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-rw-r--r--common/replay/ireplayscreenshotsystem.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/common/replay/ireplayscreenshotsystem.h b/common/replay/ireplayscreenshotsystem.h
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+++ b/common/replay/ireplayscreenshotsystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSCREENSHOTSYSTEM_H
+#define IREPLAYSCREENSHOTSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+struct WriteReplayScreenshotParams_t;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Implementation lives in the client - allows replay to tell the client to grab a
+// screenshot or update the cache.
+//
+class IReplayScreenshotSystem : public IBaseInterface
+{
+public:
+ virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t &params ) = 0;
+ virtual void UpdateReplayScreenshotCache() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSCREENSHOTSYSTEM_H \ No newline at end of file