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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vguimatsurface/Input.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'vguimatsurface/Input.h')
-rw-r--r--vguimatsurface/Input.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/vguimatsurface/Input.h b/vguimatsurface/Input.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Methods related to input
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef INPUT_H
+#define INPUT_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+struct InputEvent_t;
+
+
+//-----------------------------------------------------------------------------
+// Initializes the input system
+//-----------------------------------------------------------------------------
+void InitInput();
+
+
+//-----------------------------------------------------------------------------
+// Hooks input listening up to a window
+//-----------------------------------------------------------------------------
+void InputAttachToWindow(void *hwnd);
+void InputDetachFromWindow(void *hwnd);
+
+// If input isn't hooked, this forwards messages to vgui.
+void InputHandleWindowMessage( void *hwnd, unsigned int uMsg, unsigned int wParam, long lParam );
+
+//-----------------------------------------------------------------------------
+// Handles an input event, returns true if the event should be filtered
+// from the rest of the game
+//-----------------------------------------------------------------------------
+bool InputHandleInputEvent( const InputEvent_t &event );
+
+
+//-----------------------------------------------------------------------------
+// Enables/disables input (enabled by default)
+//-----------------------------------------------------------------------------
+void EnableInput( bool bEnable );
+
+
+#endif // INPUT_H \ No newline at end of file