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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vphysics/physics_fluid.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PHYSICS_FLUID_H
+#define PHYSICS_FLUID_H
+#pragma once
+
+#include "vphysics_interface.h"
+
+class IVP_Compact_Surface;
+class IVP_Environment;
+class IVP_Listener_Phantom;
+class CBuoyancyAttacher;
+class IVP_Liquid_Surface_Descriptor;
+class CPhysicsObject;
+class CPhysicsObject;
+
+class CPhysicsFluidController : public IPhysicsFluidController
+{
+public:
+ CPhysicsFluidController( CBuoyancyAttacher *pBuoy, IVP_Liquid_Surface_Descriptor *pLiquid, CPhysicsObject *pObject, int nContents );
+ ~CPhysicsFluidController( void );
+
+ virtual void SetGameData( void *pGameData );
+ virtual void *GetGameData( void ) const;
+ virtual void GetSurfacePlane( Vector *pNormal, float *pDist ) const;
+ virtual float GetDensity() const;
+ virtual void WakeAllSleepingObjects();
+ virtual int GetContents() const;
+
+ class IVP_Real_Object *GetIVPObject();
+ const class IVP_Real_Object *GetIVPObject() const;
+
+private:
+ CBuoyancyAttacher *m_pBuoyancy;
+ IVP_Liquid_Surface_Descriptor *m_pLiquidSurface;
+ CPhysicsObject *m_pObject;
+ int m_nContents;
+ void *m_pGameData;
+};
+
+extern CPhysicsFluidController *CreateFluidController( IVP_Environment *pEnvironment, CPhysicsObject *pFluidObject, fluidparams_t *pParams );
+
+
+#endif // PHYSICS_FLUID_H