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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /vgui2/dme_controls/soundrecordpanel.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'vgui2/dme_controls/soundrecordpanel.cpp')
| -rw-r--r-- | vgui2/dme_controls/soundrecordpanel.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/vgui2/dme_controls/soundrecordpanel.cpp b/vgui2/dme_controls/soundrecordpanel.cpp new file mode 100644 index 0000000..b2feea7 --- /dev/null +++ b/vgui2/dme_controls/soundrecordpanel.cpp @@ -0,0 +1,212 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "dme_controls/soundrecordpanel.h" +#include "filesystem.h" +#include "tier1/KeyValues.h" +#include "vgui_controls/Button.h" +#include "vgui_controls/TextEntry.h" +#include "dme_controls/dmecontrols.h" +#include "vgui_controls/messagebox.h" +#include "soundemittersystem/isoundemittersystembase.h" +#include "vgui/IVGui.h" +#include "mathlib/mathlib.h" + +// FIXME: Move sound code out of the engine + into a library! +#include "toolframework/ienginetool.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +using namespace vgui; + + +//----------------------------------------------------------------------------- +// +// Sound Record Dialog +// +//----------------------------------------------------------------------------- +CSoundRecordPanel::CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ) : + BaseClass( pParent, "SoundRecordPanel" ) +{ + m_bIsRecording = false; + m_nPlayingSound = 0; + SetDeleteSelfOnClose( true ); + m_pOkButton = new Button( this, "OkButton", "#FileOpenDialog_Open", this, "Ok" ); + m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" ); + m_pPlayButton = new Button( this, "PlayButton", "Play", this, "Play" ); + m_pRecordButton = new Button( this, "Record", "Record", this, "ToggleRecord" ); + m_pRecordTime = new TextEntry( this, "RecordTime" ); + m_pFileName = new TextEntry( this, "FileName" ); + + LoadControlSettingsAndUserConfig( "resource/soundrecordpanel.res" ); + + SetTitle( pTitle, false ); +} + +CSoundRecordPanel::~CSoundRecordPanel() +{ + StopSoundPreview(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Activate the dialog +//----------------------------------------------------------------------------- +void CSoundRecordPanel::DoModal( const char *pFileName ) +{ + Assert( EngineTool() ); + + char pRelativeWAVPath[MAX_PATH]; + g_pFullFileSystem->FullPathToRelativePath( pFileName, pRelativeWAVPath, sizeof(pRelativeWAVPath) ); + + // Check to see if this file is not hidden owing to search paths + bool bBadDirectory = false; + char pRelativeDir[MAX_PATH]; + Q_strncpy( pRelativeDir, pRelativeWAVPath, sizeof( pRelativeDir ) ); + Q_StripFilename( pRelativeDir ); + char pFoundFullPath[MAX_PATH]; + g_pFullFileSystem->RelativePathToFullPath( pRelativeDir, "MOD", pFoundFullPath, sizeof( pFoundFullPath ) ); + if ( StringHasPrefix( pFileName, pFoundFullPath ) ) + { + // Strip 'sound/' prefix + m_FileName = pRelativeWAVPath; + const char *pSoundName = StringAfterPrefix( pRelativeWAVPath, "sound\\" ); + if ( !pSoundName ) + { + pSoundName = pRelativeWAVPath; + bBadDirectory = true; + } + m_EngineFileName = pSoundName; + } + else + { + bBadDirectory = true; + } + + if ( bBadDirectory ) + { + char pBuf[1024]; + Q_snprintf( pBuf, sizeof(pBuf), "File %s is in a bad directory!\nAudio must be recorded into your mod's sound/ directory.\n", pFileName ); + vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad Save Directory!\n", pBuf, GetParent() ); + pMessageBox->DoModal( ); + return; + } + + m_pFileName->SetText( pFileName ); + m_pOkButton->SetEnabled( false ); + m_pPlayButton->SetEnabled( false ); + BaseClass::DoModal(); +} + + +//----------------------------------------------------------------------------- +// Stop sound preview +//----------------------------------------------------------------------------- +void CSoundRecordPanel::StopSoundPreview( ) +{ + if ( m_nPlayingSound != 0 ) + { + EngineTool()->StopSoundByGuid( m_nPlayingSound ); + m_nPlayingSound = 0; + } +} + + +//----------------------------------------------------------------------------- +// Plays a wav file +//----------------------------------------------------------------------------- +void CSoundRecordPanel::PlaySoundPreview( ) +{ + StopSoundPreview(); + m_nPlayingSound = EngineTool()->StartSound( 0, true, -1, CHAN_STATIC, m_EngineFileName, + VOL_NORM, SNDLVL_NONE, vec3_origin, vec3_origin, 0, PITCH_NORM, false, 0 ); +} + + +//----------------------------------------------------------------------------- +// Updates sound record time during recording +//----------------------------------------------------------------------------- +void CSoundRecordPanel::UpdateTimeRecorded() +{ + float flTime = Plat_FloatTime() - m_flRecordStartTime; + char pTimeBuf[64]; + Q_snprintf( pTimeBuf, sizeof(pTimeBuf), "%.3f", flTime ); + m_pRecordTime->SetText( pTimeBuf ); +} + + +//----------------------------------------------------------------------------- +// Updates sound record time during recording +//----------------------------------------------------------------------------- +void CSoundRecordPanel::OnTick() +{ + BaseClass::OnTick(); + + // Update the amount of time recorded + UpdateTimeRecorded(); +} + + +//----------------------------------------------------------------------------- +// On command +//----------------------------------------------------------------------------- +void CSoundRecordPanel::OnCommand( const char *pCommand ) +{ + if ( !Q_stricmp( pCommand, "ToggleRecord" ) ) + { + if ( !m_bIsRecording ) + { + StopSoundPreview(); + g_pFullFileSystem->RemoveFile( m_FileName, "MOD" ); + EngineTool()->StartRecordingVoiceToFile( m_FileName, "MOD" ); + m_pRecordButton->SetText( "Stop Recording" ); + m_pPlayButton->SetEnabled( false ); + m_pOkButton->SetEnabled( false ); + m_pCancelButton->SetEnabled( true ); + m_flRecordStartTime = Plat_FloatTime(); + vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); + } + else + { + EngineTool()->StopRecordingVoiceToFile(); + EngineTool()->ReloadSound( m_EngineFileName ); + ivgui()->RemoveTickSignal( GetVPanel() ); + UpdateTimeRecorded(); + m_pOkButton->SetEnabled( true ); + m_pCancelButton->SetEnabled( true ); + m_pPlayButton->SetEnabled( true ); + m_pRecordButton->SetText( "Record" ); + } + m_bIsRecording = !m_bIsRecording; + return; + } + + if ( !Q_stricmp( pCommand, "Play" ) ) + { + PlaySoundPreview(); + return; + } + + if ( !Q_stricmp( pCommand, "Ok" ) ) + { + PostActionSignal( new KeyValues( "SoundRecorded", "relativepath", m_EngineFileName.Get() ) ); + CloseModal(); + return; + } + + if ( !Q_stricmp( pCommand, "Cancel" ) ) + { + g_pFullFileSystem->RemoveFile( m_FileName, "MOD" ); + CloseModal(); + return; + } + + BaseClass::OnCommand( pCommand ); +} + + |