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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vphysics/physics_controller_raycast_vehicle.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "physics_controller_raycast_vehicle.h"
+#include "ivp_material.hxx"
+#include "ivp_ray_solver.hxx"
+#include "ivp_cache_object.hxx"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CPhysics_Car_System_Raycast_Wheels::CPhysics_Car_System_Raycast_Wheels( IVP_Environment *pEnv,
+ const IVP_Template_Car_System *pCarSystem )
+ : IVP_Controller_Raycast_Car( pEnv, pCarSystem )
+{
+ InitCarSystemWheels( pCarSystem );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Deconstructor
+//-----------------------------------------------------------------------------
+CPhysics_Car_System_Raycast_Wheels::~CPhysics_Car_System_Raycast_Wheels()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup the car system wheels.
+//-----------------------------------------------------------------------------
+void CPhysics_Car_System_Raycast_Wheels::InitCarSystemWheels( const IVP_Template_Car_System *pCarSystem )
+{
+ for ( int iWheel = 0; iWheel < pCarSystem->n_wheels; ++iWheel )
+ {
+ m_pWheels[iWheel] = pCarSystem->car_wheel[iWheel];
+ m_pWheels[iWheel]->enable_collision_detection( IVP_FALSE );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the raycast wheel.
+//-----------------------------------------------------------------------------
+IPhysicsObject *CPhysics_Car_System_Raycast_Wheels::GetWheel( int index )
+{
+ Assert( index >= 0 );
+ Assert( index < n_wheels );
+
+ return ( IPhysicsObject* )m_pWheels[index]->client_data;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup the car system wheels.
+//-----------------------------------------------------------------------------
+void CPhysics_Car_System_Raycast_Wheels::do_raycasts( IVP_Event_Sim *es,
+ int n_wheels,
+ class IVP_Ray_Solver_Template *t_in,
+ class IVP_Ray_Hit *hits_out,
+ IVP_FLOAT *friction_of_object_out )
+{
+ t_in[0].ray_flags = IVP_RAY_SOLVER_ALL;
+
+ int j = 0;
+ IVP_Ray_Solver_Min ray_solver0(&t_in[j]);
+ j++; if ( j >= n_wheels) j--;
+ IVP_Ray_Solver_Min ray_solver1(&t_in[j]);
+ j++; if ( j >= n_wheels) j--;
+ IVP_Ray_Solver_Min ray_solver2(&t_in[j]);
+ j++; if ( j >= n_wheels) j--;
+ IVP_Ray_Solver_Min ray_solver3(&t_in[j]);
+
+ IVP_Ray_Solver_Min *solvers[4] = { &ray_solver0, &ray_solver1, &ray_solver2, &ray_solver3 };
+ IVP_Ray_Solver_Group rs_group( n_wheels, (IVP_Ray_Solver **)solvers );
+
+#if 0
+ // Debug!
+ IVP_CarSystemDebugData_t carSystemDebugData;
+ GetCarSystemDebugData( carSystemDebugData );
+ carSystemDebugData.wheelRaycasts[0][0] = ray_solver0.ray_start_point;
+ carSystemDebugData.wheelRaycasts[0][1] = ray_solver0.ray_end_point;
+ carSystemDebugData.wheelRaycasts[1][0] = ray_solver1.ray_start_point;
+ carSystemDebugData.wheelRaycasts[1][1] = ray_solver1.ray_end_point;
+ carSystemDebugData.wheelRaycasts[2][0] = ray_solver2.ray_start_point;
+ carSystemDebugData.wheelRaycasts[2][1] = ray_solver2.ray_end_point;
+ carSystemDebugData.wheelRaycasts[3][0] = ray_solver3.ray_start_point;
+ carSystemDebugData.wheelRaycasts[3][1] = ray_solver3.ray_end_point;
+#endif
+
+ // check which objects are hit
+ rs_group.check_ray_group_against_all_objects_in_sim(es->environment);
+
+ for ( int i = 0; i < n_wheels; i++ )
+ {
+ IVP_Ray_Hit *hit = solvers[i]->get_ray_hit();
+ if (hit)
+ {
+ hits_out[i] = *hit;
+ friction_of_object_out[i] = hit->hit_real_object->l_default_material->get_friction_factor();
+
+#if 0
+ // Debug!
+ carSystemDebugData.wheelRaycastImpacts[i] = ( hit->hit_distance / solvers[i]->ray_length );
+#endif
+ }
+ else
+ {
+ memset( &hits_out[i], 0, sizeof(IVP_Ray_Hit) );
+ friction_of_object_out[i] = 0;
+
+#if 0
+ // Debug!
+ carSystemDebugData.wheelRaycastImpacts[i] = 0.0f;
+#endif
+ }
+ }
+
+#if 0
+ // Debug!
+ SetCarSystemDebugData( carSystemDebugData );
+#endif
+}
+
+void CPhysics_Car_System_Raycast_Wheels::update_wheel_positions( void )
+{
+ // Get the car body object.
+ IVP_Cache_Object *pCacheObject = car_body->get_cache_object();
+
+ // Get the core (vehicle) matrix.
+ IVP_U_Matrix m_core_f_object;
+ car_body->calc_m_core_f_object( &m_core_f_object );
+
+ for ( int iWheel = 0; iWheel < n_wheels; ++iWheel )
+ {
+ // Get the current raycast wheel.
+ IVP_Raycast_Car_Wheel *pRaycastWheel = get_wheel( IVP_POS_WHEEL( iWheel ) );
+
+ // Get the position of the wheel in vehicle core space.
+ IVP_U_Float_Point hp_cs;
+ hp_cs.add_multiple( &pRaycastWheel->hp_cs, &pRaycastWheel->spring_direction_cs, pRaycastWheel->raycast_dist - pRaycastWheel->wheel_radius );
+
+ // Get the position on vehicle object space (inverse transform).
+ IVP_U_Float_Point hp_os;
+ m_core_f_object.vimult4( &hp_cs, &hp_os );
+
+ // Transform the wheel position from object space into world space.
+ IVP_U_Point hp_ws;
+ pCacheObject->transform_position_to_world_coords( &hp_os, &hp_ws );
+
+ // Apply rotational component.
+ IVP_U_Point wheel_cs( &pRaycastWheel->axis_direction_cs );
+ IVP_U_Point wheel2_cs( 0 ,0 ,0 );
+ wheel2_cs.k[index_y] = -1.0;
+ wheel2_cs.rotate( IVP_COORDINATE_INDEX( index_x ), pRaycastWheel->angle_wheel );
+
+ IVP_U_Matrix3 m_core_f_wheel;
+ m_core_f_wheel.init_normized3_col( &wheel_cs, IVP_COORDINATE_INDEX( index_x ), &wheel2_cs );
+
+ IVP_U_Matrix3 m_world_f_wheel;
+ pCacheObject->m_world_f_object.mmult3( &m_core_f_wheel, &m_world_f_wheel ); // bid hack, assumes cs = os (for rotation);
+
+ IVP_U_Quat rot_ws;
+ rot_ws.set_quaternion( &m_world_f_wheel );
+ m_pWheels[iWheel]->beam_object_to_new_position( &rot_ws, &hp_ws );
+ }
+
+ pCacheObject->remove_reference();
+}