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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vgui2/vgui_controls/ScrollBarSlider.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vgui2/vgui_controls/ScrollBarSlider.cpp')
| -rw-r--r-- | vgui2/vgui_controls/ScrollBarSlider.cpp | 606 |
1 files changed, 606 insertions, 0 deletions
diff --git a/vgui2/vgui_controls/ScrollBarSlider.cpp b/vgui2/vgui_controls/ScrollBarSlider.cpp new file mode 100644 index 0000000..32df2fa --- /dev/null +++ b/vgui2/vgui_controls/ScrollBarSlider.cpp @@ -0,0 +1,606 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#define PROTECTED_THINGS_DISABLE + +#include <vgui/IBorder.h> +#include <vgui/IInput.h> +#include <vgui/ISystem.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/MouseCode.h> +#include <KeyValues.h> + +#include <vgui_controls/ScrollBarSlider.h> +#include <vgui_controls/Controls.h> + +#include <math.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +//----------------------------------------------------------------------------- +// The ScrollBarSlider is the scroll bar nob that moves up and down in through a range. +//----------------------------------------------------------------------------- +ScrollBarSlider::ScrollBarSlider(Panel *parent, const char *panelName, bool vertical) : Panel(parent, panelName) +{ + _vertical=vertical; + _dragging=false; + _value=0; + _range[0]=0; + _range[1]=0; + _rangeWindow=0; + _buttonOffset=0; + _ScrollBarSliderBorder=NULL; + RecomputeNobPosFromValue(); + SetBlockDragChaining( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the size of the ScrollBarSlider nob +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetSize(int wide,int tall) +{ + BaseClass::SetSize(wide,tall); + RecomputeNobPosFromValue(); +} + +//----------------------------------------------------------------------------- +// Purpose: Whether the scroll bar is vertical (true) or not (false) +//----------------------------------------------------------------------------- +bool ScrollBarSlider::IsVertical() +{ + return _vertical; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the ScrollBarSlider value of the nob. +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetValue(int value) +{ + int oldValue = _value; + + if (value > _range[1] - _rangeWindow) + { + // note our scrolling range must take into acount _rangeWindow + value = _range[1] - _rangeWindow; + } + + if (value < _range[0]) + { + value = _range[0]; + } + + _value = value; + RecomputeNobPosFromValue(); + + if (_value != oldValue) + { + SendScrollBarSliderMovedMessage(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Get the ScrollBarSlider value of the nob. +//----------------------------------------------------------------------------- +int ScrollBarSlider::GetValue() +{ + return _value; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::PerformLayout() +{ + RecomputeNobPosFromValue(); + BaseClass::PerformLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Given the value of the ScrollBarSlider, adjust the ends of the nob. +//----------------------------------------------------------------------------- +void ScrollBarSlider::RecomputeNobPosFromValue() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float fwide = (float)( wide - 1 ); + float ftall = (float)( tall - 1 ); + float frange = (float)(_range[1] -_range[0]); + float fvalue = (float)(_value - _range[0]); + float frangewindow = (float)(_rangeWindow); + float fper = ( frange != frangewindow ) ? fvalue / ( frange-frangewindow ) : 0; + +// Msg( "fwide: %f ftall: %f frange: %f fvalue: %f frangewindow: %f fper: %f\n", +// fwide, ftall, frange, fvalue, frangewindow, fper ); + + if ( frangewindow > 0 ) + { + if ( frange <= 0.0 ) + { + frange = 1.0; + } + + float width, length; + if (_vertical) + { + width = fwide; + length = ftall; + } + else + { + width = ftall; + length = fwide; + } + + // our size is proportional to frangewindow/frange + // the scroll bar nob's length reflects the amount of stuff on the screen + // vs the total amount of stuff we could scroll through in window + // so if a window showed half its contents and the other half is hidden the + // scroll bar's length is half the window. + // if everything is on the screen no nob is displayed + // frange is how many 'lines' of stuff we can display + // frangewindow is how many 'lines' are in the display window + + // proportion of whole window that is on screen + float proportion = frangewindow / frange; + float fnobsize = length * proportion; + if ( fnobsize < width ) fnobsize = (float)width; + + float freepixels = length - fnobsize; + + float firstpixel = freepixels * fper; + + _nobPos[0] = (int)( firstpixel ); + _nobPos[1] = (int)( firstpixel + fnobsize ); + + if ( _nobPos[1] > length ) + { + _nobPos[0] = (int)( length - fnobsize ); + _nobPos[1] = (int)length; + } + + } + + Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the ScrollBarSlider value using the location of the nob ends. +//----------------------------------------------------------------------------- +void ScrollBarSlider::RecomputeValueFromNobPos() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float fwide = (float)( wide - 1 ); + float ftall = (float)( tall - 1 ); + float frange = (float)( _range[1] - _range[0] ); + float fvalue = (float)( _value - _range[0] ); + float fnob = (float)_nobPos[0]; + float frangewindow = (float)(_rangeWindow); + + if ( frangewindow > 0 ) + { + if ( frange <= 0.0 ) + { + frange = 1.0; + } + + // set local width and length + float width, length; + if ( _vertical ) + { + width = fwide; + length = ftall; + } + else + { + width = ftall; + length = fwide; + } + + // calculate the size of the nob + float proportion = frangewindow / frange; + float fnobsize = length * proportion; + + if ( fnobsize < width ) + { + fnobsize = width; + } + + // Our scroll bar actually doesnt scroll through all frange lines in the truerange, we + // actually only scroll through frange-frangewindow number of lines so we must take that + // into account when we calculate the value + // convert to our local size system + + // Make sure we don't divide by zero + if ( length - fnobsize == 0 ) + { + fvalue = 0.0f; + } + else + { + fvalue = (frange - frangewindow) * ( fnob / ( length - fnobsize ) ); + } + } + + // check to see if we should just snap to the bottom + if (fabs(fvalue + _rangeWindow - _range[1]) < (0.01f * frange)) + { + // snap to the end + _value = _range[1] - _rangeWindow; + } + else + { + // Take care of rounding issues. + _value = (int)( fvalue + _range[0] + 0.5); + } + + // Clamp final result + _value = ( _value < (_range[1] - _rangeWindow) ) ? _value : (_range[1] - _rangeWindow); + + if (_value < _range[0]) + { + _value = _range[0]; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Check if the ScrollBarSlider can move through one or more pixels per +// unit of its range. +//----------------------------------------------------------------------------- +bool ScrollBarSlider::HasFullRange() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float frangewindow = (float)(_rangeWindow); + + float checkAgainst = 0; + if(_vertical) + { + checkAgainst = (float)tall; + } + else + { + checkAgainst = (float)wide; + } + + if ( frangewindow > 0 ) + { + if( frangewindow <= ( checkAgainst + _buttonOffset ) ) + { + return true; + } + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: Inform other watchers that the ScrollBarSlider was moved +//----------------------------------------------------------------------------- +void ScrollBarSlider::SendScrollBarSliderMovedMessage() +{ + // send a changed message + PostActionSignal(new KeyValues("ScrollBarSliderMoved", "position", _value)); +} + +//----------------------------------------------------------------------------- +// Purpose: Return true if this slider is actually drawing itself +//----------------------------------------------------------------------------- +bool ScrollBarSlider::IsSliderVisible( void ) +{ + int itemRange = _range[1] - _range[0]; + + // Don't draw nob, no items in list + if ( itemRange <= 0 ) + return false ; + + // Not enough range + if ( itemRange <= _rangeWindow ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + SetFgColor(GetSchemeColor("ScrollBarSlider.FgColor", pScheme)); + SetBgColor(GetSchemeColor("ScrollBarSlider.BgColor", pScheme)); + + IBorder *newBorder = pScheme->GetBorder("ScrollBarSliderBorder"); + + if ( newBorder ) + { + _ScrollBarSliderBorder = newBorder; + } + else + { + _ScrollBarSliderBorder = pScheme->GetBorder("ButtonBorder"); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::ApplySettings( KeyValues *pInResourceData ) +{ + BaseClass::ApplySettings( pInResourceData ); + + const char *pButtonBorderName = pInResourceData->GetString( "ButtonBorder", NULL ); + if ( pButtonBorderName ) + { + _ScrollBarSliderBorder = vgui::scheme()->GetIScheme( GetScheme() )->GetBorder( pButtonBorderName ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::Paint() +{ + int wide,tall; + GetPaintSize(wide,tall); + + if ( !IsSliderVisible() ) + return; + + Color col = GetFgColor(); + surface()->DrawSetColor(col); + + if (_vertical) + { + if ( GetPaintBackgroundType() == 2 ) + { + DrawBox( 1, _nobPos[0], wide - 2, _nobPos[1] - _nobPos[0], col, 1.0f ); + } + else + { + // Nob + surface()->DrawFilledRect(1, _nobPos[0], wide - 2, _nobPos[1]); + } + + // border + if (_ScrollBarSliderBorder) + { + _ScrollBarSliderBorder->Paint(0, _nobPos[0], wide, _nobPos[1]); + } + } + else + { + // horizontal nob + surface()->DrawFilledRect(_nobPos[0], 1, _nobPos[1], tall - 2 ); + + // border + if (_ScrollBarSliderBorder) + { + _ScrollBarSliderBorder->Paint(_nobPos[0] - 1, 1, _nobPos[1], tall ); + } + } + +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::PaintBackground() +{ +// BaseClass::PaintBackground(); + + int wide,tall; + GetPaintSize(wide,tall); + surface()->DrawSetColor(GetBgColor()); + surface()->DrawFilledRect(0, 0, wide-1, tall-1); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the range of the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetRange(int min,int max) +{ + if(max<min) + { + max=min; + } + + if(min>max) + { + min=max; + } + + _range[0]=min; + _range[1]=max; + + // update the value (forces it within the range) + SetValue( _value ); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the range values of the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::GetRange(int& min,int& max) +{ + min=_range[0]; + max=_range[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Respond to cursor movements, we only care about clicking and dragging +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnCursorMoved(int x,int y) +{ + if (!_dragging) + { + return; + } + +// input()->GetCursorPos(x, y); +// ScreenToLocal(x, y); + + int wide, tall; + GetPaintSize(wide, tall); + + if (_vertical) + { + _nobPos[0] = _nobDragStartPos[0] + (y - _dragStartPos[1]); + _nobPos[1] = _nobDragStartPos[1] + (y - _dragStartPos[1]); + + if (_nobPos[1] > tall) + { + _nobPos[0] = tall - (_nobPos[1] - _nobPos[0]); + _nobPos[1] = tall; + SetValue( _range[1] - _rangeWindow ); + } + } + else + { + _nobPos[0] = _nobDragStartPos[0] + (x - _dragStartPos[0]); + _nobPos[1] = _nobDragStartPos[1] + (x - _dragStartPos[0]); + + if (_nobPos[1] > wide) + { + _nobPos[0] = wide - (_nobPos[1] - _nobPos[0]); + _nobPos[1] = wide; + } + + } + if (_nobPos[0] < 0) + { + _nobPos[1] = _nobPos[1] - _nobPos[0]; + _nobPos[0] = 0; + SetValue(0); + } + + InvalidateLayout(); // not invalidatelayout - because it won't draw while we're scrolling the slider + RecomputeValueFromNobPos(); +// Repaint(); + SendScrollBarSliderMovedMessage(); +} + +//----------------------------------------------------------------------------- +// Purpose: Respond to mouse clicks on the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMousePressed(MouseCode code) +{ + int x,y; + input()->GetCursorPos(x,y); + ScreenToLocal(x,y); + + if (_vertical) + { + if ((y >= _nobPos[0]) && (y < _nobPos[1])) + { + _dragging = true; + input()->SetMouseCapture(GetVPanel()); + _nobDragStartPos[0] = _nobPos[0]; + _nobDragStartPos[1] = _nobPos[1]; + _dragStartPos[0] = x; + _dragStartPos[1] = y; + } + else if (y < _nobPos[0]) + { + // jump the bar up by the range window + int val = GetValue(); + val -= _rangeWindow; + SetValue(val); + } + else if (y >= _nobPos[1]) + { + // jump the bar down by the range window + int val = GetValue(); + val += _rangeWindow; + SetValue(val); + } + } + else + { + if((x >= _nobPos[0]) && (x < _nobPos[1])) + { + _dragging = true; + input()->SetMouseCapture(GetVPanel()); + _nobDragStartPos[0] = _nobPos[0]; + _nobDragStartPos[1] = _nobPos[1]; + _dragStartPos[0] = x; + _dragStartPos[1] = y; + } + else if (x < _nobPos[0]) + { + // jump the bar up by the range window + int val = GetValue(); + val -= _rangeWindow; + SetValue(val); + } + else if (x >= _nobPos[1]) + { + // jump the bar down by the range window + int val = GetValue(); + val += _rangeWindow; + SetValue(val); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Treat double clicks as single clicks +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMouseDoublePressed(MouseCode code) +{ + OnMousePressed(code); +} + +//----------------------------------------------------------------------------- +// Purpose: Stop looking for mouse events when mouse is up. +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMouseReleased(MouseCode code) +{ + _dragging = false; + input()->SetMouseCapture(null); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the position of the ends of the ScrollBarSlider. +//----------------------------------------------------------------------------- +void ScrollBarSlider::GetNobPos(int& min, int& max) +{ + min=_nobPos[0]; + max=_nobPos[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the number of lines visible in the window the ScrollBarSlider is attached to +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetRangeWindow(int rangeWindow) +{ + _rangeWindow = rangeWindow; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the number of lines visible in the window the ScrollBarSlider is attached to +//----------------------------------------------------------------------------- +int ScrollBarSlider::GetRangeWindow() +{ + return _rangeWindow; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetButtonOffset(int buttonOffset) +{ + _buttonOffset = buttonOffset; +}
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