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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vguimatsurface/vguimatsurface.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vguimatsurface/vguimatsurface.vpc')
| -rw-r--r-- | vguimatsurface/vguimatsurface.vpc | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/vguimatsurface/vguimatsurface.vpc b/vguimatsurface/vguimatsurface.vpc new file mode 100644 index 0000000..1f41c62 --- /dev/null +++ b/vguimatsurface/vguimatsurface.vpc @@ -0,0 +1,104 @@ +//----------------------------------------------------------------------------- +// VGUIMATSURFACE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$macro SRCDIR ".." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] + $EnableC++Exceptions "Yes (/EHsc)" +// $TreatWchar_tAsBuiltinType "No" + } + + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + $SystemFrameworks "Carbon" [$OSXALL] + $GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL] + $SystemLibraries "fontconfig;freetype" [$LINUXALL] + $AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360] + $AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32] + } +} + +$Project "vguimatsurface" +{ + $Folder "Source Files" + { + $File "Clip2D.cpp" + $File "Cursor.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "FontTextureCache.cpp" + $File "Input.cpp" + $File "MatSystemSurface.cpp" + $File "memorybitmap.cpp" [$WIN32] + $File "TextureDictionary.cpp" + $File "$SRCDIR\vgui2\src\vgui_key_translation.cpp" + $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" + } + + $Folder "Header Files" + { + $File "Clip2D.h" + $File "Cursor.h" + $File "Input.h" + $File "memorybitmap.h" [$WIN32] + $File "TextureDictionary.h" + $File "vguimatsurface.h" + $File "MatSystemSurface.h" + $File "FontTextureCache.h" + $File "$SRCDIR\vgui2\src\vgui_key_translation.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h" + $File "$SRCDIR\common\vgui_surfacelib\FontManager.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\pixelwriter.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" + } + + $Folder "Link Libraries" + { + $Lib bitmap + $Lib mathlib + $Lib tier2 + $Lib tier3 + $Lib vgui_controls + $Lib vgui_surfacelib + $ImpLib SDL2 [$SDL] + } +} |