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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vgui2/vgui_surfacelib/FontEffects.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vgui2/vgui_surfacelib/FontEffects.h')
| -rw-r--r-- | vgui2/vgui_surfacelib/FontEffects.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/vgui2/vgui_surfacelib/FontEffects.h b/vgui2/vgui_surfacelib/FontEffects.h new file mode 100644 index 0000000..16cfbaa --- /dev/null +++ b/vgui2/vgui_surfacelib/FontEffects.h @@ -0,0 +1,20 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Font effects that operate on linear rgba data +// +//=====================================================================================// + +#ifndef _FONTEFFECTS_H +#define _FONTEFFECTS_H + +#ifdef _WIN32 +#pragma once +#endif + +void ApplyScanlineEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iScanLines ); +void ApplyGaussianBlurToTexture(int rgbaWide, int rgbaTall, unsigned char *rgba, int iBlur ); +void ApplyDropShadowToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iDropShadowOffset ); +void ApplyOutlineToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, int iOutlineSize ); +void ApplyRotaryEffectToTexture( int rgbaWide, int rgbaTall, unsigned char *rgba, bool bRotary ); + +#endif
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