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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vphysics/physics_material.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PHYSICS_MATERIAL_H
+#define PHYSICS_MATERIAL_H
+#pragma once
+
+#include "vphysics_interface.h"
+class IVP_Material;
+class IVP_Material_Manager;
+
+class IPhysicsSurfacePropsInternal : public IPhysicsSurfaceProps
+{
+public:
+ virtual IVP_Material *GetIVPMaterial( int materialIndex ) = 0;
+
+ virtual int GetIVPMaterialIndex( const IVP_Material *pIVP ) const = 0;
+ virtual IVP_Material_Manager *GetIVPManager( void ) = 0;
+ virtual int RemapIVPMaterialIndex( int ivpMaterialIndex ) const = 0;
+};
+
+extern IPhysicsSurfacePropsInternal *physprops;
+
+// Special material indices outside of the normal system
+enum
+{
+ MATERIAL_INDEX_SHADOW = 0xF000,
+};
+
+#endif // PHYSICS_MATERIAL_H