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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vrad/notes.txt
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//=============================================================================
+// CHARLIE:
+
+DONE: just rename files from .c to .cpp in source safe so history is kept
+converting files of to .cpp files -- just get stuff recompiling first
+make sure all common files and external dependencies handle .cpp files
+add the dispmap class
+add the dispface class
+get rid of patches.c or patches.cpp as the case may be
+
+DONE: create a parallel array for visited displacement faces
+change the visited array to a flag in the "bsp" ddispface_t structure
+DONE: add reset visited displacement face functionality
+DONE: visited neighbor flags
+DONE: reset visited neighbor flags
+DONE: move the radial_t structure and some of its functionality to a more global scope
+DONE: create a finallightdispface
+DONE: generate luxels for displacement face
+DONE: fix precomplightmapoffsets to take displacement faces into account
+fill in luxel data from sample data
+modify the GetPhongNormal and GatherSampleLight functions to use displacement face normals at "spot"
+make a lightinfo list? -- so we don't regenerate initlightinfo so many times?