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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vweightexp/vweightexp.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/vweightexp/vweightexp.h')
| -rw-r--r-- | utils/vweightexp/vweightexp.h | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/utils/vweightexp/vweightexp.h b/utils/vweightexp/vweightexp.h new file mode 100644 index 0000000..85ce670 --- /dev/null +++ b/utils/vweightexp/vweightexp.h @@ -0,0 +1,183 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +//=================================================================== +// Useful macros +// +#define CONSTRUCTOR +#define DESTRUCTOR + +#define EXPORT_THIS __declspec(dllexport) + +#define DEFAULT_EXT _T("vvw") + +#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0) + + +//============================================================================= +// TREE-ENUMERATION PROCEDURES +//============================================================================= + +#define ASSERT_AND_ABORT(f, sz) \ + if (!(f)) \ + { \ + ASSERT_MBOX(FALSE, sz); \ + cleanup( ); \ + return TREE_ABORT; \ + } + + +// Integer constants for this class +enum + { + MAX_NAME_CHARS = 70, + UNDESIRABLE_NODE_MARKER = -7777 + }; + +// For keeping info about each (non-ignored) 3dsMax node in the tree +typedef struct +{ + char szNodeName[MAX_NAME_CHARS]; // usefull for lookups + Matrix3 mat3NodeTM; // node's transformation matrix (at time zero) + Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero) + int imaxnodeParent; // cached index of parent node +} MaxNode; + +typedef struct +{ + float flDist; + float flWeight; +} MaxVertWeight; + +//=================================================================== +// Class that implements the scene-export. +// +class VWeightExportClass : public SceneExport +{ + friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); + friend class CollectModelTEP; + +public: + CONSTRUCTOR VWeightExportClass (void); + DESTRUCTOR ~VWeightExportClass (void); + + // Required by classes derived from SceneExport + virtual int ExtCount (void) { return 1; } + virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; } + virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); } + virtual const TCHAR* ShortDesc (void) { return _T("Valve VVW"); } + virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); } + virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); } + virtual const TCHAR* OtherMessage1 (void) { return _T(""); } + virtual const TCHAR* OtherMessage2 (void) { return _T(""); } + virtual unsigned int Version (void) { return 201; } + virtual void ShowAbout (HWND hWnd) { return; } + // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i); + virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file + + MaxNode m_MaxNode[512]; // array of nodes + long m_cMaxNode; // # of nodes + + MaxVertWeight *m_MaxVertex[10000]; + long m_cMaxVertex; + + // Animation metrics (gleaned from 3dsMax and cached for convenience) + Interval m_intervalOfAnimation; + TimeValue m_tvStart; + TimeValue m_tvEnd; + int m_tpf; // ticks-per-frame + +private: + void CollectNodes( INode *pnode ); + BOOL CollectModel( ExpInterface *pexpiface ); +}; + + +//=================================================================== +// Basically just a ClassFactory for communicating with 3DSMAX. +// +class VWeightExportClassDesc : public ClassDesc +{ +public: + int IsPublic (void) { return TRUE; } + void * Create (BOOL loading=FALSE) { return new VWeightExportClass; } + const TCHAR * ClassName (void) { return _T("VWeightExport"); } + SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; } + Class_ID ClassID (void) { return Class_ID(0x554b1092, 0x206a444f); } + const TCHAR * Category (void) { return _T(""); } +}; + + +//=================================================================== +// Tree Enumeration Callback +// Just counts the nodes in the node tree +// +class CountNodesTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + int m_cNodes; // running count of nodes +}; + + +//=================================================================== +// Tree Enumeration Callback +// Collects the nodes in the tree into the global array +// +class CollectNodesTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + VWeightExportClass *m_phec; +}; + + + +//=================================================================== +// Tree Enumeration Callback +// Dumps the triangle meshes to a file. +// +class CollectModelTEP : public ITreeEnumProc +{ +public: + virtual int callback(INode *node); + void cleanup(void); + // FILE *m_pfile; // write to this file + TimeValue m_tvToDump; // dump snapshot at this frame time + VWeightExportClass *m_phec; + IPhyContextExport *m_mcExport; + IPhysiqueExport *m_phyExport; + Modifier *m_phyMod; + Modifier *m_bonesProMod; + BonesPro_WeightArray *m_wa; +private: + int CollectWeights( int iVertex, MaxVertWeight *pweight ); +}; + + +//=================================================================== +// Prototype declarations +// +void ResetINodeMap( void ); +int BuildINodeMap(INode *pnode); +void AddINode( INode *pnode ); +int GetIndexOfNodeName( TCHAR *szNodeName, BOOL fAssertPropExists = TRUE ); +int GetIndexOfINode( INode *pnode, BOOL fAssertPropExists = TRUE); + +BOOL FUndesirableNode( INode *pnode); +BOOL FNodeMarkedToSkip( INode *pnode); +Modifier *FindPhysiqueModifier( INode *nodePtr ); +Modifier *FindBonesProModifier( INode *nodePtr ); +int AssertFailedFunc(char *sz); +#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz)) +void GetUnifiedCoord( Point3 &p1, MaxVertWeight pweight[], MaxNode maxNode[], int cMaxNode ); + +int GetBoneWeights( IPhyContextExport *mcExport, int iVertex, MaxVertWeight *pweight); +int GetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight); +void SetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight); + |