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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vguimatsurface/TextureDictionary.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vguimatsurface/TextureDictionary.h')
| -rw-r--r-- | vguimatsurface/TextureDictionary.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/vguimatsurface/TextureDictionary.h b/vguimatsurface/TextureDictionary.h new file mode 100644 index 0000000..3fcb759 --- /dev/null +++ b/vguimatsurface/TextureDictionary.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Contains all texture state for the material system surface to use +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef TEXTUREDICTIONARY_H +#define TEXTUREDICTIONARY_H + +class IMaterial; +class ITexture; + +enum +{ + INVALID_TEXTURE_ID = -1 +}; + + +//----------------------------------------------------------------------------- +// A class that manages textures used by the material system surface +//----------------------------------------------------------------------------- +class ITextureDictionary +{ +public: + // Create, destroy textures + virtual int CreateTexture( bool procedural = false ) = 0; + virtual int CreateTextureByTexture( ITexture *pTexture, bool procedural = true ) = 0; + virtual void DestroyTexture( int id ) = 0; + virtual void DestroyAllTextures() = 0; + + // Is this a valid id? + virtual bool IsValidId( int id ) const = 0; + + // Binds a material to a texture + virtual void BindTextureToFile( int id, const char *pFileName ) = 0; + + // Binds a material to a texture + virtual void BindTextureToMaterial( int id, IMaterial *pMaterial ) = 0; + + // Binds a material to a texture + virtual void BindTextureToMaterialReference( int id, int referenceId, IMaterial *pMaterial ) = 0; + + // Texture info + virtual IMaterial *GetTextureMaterial( int id ) = 0; + virtual void GetTextureSize(int id, int& iWide, int& iTall ) = 0; + virtual void GetTextureTexCoords( int id, float &s0, float &t0, float &s1, float &t1 ) = 0; + + virtual void SetTextureRGBA( int id, const char* rgba, int wide, int tall ) = 0; + + virtual int FindTextureIdForTextureFile( char const *pFileName ) = 0; + virtual void SetSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall ) = 0; + virtual void SetSubTextureRGBAEx( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat format ) = 0; + + virtual void SetTextureRGBAEx( int id, const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions ) = 0; + + virtual void UpdateSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat ) = 0; +}; + +ITextureDictionary *TextureDictionary(); + +#endif // TEXTUREDICTIONARY_H
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