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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/xbox/MakeGameData/MakeGameData.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/xbox/MakeGameData/MakeGameData.h')
| -rw-r--r-- | utils/xbox/MakeGameData/MakeGameData.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/utils/xbox/MakeGameData/MakeGameData.h b/utils/xbox/MakeGameData/MakeGameData.h new file mode 100644 index 0000000..c2f2004 --- /dev/null +++ b/utils/xbox/MakeGameData/MakeGameData.h @@ -0,0 +1,165 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=====================================================================================// + +#pragma once + +#include <windows.h> +#include <mmreg.h> +#include <stdio.h> +#include <stdlib.h> +#include <direct.h> +#include <io.h> +#include <time.h> +#include <fcntl.h> +#include <sys/stat.h> +#include <sys/types.h> +#include <sys/utime.h> +#include "tier0/dbg.h" +#include "tier0/icommandline.h" +#include "appframework/appframework.h" +#include "characterset.h" +#include "tier1/strtools.h" +#include "tier1/UtlVector.h" +#include "tier1/UtlBuffer.h" +#include "tier1/UtlString.h" +#include "tier1/UtlRBTree.h" +#include "tier1/UtlDict.h" +#include "tier1/UtlSortVector.h" +#include "tier1/UtlStringMap.h" +#include "tier1/UtlSymbol.h" +#include "tier1/KeyValues.h" +#include "tier1/lzss.h" +#include "lzma/lzma.h" +#include "datamap.h" +#include "XZipTool.h" +#include "../../common/scriplib.h" +#include "../../common/cmdlib.h" +#include "tier2/tier2.h" +#include "dmserializers/idmserializers.h" +#include "datamodel/dmattribute.h" +#include "datamodel/dmelement.h" +#include "studiobyteswap.h" +#include "studio.h" +#include "vphysics_interface.h" +#include "materialsystem/IMaterial.h" +#include "materialsystem/hardwareverts.h" +#include "optimize.h" +#include "soundchars.h" +#include "mdllib/mdllib.h" + +enum fileType_e +{ + FILETYPE_UNKNOWN = 0, + FILETYPE_WAV, + FILETYPE_VTF, + FILETYPE_MDL, + FILETYPE_ANI, + FILETYPE_VTX, + FILETYPE_VVD, + FILETYPE_PHY, + FILETYPE_BSP, + FILETYPE_AIN, + FILETYPE_CCDAT, + FILETYPE_MP3, + FILETYPE_RESLST, + FILETYPE_PCF, + FILETYPE_SCENEIMAGE +}; + +typedef struct +{ + int result; + CUtlString fileName; +} errorList_t; + +//----------------------------------------------------------------------------- +// MakeGameData.cpp +//----------------------------------------------------------------------------- + + +bool IsLocalizedFile( const char *pFileName ); +bool IsLocalizedFileValid( const char *pFileName, const char *pLanguageSuffix = NULL ); +bool CompressCallback( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer ); +bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText, bool bNoOpenFailureWarning ); +bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, bool bWriteToZip, DiskWriteMode_t writeMode ); +fileType_e ResolveFileType( const char *pSourceName, char *pTargetName, int targetNameSize ); + +extern DiskWriteMode_t g_WriteModeForConversions; +extern CXZipTool g_MasterXZip; +extern char g_szGamePath[]; +extern char g_szModPath[]; +extern bool g_bModPathIsValid; +extern const char *g_GameNames[]; +extern bool g_bForce; +extern bool g_bQuiet; +extern bool g_bMakeZip; +extern bool g_bIsPlatformZip; +extern IPhysicsCollision *g_pPhysicsCollision; +extern char g_szSourcePath[]; +extern CUtlVector< errorList_t > g_errorList; + +//----------------------------------------------------------------------------- +// MakeTextures.cpp +//----------------------------------------------------------------------------- +bool CreateTargetFile_VTF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool GetPreloadData_VTF( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); + +//----------------------------------------------------------------------------- +// MakeScenes.cpp +//----------------------------------------------------------------------------- +bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions ); + +//----------------------------------------------------------------------------- +// MakeSounds.cpp +//----------------------------------------------------------------------------- +bool CreateTargetFile_WAV( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool CreateTargetFile_MP3( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool GetPreloadData_WAV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); + +//----------------------------------------------------------------------------- +// MakeMaps.cpp +//----------------------------------------------------------------------------- +bool CreateTargetFile_BSP( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool CreateTargetFile_AIN( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool GetDependants_BSP( const char *pBspName, CUtlVector< CUtlString > *pList ); + +//----------------------------------------------------------------------------- +// MakeResources.cpp +//----------------------------------------------------------------------------- +bool CreateTargetFile_CCDAT( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool CreateTargetFile_RESLST( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); + +//----------------------------------------------------------------------------- +// MakeModels.cpp +//----------------------------------------------------------------------------- +bool InitStudioByteSwap( void ); +void ShutdownStudioByteSwap( void ); +bool CreateTargetFile_Model( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); +bool GetDependants_MDL( const char *pModelName, CUtlVector< CUtlString > *pList ); +bool GetPreloadData_VHV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); +bool GetPreloadData_VTX( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); +bool GetPreloadData_VVD( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); +bool PreprocessModelFiles( CUtlVector<fileList_t> &fileList ); + +//----------------------------------------------------------------------------- +// MakeShaders.cpp +//----------------------------------------------------------------------------- +bool GetPreloadData_VCS( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ); + +//----------------------------------------------------------------------------- +// MakeMisc.cpp +//----------------------------------------------------------------------------- +bool ProcessDXSupportConfig( bool bWriteToZip ); + +//----------------------------------------------------------------------------- +// MakeResources.cpp +//----------------------------------------------------------------------------- +bool CreateTargetFile_PCF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ); + +//----------------------------------------------------------------------------- +// MakeZip.cpp +//----------------------------------------------------------------------------- +void SetupCriticalPreloadScript( const char *pModPath ); |