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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vmpi/testapps/pingpong/pingpong.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/vmpi/testapps/pingpong/pingpong.cpp')
-rw-r--r--utils/vmpi/testapps/pingpong/pingpong.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/utils/vmpi/testapps/pingpong/pingpong.cpp b/utils/vmpi/testapps/pingpong/pingpong.cpp
new file mode 100644
index 0000000..e589197
--- /dev/null
+++ b/utils/vmpi/testapps/pingpong/pingpong.cpp
@@ -0,0 +1,308 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// pingpong.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include <assert.h>
+#include <stdlib.h>
+#include "tcpsocket.h"
+#include "tier0/fasttimer.h"
+#include "vmpi.h"
+#include "tcpsocket_helpers.h"
+
+//#define USE_MPI
+
+
+#if defined( USE_MPI )
+ #include "mpi/mpi.h"
+ #include "vmpi.h"
+ #include "tier1/bitbuf.h"
+
+ int myProcId = -1;
+#else
+ IChannel *g_pSocket = NULL;
+ int g_iPortNum = 27141;
+#endif
+
+
+int PrintUsage()
+{
+ printf( "pingpong <-server or -client ip>\n" );
+ return 1;
+}
+
+
+void DoClientConnect( const char *pIP )
+{
+#if defined( USE_MPI )
+ int argc = 1;
+ char *testargv[1] = { "-nounc" };
+ char **argv = testargv;
+ if ( MPI_Init( &argc, &argv ) )
+ {
+ assert( false );
+ }
+ MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
+
+ int nProcs;
+ MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
+ if ( nProcs != 2 )
+ {
+ assert( false );
+ }
+#else
+ // Try to connect, or listen.
+ ITCPSocket *pTCPSocket = CreateTCPSocket();
+ if ( !pTCPSocket->BindToAny( 0 ) )
+ {
+ assert( false );
+ }
+
+ CIPAddr addr;
+ if ( !ConvertStringToIPAddr( pIP, &addr ) )
+ {
+ assert( false );
+ }
+
+ addr.port = g_iPortNum;
+ printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port );
+ if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) )
+ {
+ assert( false );
+ }
+
+ printf( "Client connected...\n ");
+ g_pSocket = pTCPSocket;
+#endif
+}
+
+
+void DoServerConnect()
+{
+#if defined( USE_MPI )
+ ISocket *pSocket = CreateIPSocket();
+ if ( !pSocket )
+ {
+ printf( "Error creating a socket.\n" );
+ assert( false );
+ return;
+ }
+ else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) )
+ {
+ printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT );
+ assert( false );
+ return;
+ }
+
+ printf( "Waiting for jobs...\n" );
+ while ( 1 )
+ {
+ // Any incoming packets?
+ char data[2048];
+ CIPAddr ipFrom;
+ int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
+ if ( len > 3 )
+ {
+ bf_read buf( data, len );
+ if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION )
+ {
+ if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS )
+ {
+ // Read the listen port.
+ int iListenPort = buf.ReadLong();
+
+ static char ipString[128];
+ _snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort );
+
+ int argc = 3;
+ char *testargv[3];
+ testargv[0] = "<supposedly the executable name!>";
+ testargv[1] = "-mpi_worker";
+ testargv[2] = ipString;
+
+ char **argv = testargv;
+ if ( MPI_Init( &argc, &argv ) )
+ {
+ assert( false );
+ }
+ MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
+
+ int nProcs;
+ MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
+ if ( nProcs != 2 )
+ {
+ assert( false );
+ }
+ break;
+ }
+ }
+ }
+
+ Sleep( 100 );
+ }
+
+ pSocket->Release();
+#else
+ // Try to connect, or listen.
+ ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum );
+ if ( !pListen )
+ {
+ assert( false );
+ }
+
+ printf( "Server listening...\n" );
+
+ CIPAddr addr;
+ ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 );
+ if ( !pTCPSocket )
+ {
+ assert( false );
+ }
+ pListen->Release();
+
+ printf( "Server connected...\n ");
+ g_pSocket = pTCPSocket;
+#endif
+}
+
+
+void SendData( const void *pBuf, int size )
+{
+#if defined( USE_MPI )
+ MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD );
+#else
+ g_pSocket->Send( pBuf, size );
+#endif
+}
+
+
+void RecvData( CUtlVector<unsigned char> &recvBuf )
+{
+#if defined( USE_MPI )
+ MPI_Status stat;
+ MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
+
+ recvBuf.SetCount( stat.count );
+ MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
+#else
+ if ( !g_pSocket->Recv( recvBuf, 50000 ) )
+ {
+ g_pSocket->Release();
+ g_pSocket = NULL;
+ }
+#endif
+}
+
+
+int main( int argc, char* argv[] )
+{
+ if ( argc < 2 )
+ {
+ return PrintUsage();
+ }
+
+ const char *pClientOrServer = argv[1];
+ const char *pIP = NULL;
+
+ bool bClient = false;
+ if ( stricmp( pClientOrServer, "-client" ) == 0 )
+ {
+ if ( argc < 3 )
+ {
+ return PrintUsage();
+ }
+
+ bClient = true;
+ pIP = argv[2];
+ }
+
+ CUtlVector<unsigned char> recvBuf;
+ if ( bClient )
+ {
+ DoClientConnect( pIP );
+
+ // Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back.
+ int nIterations = 30;
+
+ for ( int size=350; size <= 350000; size += 512 )
+ {
+ CUtlVector<unsigned char> buf;
+ buf.SetCount( size );
+
+ double flTotalRoundTripTime = 0;
+
+ CFastTimer throughputTimer;
+ throughputTimer.Start();
+
+ for ( int i=0; i < nIterations; i++ )
+ {
+ for ( int z=0; z < size; z++ )
+ buf[z] = (char)rand();
+
+ SendData( buf.Base(), buf.Count() );
+
+ CFastTimer timer;
+ timer.Start();
+ RecvData( recvBuf );
+ timer.End();
+
+
+ // Make sure we got the same data back.
+ assert( recvBuf.Count() == buf.Count() );
+ for ( z=0; z < size; z++ )
+ {
+ assert( recvBuf[z] == buf[z] );
+ }
+
+
+ //if ( i % 100 == 0 )
+ // printf( "%05d\n", i );
+printf( "%d\n", i );
+ flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF();
+ }
+ throughputTimer.End();
+ double flTotalSeconds = throughputTimer.GetDuration().GetSeconds();
+
+ double flAvgRoundTripTime = flTotalRoundTripTime / nIterations;
+ printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n",
+ size,
+ flAvgRoundTripTime,
+ (int)((size*nIterations)/flTotalSeconds),
+ flTotalSeconds,
+ (double)(size*nIterations) / (1024*1024) );
+ }
+
+ // Send an 'end' message to the server.
+ int val = -1;
+ SendData( &val, sizeof( val ) );
+ }
+ else
+ {
+ // Wait for a connection.
+ DoServerConnect();
+
+ // Wait for packets and ack them.
+ while ( 1 )
+ {
+ RecvData( recvBuf );
+ if ( !g_pSocket )
+ break;
+
+ if ( recvBuf.Count() < 4 )
+ {
+ assert( false );
+ }
+
+ SendData( recvBuf.Base(), recvBuf.Count() );
+ }
+ }
+
+ return 0;
+}
+