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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// An RTS!
+//=============================================================================
+
+#ifndef LEGION_H
+#define LEGION_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "appframework/vguimatsysapp.h"
+#include "tier1/convar.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CLegionApp;
+
+
+//-----------------------------------------------------------------------------
+// Singleton interfaces
+//-----------------------------------------------------------------------------
+extern CLegionApp *g_pApp;
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CLegionApp : public CVguiMatSysApp, public IConCommandBaseAccessor
+{
+ typedef CVguiMatSysApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit( );
+ virtual int Main();
+ virtual void PostShutdown( );
+ virtual const char *GetAppName() { return "Legion"; }
+
+ // Methods of IConCommandBaseAccessor
+ virtual bool RegisterConCommandBase( ConCommandBase *pCommand );
+ virtual void UnregisterConCommandBase( ConCommandBase *pCommand );
+
+ // Promote to public
+ void AppPumpMessages() { BaseClass::AppPumpMessages(); }
+
+private:
+};
+
+
+#endif // LEGION_H
+
+