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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/xbox/MakeGameData/MakeMisc.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/xbox/MakeGameData/MakeMisc.cpp')
-rw-r--r--utils/xbox/MakeGameData/MakeMisc.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/utils/xbox/MakeGameData/MakeMisc.cpp b/utils/xbox/MakeGameData/MakeMisc.cpp
new file mode 100644
index 0000000..d5e88de
--- /dev/null
+++ b/utils/xbox/MakeGameData/MakeMisc.cpp
@@ -0,0 +1,86 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Conversion for general wierd files.
+//
+//=====================================================================================//
+
+#include "MakeGameData.h"
+
+//-----------------------------------------------------------------------------
+// The DX Support file is a very fat expensive KV file, causes a run-time startup slowdown.
+// Becauase it normally lives in the game\bin directory, it can't be in the zip or preloaded.
+// Thus, it gets reprocessed into just the trivial 360 portion and placed into the platform.zip
+// Yes, it's evil.
+//-----------------------------------------------------------------------------
+bool ProcessDXSupportConfig( bool bWriteToZip )
+{
+ if ( !g_bIsPlatformZip )
+ {
+ // only relevant when building platform zip, otherwise no-op
+ return false;
+ }
+
+ const char *pConfigName = "dxsupport.cfg";
+ char szTempPath[MAX_PATH];
+ char szSourcePath[MAX_PATH];
+ V_ComposeFileName( g_szModPath, "../bin", szTempPath, sizeof( szTempPath ) );
+ V_ComposeFileName( szTempPath, pConfigName, szSourcePath, sizeof( szSourcePath ) );
+
+ CUtlBuffer sourceBuf( 0, 0, CUtlBuffer::TEXT_BUFFER );
+ if ( !g_pFullFileSystem->ReadFile( szSourcePath, NULL, sourceBuf ) )
+ {
+ Msg( "Error! Couldn't open file '%s'!\n", pConfigName );
+ return false;
+ }
+
+ KeyValues *pKV = new KeyValues( "" );
+ if ( !pKV->LoadFromBuffer( "dxsupport.cfg", sourceBuf ) )
+ {
+ Msg( "Error! Couldn't parse config file '%s'!\n", pConfigName );
+ pKV->deleteThis();
+ return false;
+ }
+
+ // only care about the xbox specific dxlevel 98 block
+ KeyValues *pXboxSubKey = NULL;
+ for ( KeyValues *pSubKey = pKV->GetFirstSubKey(); pSubKey != NULL && pXboxSubKey == NULL; pSubKey = pSubKey->GetNextKey() )
+ {
+ // descend each sub block
+ for ( KeyValues *pKey = pSubKey->GetFirstSubKey(); pKey != NULL && pXboxSubKey == NULL; pKey = pKey->GetNextKey() )
+ {
+ if ( !V_stricmp( pKey->GetName(), "name" ) && pKey->GetInt( (const char *)NULL ) == 98 )
+ {
+ pXboxSubKey = pSubKey;
+ }
+ }
+ }
+
+ if ( !pXboxSubKey )
+ {
+ Msg( "Error! Couldn't find expected dxlevel 98 in config file '%s'!\n", pConfigName );
+ pKV->deleteThis();
+ return false;
+ }
+
+ CUtlBuffer kvBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
+ kvBuffer.Printf( "\"dxsupport\"\n" );
+ kvBuffer.Printf( "{\n" );
+ kvBuffer.Printf( "\t\"0\"\n" );
+ kvBuffer.Printf( "\t{\n" );
+ for ( KeyValues *pKey = pXboxSubKey->GetFirstSubKey(); pKey != NULL; pKey = pKey->GetNextKey() )
+ {
+ kvBuffer.Printf( "\t\t\"%s\" \"%s\"\n", pKey->GetName(), pKey->GetString( (const char *)NULL ) );
+ }
+ kvBuffer.Printf( "\t}\n" );
+ kvBuffer.Printf( "}\n" );
+
+ CUtlBuffer targetBuf( 0, 0, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::CONTAINS_CRLF );
+ kvBuffer.ConvertCRLF( targetBuf );
+
+ // only appears in zip file
+ bool bSuccess = WriteBufferToFile( pConfigName, targetBuf, bWriteToZip, WRITE_TO_DISK_NEVER );
+
+ pKV->deleteThis();
+
+ return bSuccess;
+} \ No newline at end of file