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-rw-r--r--common/steamtypes.h46
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diff --git a/common/steamtypes.h b/common/steamtypes.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef STEAMTYPES_H
+#define STEAMTYPES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Steam-specific types. Defined here so this header file can be included in other code bases.
+#ifndef WCHARTYPES_H
+typedef unsigned char uint8;
+#endif
+#ifndef uint16
+typedef unsigned short uint16;
+#endif
+#ifndef int32
+typedef signed long int32;
+#endif
+#ifndef uint32
+typedef unsigned long uint32;
+#endif
+#ifndef int64
+#ifdef _WIN32
+typedef __int64 int64;
+#elif _LINUX
+typedef long long int64;
+#endif
+#endif
+#ifndef uint64
+#ifdef _WIN32
+typedef unsigned __int64 uint64;
+#elif _LINUX
+typedef unsigned long long uint64;
+#endif
+#endif
+
+#ifndef NETADR_H
+class netadr_t;
+#endif
+
+#endif // STEAMTYPES_H