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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/xbox/makexvcd/makexvcd.vcproj | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/xbox/makexvcd/makexvcd.vcproj')
| -rw-r--r-- | utils/xbox/makexvcd/makexvcd.vcproj | 497 |
1 files changed, 497 insertions, 0 deletions
diff --git a/utils/xbox/makexvcd/makexvcd.vcproj b/utils/xbox/makexvcd/makexvcd.vcproj new file mode 100644 index 0000000..c90784c --- /dev/null +++ b/utils/xbox/makexvcd/makexvcd.vcproj @@ -0,0 +1,497 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="makexvcd" + ProjectGUID="{36C1181C-9B10-48CB-956A-059A284C9F8B}" + RootNamespace="makexvcd" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../public;../../../public/tier1;../../common;../../../game_shared;./" + PreprocessorDefinitions="MAKEXVCD" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool" + CommandLine="if exist ..\..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\..\game\bin\"$(TargetName)".exe +if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin +" + Outputs="..\..\..\..\game\bin\$(TargetName).exe"/> + <Tool + Name="VCLinkerTool" + OutputFile="$(OutDir)/makexvcd.exe" + LinkIncremental="2" + IgnoreDefaultLibraryNames="LIBCMT,LIBCMTD" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="$(OutDir)/makexvcd.pdb" + SubSystem="1" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="Release" + IntermediateDirectory="Release" + ConfigurationType="1" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="../../../public;../../../public/tier1;../../common;../../../game_shared;./" + PreprocessorDefinitions="MAKEXVCD" + RuntimeLibrary="4" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool" + CommandLine="if exist ..\..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\..\game\bin\"$(TargetName)".exe +if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin +" + Outputs="..\..\..\..\game\bin\$(TargetName).exe"/> + <Tool + Name="VCLinkerTool" + OutputFile="$(OutDir)/makexvcd.exe" + LinkIncremental="1" + IgnoreDefaultLibraryNames="LIBCMT,LIBCMTD" + GenerateDebugInformation="TRUE" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath=".\makexvcd.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath=".\cbase.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" + UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> + </Filter> + <Filter + Name="Shared Code" + Filter=""> + <File + RelativePath="..\..\..\game_shared\activitylist.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\activitylist.h"> + </File> + <File + RelativePath="..\..\..\game_shared\animation.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\animation.h"> + </File> + <File + RelativePath="..\..\..\public\tier1\checksum_crc.h"> + </File> + <File + RelativePath="..\..\..\game_shared\choreoactor.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\choreoactor.h"> + </File> + <File + RelativePath="..\..\..\game_shared\choreochannel.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\choreochannel.h"> + </File> + <File + RelativePath="..\..\..\game_shared\choreoevent.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\choreoevent.h"> + </File> + <File + RelativePath="..\..\..\game_shared\choreoscene.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\choreoscene.h"> + </File> + <File + RelativePath="..\..\common\cmdlib.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\common\cmdlib.h"> + </File> + <File + RelativePath="..\..\..\game_shared\eventlist.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\eventlist.h"> + </File> + <File + RelativePath="..\..\..\public\filesystem_helpers.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\public\filesystem_helpers.h"> + </File> + <File + RelativePath="..\..\..\public\filesystem_init.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\public\filesystem_init.h"> + </File> + <File + RelativePath="..\..\common\filesystem_tools.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\common\filesystem_tools.h"> + </File> + <File + RelativePath="..\..\..\public\interpolatortypes.cpp"> + </File> + <File + RelativePath="..\..\..\public\interpolatortypes.h"> + </File> + <File + RelativePath="..\..\..\public\mathlib\mathlib.h"> + </File> + <File + RelativePath="..\..\..\game_shared\ModelSoundsCache.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\ModelSoundsCache.h"> + </File> + <File + RelativePath="..\..\common\pacifier.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\common\pacifier.h"> + </File> + <File + RelativePath="..\..\..\game_shared\SceneCache.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\game_shared\SceneCache.h"> + </File> + <File + RelativePath="..\..\common\scriplib.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\common\scriplib.h"> + </File> + <File + RelativePath="..\..\..\public\stringregistry.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\public\stringregistry.h"> + </File> + <File + RelativePath="..\..\..\public\studio.cpp"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0"/> + </FileConfiguration> + </File> + </Filter> + <File + RelativePath="..\..\..\lib\public\appframework.lib"> + </File> + <File + RelativePath="..\..\..\lib\public\mathlib.lib"> + </File> + <File + RelativePath="..\..\..\lib\public\tier0.lib"> + </File> + <File + RelativePath="..\..\..\lib\public\tier1.lib"> + </File> + <File + RelativePath="..\..\..\lib\public\tier2.lib"> + </File> + <File + RelativePath="..\..\..\lib\public\vstdlib.lib"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |