diff options
Diffstat (limited to 'app/legion/hostgamemenu.cpp')
| -rw-r--r-- | app/legion/hostgamemenu.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/app/legion/hostgamemenu.cpp b/app/legion/hostgamemenu.cpp new file mode 100644 index 0000000..858bbe8 --- /dev/null +++ b/app/legion/hostgamemenu.cpp @@ -0,0 +1,201 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The menu that allows a player to start a game +// +// $Revision: $ +// $NoKeywords: $ +//===========================================================================// + +#include "menumanager.h" +#include "basemenu.h" +#include "vgui_controls/listpanel.h" +#include "vgui_controls/textentry.h" +#include "vgui_controls/Button.h" +#include "tier1/KeyValues.h" +#include "networkmanager.h" +#include "legion.h" +#include "inetworkmessagelistener.h" +#include "networkmessages.h" +#include "tier2/tier2.h" + + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +class CHostGameMenu : public CBaseMenu, public INetworkMessageListener +{ + DECLARE_CLASS_SIMPLE( CHostGameMenu, CBaseMenu ); + +public: + CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ); + virtual ~CHostGameMenu(); + + // Called when a particular network message occurs + virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ); + virtual void OnCommand( const char *pCommand ); + + MESSAGE_FUNC( OnTextNewLine, "TextNewLine" ); + +private: + vgui::ListPanel *m_pPlayerList; + vgui::TextEntry *m_pServerIP; + vgui::TextEntry *m_pServerName; + vgui::TextEntry *m_pChatLog; + vgui::TextEntry *m_pChatEntry; + vgui::TextEntry *m_pPlayerName; + vgui::Button *m_pStartGame; +}; + + +//----------------------------------------------------------------------------- +// Hooks the menu into the menu system +//----------------------------------------------------------------------------- +REGISTER_MENU( "HostGameMenu", CHostGameMenu ); + + +//----------------------------------------------------------------------------- +// Sort by player name +//----------------------------------------------------------------------------- +static int __cdecl PlayerNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + const char *string1 = item1.kv->GetString("player"); + const char *string2 = item2.kv->GetString("player"); + return stricmp( string1, string2 ); +} + + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +CHostGameMenu::CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ) : + BaseClass( pParent, pPanelName ) +{ + m_pPlayerList = new vgui::ListPanel( this, "PlayerList" ); + m_pPlayerList->AddColumnHeader( 0, "color", "Color", 52, 0 ); + m_pPlayerList->AddColumnHeader( 1, "player", "Player Name", 128, 0 ); + m_pPlayerList->SetSelectIndividualCells( false ); + m_pPlayerList->SetEmptyListText( "No Players" ); + m_pPlayerList->SetDragEnabled( false ); + m_pPlayerList->AddActionSignalTarget( this ); + m_pPlayerList->SetSortFunc( 0, PlayerNameSortFunc ); + m_pPlayerList->SetSortFunc( 1, PlayerNameSortFunc ); + m_pPlayerList->SetSortColumn( 1 ); + + m_pServerIP = new vgui::TextEntry( this, "ServerIP" ); + m_pServerName = new vgui::TextEntry( this, "ServerName" ); + + m_pPlayerName = new vgui::TextEntry( this, "PlayerName" ); + m_pPlayerName->SetMultiline( false ); + + m_pChatLog = new vgui::TextEntry( this, "ChatLog" ); + m_pChatLog->SetMultiline( true ); + m_pChatLog->SetVerticalScrollbar( true ); + + m_pChatEntry = new vgui::TextEntry( this, "ChatEntry" ); + m_pChatEntry->AddActionSignalTarget( this ); + m_pChatEntry->SetMultiline( false ); + m_pChatEntry->SendNewLine( true ); + + m_pStartGame = new vgui::Button( this, "StartGame", "Start Game", this ); + + LoadControlSettings( "resource/hostgamemenu.res", "GAME" ); + + m_pPlayerName->SetText( "Unnamed" ); + + if ( !g_pNetworkManager->HostGame() ) + { + m_pStartGame->SetEnabled( false ); + return; + } + + m_pServerIP->SetText( g_pNetworkSystem->GetLocalAddress() ); + m_pServerName->SetText( g_pNetworkSystem->GetLocalHostName() ); + + g_pNetworkManager->AddListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); + g_pNetworkManager->AddListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); +} + +CHostGameMenu::~CHostGameMenu() +{ + g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); + g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); +} + + +//----------------------------------------------------------------------------- +// Called when a particular network message occurs +//----------------------------------------------------------------------------- +void CHostGameMenu::OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) +{ + if ( route == NETWORK_MESSAGE_SERVER_TO_CLIENT ) + { + CNetworkMessage_Chat *pChatMsg = static_cast<CNetworkMessage_Chat*>( pNetworkMessage ); + m_pChatLog->InsertString( pChatMsg->m_Message.Get() ); + m_pChatLog->InsertChar( '\n' ); + } + else + { + // If this message was received from an client, broadcast it to all other clients + g_pNetworkManager->BroadcastServerToClientMessage( pNetworkMessage ); + } +} + + +//----------------------------------------------------------------------------- +// Called when the enter key is hit in the chat entry window +//----------------------------------------------------------------------------- +void CHostGameMenu::OnTextNewLine() +{ + CNetworkMessage_Chat msg; + + int nLen = m_pChatEntry->GetTextLength(); + if ( nLen > 0 ) + { + char *pText = (char*)_alloca( (nLen+1) * sizeof(char) ); + m_pChatEntry->GetText( pText, nLen+1 ); + m_pChatEntry->SetText( "" ); + + int nLenName = m_pPlayerName->GetTextLength(); + char *pName = (char*)_alloca( (nLenName+8) * sizeof(char) ); + if ( nLenName == 0 ) + { + nLenName = 7; + Q_strcpy( pName, "unnamed" ); + } + else + { + m_pPlayerName->GetText( pName, nLenName+1 ); + } + + int nTotalLen = nLen + nLenName; + msg.m_Message.SetLength( nTotalLen + 3 ); + Q_snprintf( msg.m_Message.Get(), nTotalLen+3, "[%s] %s", pName, pText ); + + g_pNetworkManager->PostClientToServerMessage( &msg ); + } +} + + +//----------------------------------------------------------------------------- +// Called when the enter key is hit in the chat entry window +//----------------------------------------------------------------------------- +void CHostGameMenu::OnCommand( const char *pCommand ) +{ + if ( !Q_stricmp( pCommand, "CancelHostGame" ) ) + { + g_pNetworkManager->StopHostingGame(); + g_pMenuManager->PopMenu(); + return; + } + + if ( !Q_stricmp( pCommand, "StartGame" ) ) + { + IGameManager::StartNewLevel(); + g_pMenuManager->PopAllMenus(); + return; + } + + BaseClass::OnCommand( pCommand ); +} + + |