ if ( !Q_stricmp(pName, FILESYSTEM_INTERFACE_VERSION ) )
+ {
+ if ( pReturnCode )
+ {
+ *pReturnCode = IFACE_OK;
+ }
+ return g_pFileSystem;
+ }
+ if ( !Q_stricmp(pName, BASEFILESYSTEM_INTERFACE_VERSION ) )
+ {
+ if ( pReturnCode )
+ {
+ *pReturnCode = IFACE_OK;
+ }
+ return g_pBaseFileSystem;
+ }
+ }
+
+ if ( pReturnCode )
+ {
+ *pReturnCode = IFACE_FAILED;
+ }
+ return NULL;
+}