summaryrefslogtreecommitdiff
path: root/appframework/VguiMatSysApp.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'appframework/VguiMatSysApp.cpp')
-rw-r--r--appframework/VguiMatSysApp.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/appframework/VguiMatSysApp.cpp b/appframework/VguiMatSysApp.cpp
new file mode 100644
index 0000000..90cf782
--- /dev/null
+++ b/appframework/VguiMatSysApp.cpp
@@ -0,0 +1,308 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+//=============================================================================
+#ifdef _WIN32
+
+#if defined( _WIN32 ) && !defined( _X360 )
+#include <windows.h>
+#endif
+#include "appframework/vguimatsysapp.h"
+#include "filesystem.h"
+#include "materialsystem/imaterialsystem.h"
+#include "vgui/ivgui.h"
+#include "vgui/ISurface.h"
+#include "vgui_controls/controls.h"
+#include "vgui/ischeme.h"
+#include "vgui/ilocalize.h"
+#include "tier0/dbg.h"
+#include "tier0/icommandline.h"
+#include "materialsystem/materialsystem_config.h"
+#include "filesystem_init.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "inputsystem/iinputsystem.h"
+#include "tier3/tier3.h"
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CVguiMatSysApp::CVguiMatSysApp()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Create all singleton systems
+//-----------------------------------------------------------------------------
+bool CVguiMatSysApp::Create()
+{
+ AppSystemInfo_t appSystems[] =
+ {
+ { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
+ { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
+
+ // NOTE: This has to occur before vgui2.dll so it replaces vgui2's surface implementation
+ { "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION },
+ { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
+
+ // Required to terminate the list
+ { "", "" }
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
+
+ if ( !pMaterialSystem )
+ {
+ Warning( "CVguiMatSysApp::Create: Unable to connect to necessary interface!\n" );
+ return false;
+ }
+
+ pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
+ return true;
+}
+
+void CVguiMatSysApp::Destroy()
+{
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Window management
+//-----------------------------------------------------------------------------
+void*CVguiMatSysApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
+{
+ WNDCLASSEX wc;
+ memset( &wc, 0, sizeof( wc ) );
+ wc.cbSize = sizeof( wc );
+ wc.style = CS_OWNDC | CS_DBLCLKS;
+ wc.lpfnWndProc = DefWindowProc;
+ wc.hInstance = (HINSTANCE)GetAppInstance();
+ wc.lpszClassName = "Valve001";
+ wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
+ wc.hIconSm = wc.hIcon;
+
+ RegisterClassEx( &wc );
+
+ // Note, it's hidden
+ DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
+
+ if ( bWindowed )
+ {
+ // Give it a frame
+ style |= WS_OVERLAPPEDWINDOW;
+ style &= ~WS_THICKFRAME;
+ }
+
+ // Never a max box
+ style &= ~WS_MAXIMIZEBOX;
+
+ RECT windowRect;
+ windowRect.top = 0;
+ windowRect.left = 0;
+ windowRect.right = w;
+ windowRect.bottom = h;
+
+ // Compute rect needed for that size client area based on window style
+ AdjustWindowRectEx(&windowRect, style, FALSE, 0);
+
+ // Create the window
+ void *hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
+ NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
+
+ if (!hWnd)
+ return NULL;
+
+ int CenterX, CenterY;
+
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
+ CenterX = (CenterX < 0) ? 0: CenterX;
+ CenterY = (CenterY < 0) ? 0: CenterY;
+
+ // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
+ SetWindowPos( (HWND)hWnd, NULL, CenterX, CenterY, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+
+ return hWnd;
+}
+
+
+//-----------------------------------------------------------------------------
+// Pump messages
+//-----------------------------------------------------------------------------
+void CVguiMatSysApp::AppPumpMessages()
+{
+ g_pInputSystem->PollInputState();
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the game path
+//-----------------------------------------------------------------------------
+bool CVguiMatSysApp::SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool )
+{
+ if ( !BaseClass::SetupSearchPaths( pStartingDir, bOnlyUseStartingDir, bIsTool ) )
+ return false;
+
+ g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CVguiMatSysApp::PreInit( )
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pInputSystem || !g_pMatSystemSurface )
+ {
+ Warning( "CVguiMatSysApp::PreInit: Unable to connect to necessary interface!\n" );
+ return false;
+ }
+
+ // Add paths...
+ if ( !SetupSearchPaths( NULL, false, true ) )
+ return false;
+
+ const char *pArg;
+ int iWidth = 1024;
+ int iHeight = 768;
+ bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
+ if (CommandLine()->CheckParm( "-width", &pArg ))
+ {
+ iWidth = atoi( pArg );
+ }
+ if (CommandLine()->CheckParm( "-height", &pArg ))
+ {
+ iHeight = atoi( pArg );
+ }
+
+ m_nWidth = iWidth;
+ m_nHeight = iHeight;
+ m_HWnd = CreateAppWindow( GetAppName(), bWindowed, iWidth, iHeight );
+ if ( !m_HWnd )
+ return false;
+
+ g_pInputSystem->AttachToWindow( m_HWnd );
+ g_pMatSystemSurface->AttachToWindow( m_HWnd );
+
+ // NOTE: If we specifically wanted to use a particular shader DLL, we set it here...
+ //m_pMaterialSystem->SetShaderAPI( "shaderapidx8" );
+
+ // Get the adapter from the command line....
+ const char *pAdapterString;
+ int adapter = 0;
+ if (CommandLine()->CheckParm( "-adapter", &pAdapterString ))
+ {
+ adapter = atoi( pAdapterString );
+ }
+
+ int adapterFlags = 0;
+ if ( CommandLine()->CheckParm( "-ref" ) )
+ {
+ adapterFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER;
+ }
+ if ( AppUsesReadPixels() )
+ {
+ adapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE;
+ }
+
+ g_pMaterialSystem->SetAdapter( adapter, adapterFlags );
+
+ return true;
+}
+
+void CVguiMatSysApp::PostShutdown()
+{
+ if ( g_pMatSystemSurface && g_pInputSystem )
+ {
+ g_pMatSystemSurface->AttachToWindow( NULL );
+ g_pInputSystem->DetachFromWindow( );
+ }
+
+ BaseClass::PostShutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Gets the window size
+//-----------------------------------------------------------------------------
+int CVguiMatSysApp::GetWindowWidth() const
+{
+ return m_nWidth;
+}
+
+int CVguiMatSysApp::GetWindowHeight() const
+{
+ return m_nHeight;
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the window
+//-----------------------------------------------------------------------------
+void* CVguiMatSysApp::GetAppWindow()
+{
+ return m_HWnd;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the video mode
+//-----------------------------------------------------------------------------
+bool CVguiMatSysApp::SetVideoMode( )
+{
+ MaterialSystem_Config_t config;
+ if ( CommandLine()->CheckParm( "-fullscreen" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false );
+ }
+ else
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
+ }
+
+ if ( CommandLine()->CheckParm( "-resizing" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
+ }
+
+ if ( CommandLine()->CheckParm( "-mat_vsync" ) )
+ {
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false );
+ }
+
+ config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 );
+ config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 );
+
+ config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0;
+ config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
+ config.m_VideoMode.m_RefreshRate = 0;
+ config.SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, true );
+
+ bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config );
+ if (!modeSet)
+ {
+ Error( "Unable to set mode\n" );
+ return false;
+ }
+
+ g_pMaterialSystem->OverrideConfig( config, false );
+ return true;
+}
+
+#endif // _WIN32
+