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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vguimatsurface/vguimatsurface.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'vguimatsurface/vguimatsurface.vpc')
-rw-r--r--vguimatsurface/vguimatsurface.vpc104
1 files changed, 104 insertions, 0 deletions
diff --git a/vguimatsurface/vguimatsurface.vpc b/vguimatsurface/vguimatsurface.vpc
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+++ b/vguimatsurface/vguimatsurface.vpc
@@ -0,0 +1,104 @@
+//-----------------------------------------------------------------------------
+// VGUIMATSURFACE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE"
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32]
+ $EnableC++Exceptions "Yes (/EHsc)"
+// $TreatWchar_tAsBuiltinType "No"
+ }
+
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ $SystemFrameworks "Carbon" [$OSXALL]
+ $GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL]
+ $SystemLibraries "fontconfig;freetype" [$LINUXALL]
+ $AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360]
+ $AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32]
+ }
+}
+
+$Project "vguimatsurface"
+{
+ $Folder "Source Files"
+ {
+ $File "Clip2D.cpp"
+ $File "Cursor.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "FontTextureCache.cpp"
+ $File "Input.cpp"
+ $File "MatSystemSurface.cpp"
+ $File "memorybitmap.cpp" [$WIN32]
+ $File "TextureDictionary.cpp"
+ $File "$SRCDIR\vgui2\src\vgui_key_translation.cpp"
+ $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "Clip2D.h"
+ $File "Cursor.h"
+ $File "Input.h"
+ $File "memorybitmap.h" [$WIN32]
+ $File "TextureDictionary.h"
+ $File "vguimatsurface.h"
+ $File "MatSystemSurface.h"
+ $File "FontTextureCache.h"
+ $File "$SRCDIR\vgui2\src\vgui_key_translation.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\tier1\checksum_crc.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
+ $File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\pixelwriter.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib bitmap
+ $Lib mathlib
+ $Lib tier2
+ $Lib tier3
+ $Lib vgui_controls
+ $Lib vgui_surfacelib
+ $ImpLib SDL2 [$SDL]
+ }
+}