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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/xbox/MakeGameData/resample.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'utils/xbox/MakeGameData/resample.h')
-rw-r--r--utils/xbox/MakeGameData/resample.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/utils/xbox/MakeGameData/resample.h b/utils/xbox/MakeGameData/resample.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef RESAMPLE_H
+#define RESAMPLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+void DecimateSampleRateBy2_16( const short *pInputBuffer, short *pOutputBuffer, int sampleCount, int channelCount );
+void DecompressADPCMSamples( const byte *pFormatChunk, const byte *pDataChunk, int dataSize, short *pOutputBuffer );
+int ADPCMSampleCount( const byte *pFormatChunk, const byte *pDataChunk, int dataSize );
+void Convert8To16( const byte *pInputBuffer, short *pOutputBuffer, int sampleCount, int channelCount );
+
+#endif // RESAMPLE_H