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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vrad/disp_vrad.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'utils/vrad/disp_vrad.h')
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diff --git a/utils/vrad/disp_vrad.h b/utils/vrad/disp_vrad.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DISP_VRAD_H
+#define DISP_VRAD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "builddisp.h"
+
+
+// Blend the normals of neighboring displacement surfaces so they match at edges and corners.
+void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize );
+
+
+#endif // DISP_VRAD_H