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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vphysics/physics_fluid.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vphysics/physics_fluid.h')
| -rw-r--r-- | vphysics/physics_fluid.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/vphysics/physics_fluid.h b/vphysics/physics_fluid.h new file mode 100644 index 0000000..6aa475f --- /dev/null +++ b/vphysics/physics_fluid.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PHYSICS_FLUID_H +#define PHYSICS_FLUID_H +#pragma once + +#include "vphysics_interface.h" + +class IVP_Compact_Surface; +class IVP_Environment; +class IVP_Listener_Phantom; +class CBuoyancyAttacher; +class IVP_Liquid_Surface_Descriptor; +class CPhysicsObject; +class CPhysicsObject; + +class CPhysicsFluidController : public IPhysicsFluidController +{ +public: + CPhysicsFluidController( CBuoyancyAttacher *pBuoy, IVP_Liquid_Surface_Descriptor *pLiquid, CPhysicsObject *pObject, int nContents ); + ~CPhysicsFluidController( void ); + + virtual void SetGameData( void *pGameData ); + virtual void *GetGameData( void ) const; + virtual void GetSurfacePlane( Vector *pNormal, float *pDist ) const; + virtual float GetDensity() const; + virtual void WakeAllSleepingObjects(); + virtual int GetContents() const; + + class IVP_Real_Object *GetIVPObject(); + const class IVP_Real_Object *GetIVPObject() const; + +private: + CBuoyancyAttacher *m_pBuoyancy; + IVP_Liquid_Surface_Descriptor *m_pLiquidSurface; + CPhysicsObject *m_pObject; + int m_nContents; + void *m_pGameData; +}; + +extern CPhysicsFluidController *CreateFluidController( IVP_Environment *pEnvironment, CPhysicsObject *pFluidObject, fluidparams_t *pParams ); + + +#endif // PHYSICS_FLUID_H |