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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vmpi/vmpi_service/service_conn_mgr.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/vmpi/vmpi_service/service_conn_mgr.h')
-rw-r--r--utils/vmpi/vmpi_service/service_conn_mgr.h92
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diff --git a/utils/vmpi/vmpi_service/service_conn_mgr.h b/utils/vmpi/vmpi_service/service_conn_mgr.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SERVICE_CONN_MGR_H
+#define SERVICE_CONN_MGR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "utllinkedlist.h"
+#include "utlvector.h"
+#include "tcpsocket.h"
+#include "ThreadedTCPSocketEmu.h"
+
+
+class CServiceConn
+{
+public:
+ CServiceConn();
+ ~CServiceConn();
+
+ int m_ID;
+ ITCPSocket *m_pSocket;
+ DWORD m_LastRecvTime;
+};
+
+
+// ------------------------------------------------------------------------------------------ //
+// CServiceConnMgr. This class manages connections to all the UIs (there should only be one UI at
+// any given time, but it's conceivable that multiple people can be logged into NT servers
+// simultaneously).
+// ------------------------------------------------------------------------------------------ //
+
+class CServiceConnMgr
+{
+public:
+
+ CServiceConnMgr();
+ ~CServiceConnMgr();
+
+ bool InitServer(); // Registers as a systemwide server.
+ bool InitClient(); // Connects to the server.
+ void Term();
+
+ // Returns true if there are any connections. If you used InitClient() and there are
+ // no connections, it will continuously try to connect with a server.
+ bool IsConnected();
+
+ // This should be called as often as possible. It checks for dead connections and it
+ // handles incoming packets from UIs.
+ void Update();
+
+ // This sends out a message. If id is -1, then it sends to all connections.
+ void SendPacket( int id, const void *pData, int len );
+
+
+// Overridables.
+public:
+
+ virtual void OnNewConnection( int id );
+ virtual void OnTerminateConnection( int id );
+ virtual void HandlePacket( const char *pData, int len );
+
+
+private:
+
+ void AttemptConnect();
+
+
+private:
+
+ CUtlLinkedList<CServiceConn*, int> m_Connections;
+
+ bool m_bShuttingDown;
+
+ // This tells if we're running as a client or server.
+ bool m_bServer;
+
+ // If we're a client, this is the last time we tried to connect.
+ DWORD m_LastConnectAttemptTime;
+
+ // If we're the server, this is the socket we listen on.
+ ITCPListenSocket *m_pListenSocket;
+};
+
+
+#endif // SERVICE_CONN_MGR_H