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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vphysics/physics_friction.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vphysics/physics_friction.cpp')
| -rw-r--r-- | vphysics/physics_friction.cpp | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/vphysics/physics_friction.cpp b/vphysics/physics_friction.cpp new file mode 100644 index 0000000..a1afa52 --- /dev/null +++ b/vphysics/physics_friction.cpp @@ -0,0 +1,198 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" + +#include "physics_friction.h" +#include "vphysics/friction.h" + +#include "ivp_mindist.hxx" +#include "ivp_listener_collision.hxx" +#include "ivp_friction.hxx" + + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CFrictionSnapshot : public IPhysicsFrictionSnapshot +{ +public: + CFrictionSnapshot( IVP_Real_Object *pObject ); + ~CFrictionSnapshot(); + + bool IsValid(); + + // Object 0 is this object, Object 1 is the other object + IPhysicsObject *GetObject( int index ); + int GetMaterial( int index ); + + void GetContactPoint( Vector &out ); + void GetSurfaceNormal( Vector &out ); + float GetNormalForce(); + float GetEnergyAbsorbed(); + void RecomputeFriction(); + void ClearFrictionForce(); + + void MarkContactForDelete(); + void DeleteAllMarkedContacts( bool wakeObjects ); + void NextFrictionData(); + float GetFrictionCoefficient(); + + +private: + void SetFrictionSynapse( IVP_Synapse_Friction *pSet ); + CUtlVector<IVP_Real_Object *> *m_pDeleteList; + IVP_Real_Object *m_pObject; + IVP_Synapse_Friction *m_pFriction; + IVP_Contact_Point *m_pContactPoint; + int m_synapseIndex; +}; + +CFrictionSnapshot::CFrictionSnapshot( IVP_Real_Object *pObject ) : m_pObject(pObject) +{ + m_pDeleteList = NULL; + SetFrictionSynapse( pObject->get_first_friction_synapse() ); +} + +CFrictionSnapshot::~CFrictionSnapshot() +{ + delete m_pDeleteList; +} + +void CFrictionSnapshot::DeleteAllMarkedContacts( bool wakeObjects ) +{ + if ( !m_pDeleteList ) + return; + + for ( int i = 0; i < m_pDeleteList->Count(); i++ ) + { + if ( wakeObjects ) + { + m_pDeleteList->Element(i)->ensure_in_simulation(); + } + DeleteAllFrictionPairs( m_pObject, m_pDeleteList->Element(i) ); + } + m_pFriction = NULL; +} + +void CFrictionSnapshot::SetFrictionSynapse( IVP_Synapse_Friction *pSet ) +{ + if ( pSet ) + { + m_pFriction = pSet; + m_pContactPoint = pSet->get_contact_point(); + m_synapseIndex = (pSet == m_pContactPoint->get_synapse(0)) ? 0 : 1; + } + else + { + m_pFriction = NULL; + m_pContactPoint = NULL; + m_synapseIndex = 0; + } +} + +bool CFrictionSnapshot::IsValid() +{ + return m_pFriction != NULL ? true : false; +} + +IPhysicsObject *CFrictionSnapshot::GetObject( int index ) +{ + IVP_Synapse_Friction *pFriction = m_pFriction; + if ( index == 1 ) + { + pFriction = m_pContactPoint->get_synapse(!m_synapseIndex); + } + return static_cast<IPhysicsObject *>(pFriction->get_object()->client_data); +} + +void CFrictionSnapshot::MarkContactForDelete() +{ + IVP_Synapse_Friction *pFriction = m_pContactPoint->get_synapse(!m_synapseIndex); + IVP_Real_Object *pObject = pFriction->get_object(); + Assert(pObject != m_pObject); + if ( pObject != m_pObject ) + { + if ( !m_pDeleteList ) + { + m_pDeleteList = new CUtlVector<IVP_Real_Object *>; + } + m_pDeleteList->AddToTail( pObject ); + } +} + +int CFrictionSnapshot::GetMaterial( int index ) +{ + IVP_Material *ivpMats[2]; + + m_pContactPoint->get_material_info(ivpMats); + + // index 1 is the other one + index ^= m_synapseIndex; + + return physprops->GetIVPMaterialIndex( ivpMats[index] ); +} + +void CFrictionSnapshot::GetContactPoint( Vector &out ) +{ + ConvertPositionToHL( *m_pContactPoint->get_contact_point_ws(), out ); +} + +void CFrictionSnapshot::GetSurfaceNormal( Vector &out ) +{ + float sign[2] = {1,-1}; + IVP_U_Float_Point normal; + IVP_Contact_Point_API::get_surface_normal_ws(const_cast<IVP_Contact_Point *>(m_pContactPoint), &normal ); + ConvertDirectionToHL( normal, out ); + out *= sign[m_synapseIndex]; + VectorNormalize(out); +} + +float CFrictionSnapshot::GetFrictionCoefficient() +{ + return m_pContactPoint->get_friction_factor(); +} + +float CFrictionSnapshot::GetNormalForce() +{ + return ConvertDistanceToHL( IVP_Contact_Point_API::get_vert_force( m_pContactPoint ) ); +} + +float CFrictionSnapshot::GetEnergyAbsorbed() +{ + return ConvertEnergyToHL( IVP_Contact_Point_API::get_eliminated_energy( m_pContactPoint ) ); +} + +void CFrictionSnapshot::RecomputeFriction() +{ + m_pContactPoint->recompute_friction(); +} + +void CFrictionSnapshot::ClearFrictionForce() +{ + m_pContactPoint->set_friction_to_neutral(); +} + +void CFrictionSnapshot::NextFrictionData() +{ + SetFrictionSynapse( m_pFriction->get_next() ); +} + +IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject ) +{ + return new CFrictionSnapshot( pObject ); +} + +void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot ) +{ + delete pSnapshot; +} + + +void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 ) +{ + pObject0->unlink_contact_points_for_object( pObject1 ); +} |