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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/xbox/makexvcd/makexvcd.vcproj
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/xbox/makexvcd/makexvcd.vcproj')
-rw-r--r--utils/xbox/makexvcd/makexvcd.vcproj497
1 files changed, 497 insertions, 0 deletions
diff --git a/utils/xbox/makexvcd/makexvcd.vcproj b/utils/xbox/makexvcd/makexvcd.vcproj
new file mode 100644
index 0000000..c90784c
--- /dev/null
+++ b/utils/xbox/makexvcd/makexvcd.vcproj
@@ -0,0 +1,497 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="makexvcd"
+ ProjectGUID="{36C1181C-9B10-48CB-956A-059A284C9F8B}"
+ RootNamespace="makexvcd"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../../public;../../../public/tier1;../../common;../../../game_shared;./"
+ PreprocessorDefinitions="MAKEXVCD"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
+if exist &quot;$(TargetPath)&quot; copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin
+"
+ Outputs="..\..\..\..\game\bin\$(TargetName).exe"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/makexvcd.exe"
+ LinkIncremental="2"
+ IgnoreDefaultLibraryNames="LIBCMT,LIBCMTD"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/makexvcd.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="../../../public;../../../public/tier1;../../common;../../../game_shared;./"
+ PreprocessorDefinitions="MAKEXVCD"
+ RuntimeLibrary="4"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
+if exist &quot;$(TargetPath)&quot; copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin
+"
+ Outputs="..\..\..\..\game\bin\$(TargetName).exe"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)/makexvcd.exe"
+ LinkIncremental="1"
+ IgnoreDefaultLibraryNames="LIBCMT,LIBCMTD"
+ GenerateDebugInformation="TRUE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath=".\makexvcd.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath=".\cbase.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
+ </Filter>
+ <Filter
+ Name="Shared Code"
+ Filter="">
+ <File
+ RelativePath="..\..\..\game_shared\activitylist.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\activitylist.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\animation.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\animation.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\tier1\checksum_crc.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoactor.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoactor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreochannel.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreochannel.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoevent.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoevent.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoscene.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\choreoscene.h">
+ </File>
+ <File
+ RelativePath="..\..\common\cmdlib.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\common\cmdlib.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\eventlist.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\eventlist.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\filesystem_helpers.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\public\filesystem_helpers.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\filesystem_init.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\public\filesystem_init.h">
+ </File>
+ <File
+ RelativePath="..\..\common\filesystem_tools.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\common\filesystem_tools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\interpolatortypes.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\public\interpolatortypes.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\mathlib\mathlib.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\ModelSoundsCache.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\ModelSoundsCache.h">
+ </File>
+ <File
+ RelativePath="..\..\common\pacifier.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\common\pacifier.h">
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\SceneCache.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\game_shared\SceneCache.h">
+ </File>
+ <File
+ RelativePath="..\..\common\scriplib.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\common\scriplib.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\stringregistry.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
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+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
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+ <FileConfiguration
+ Name="Release|Win32">
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+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
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+ </File>
+ <File
+ RelativePath="..\..\..\public\stringregistry.h">
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+ <File
+ RelativePath="..\..\..\public\studio.cpp">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
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+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="0"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\lib\public\appframework.lib">
+ </File>
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+ RelativePath="..\..\..\lib\public\mathlib.lib">
+ </File>
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+ RelativePath="..\..\..\lib\public\tier0.lib">
+ </File>
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+ RelativePath="..\..\..\lib\public\tier1.lib">
+ </File>
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+ RelativePath="..\..\..\lib\public\tier2.lib">
+ </File>
+ <File
+ RelativePath="..\..\..\lib\public\vstdlib.lib">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>