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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vgui2/vlocalize/main.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vgui2/vlocalize/main.cpp')
| -rw-r--r-- | vgui2/vlocalize/main.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/vgui2/vlocalize/main.cpp b/vgui2/vlocalize/main.cpp new file mode 100644 index 0000000..a09a1cc --- /dev/null +++ b/vgui2/vlocalize/main.cpp @@ -0,0 +1,117 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + +#include "vgui_controls/Panel.h" +#include "vgui/IScheme.h" +#include "vgui/ISurface.h" +#include "vgui/IVGui.h" +#include "filesystem.h" +#include "tier0/icommandline.h" +#include "inputsystem/iinputsystem.h" +#include "appframework/tier3app.h" +#include <windows.h> + +//#include "..\..\tracker\common\winlite.h" + +#include "LocalizationDialog.h" + +#include <stdio.h> + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CVLocalizeApp : public CVguiSteamApp +{ + typedef CVguiSteamApp BaseClass; + +public: + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit(); + virtual int Main(); + virtual void Destroy() {} +}; + +DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CVLocalizeApp ); + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +bool CVLocalizeApp::Create() +{ + AppSystemInfo_t appSystems[] = + { + { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, + { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, + { "", "" } // Required to terminate the list + }; + + return AddSystems( appSystems ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Entry point +//----------------------------------------------------------------------------- +bool CVLocalizeApp::PreInit() +{ + if ( !BaseClass::PreInit() ) + return false; + + if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) + { + ::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK ); + return false; + } + + g_pFullFileSystem->AddSearchPath("../game/platform", "PLATFORM"); + return true; +} + + +//----------------------------------------------------------------------------- +// Purpose: Entry point +//----------------------------------------------------------------------------- +int CVLocalizeApp::Main() +{ + // load the scheme + if (!vgui::scheme()->LoadSchemeFromFile("Resource/TrackerScheme.res", "Tracker" )) + return 1; + + // Init the surface + vgui::Panel *panel = new vgui::Panel(NULL, "TopPanel"); + vgui::surface()->SetEmbeddedPanel(panel->GetVPanel()); + + // Start vgui + vgui::ivgui()->Start(); + + // add our main window + if ( CommandLine()->ParmCount() < 2 ) + { + Warning( "Must specify a localization file!\n" ); + return 0; + } + + const char *pFileName = CommandLine()->GetParm( 1 ); + CLocalizationDialog *dlg = new CLocalizationDialog( pFileName ); + dlg->SetParent( panel->GetVPanel() ); + dlg->MakePopup(); +// dlg->SetBounds( 0, 0, 800, 600 ); + dlg->SetVisible( true ); + + // Run app frame loop + while (vgui::ivgui()->IsRunning()) + { + vgui::ivgui()->RunFrame(); + vgui::surface()->PaintTraverseEx( panel->GetVPanel(), true ); + } + + return 1; +} |