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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vmpi/iphelpers.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/vmpi/iphelpers.h')
| -rw-r--r-- | utils/vmpi/iphelpers.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/utils/vmpi/iphelpers.h b/utils/vmpi/iphelpers.h new file mode 100644 index 0000000..acd356a --- /dev/null +++ b/utils/vmpi/iphelpers.h @@ -0,0 +1,162 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef IPHELPERS_H +#define IPHELPERS_H + + +#include "ichannel.h" + + +// Loops that poll sockets should Sleep for this amount of time between iterations +// so they don't hog all the CPU. +#define LOOP_POLL_INTERVAL 5 + + +// Useful for putting the arguments into a printf statement. +#define EXPAND_ADDR( x ) (x).ip[0], (x).ip[1], (x).ip[2], (x).ip[3], (x).port + + +// This is a simple wrapper layer for UDP sockets. +class CIPAddr +{ +public: + CIPAddr(); + CIPAddr( const int inputIP[4], const int inputPort ); + CIPAddr( int ip0, int ip1, int ip2, int ip3, int ipPort ); + + void Init( int ip0, int ip1, int ip2, int ip3, int ipPort ); + bool operator==( const CIPAddr &o ) const; + bool operator!=( const CIPAddr &o ) const; + + // Setup to send to the local machine on the specified port. + void SetupLocal( int inPort ); + +public: + + unsigned char ip[4]; + unsigned short port; +}; + + + +// The chunk walker provides an easy way to copy data out of the chunks as though it were a +// single contiguous chunk of memory.s +class CChunkWalker +{ +public: + CChunkWalker( void const * const *pChunks, const int *pChunkLengths, int nChunks ); + + int GetTotalLength() const; + void CopyTo( void *pOut, int nBytes ); + +private: + + void const * const *m_pChunks; + const int *m_pChunkLengths; + int m_nChunks; + + int m_iCurChunk; + int m_iCurChunkPos; + + int m_TotalLength; +}; + + +// This class makes loop that wait on something look nicer. ALL loops using this class +// should follow this pattern, or they can wind up with unforeseen delays that add a whole +// lot of lag. +// +// CWaitTimer waitTimer( 5.0 ); +// while ( 1 ) +// { +// do your thing here like Recv() from a socket. +// +// if ( waitTimer.ShouldKeepWaiting() ) +// Sleep() for some time interval like 5ms so you don't hog the CPU +// else +// BREAK HERE +// } +class CWaitTimer +{ +public: + CWaitTimer( double flSeconds ); + + bool ShouldKeepWaiting(); + +private: + unsigned long m_StartTime; + unsigned long m_WaitMS; +}; + + +// Helper function to get time in milliseconds. +unsigned long SampleMilliseconds(); + + +class ISocket +{ +public: + + // Call this when you're done. + virtual void Release() = 0; + + + // Bind the socket so you can send and receive with it. + // If you bind to port 0, then the system will select the port for you. + virtual bool Bind( const CIPAddr *pAddr ) = 0; + virtual bool BindToAny( const unsigned short port ) = 0; + + + // Broadcast some data. + virtual bool Broadcast( const void *pData, const int len, const unsigned short port ) = 0; + + // Send a packet. + virtual bool SendTo( const CIPAddr *pAddr, const void *pData, const int len ) = 0; + virtual bool SendChunksTo( const CIPAddr *pAddr, void const * const *pChunks, const int *pChunkLengths, int nChunks ) = 0; + + // Receive a packet. Returns the length received or -1 if no data came in. + // If pFrom is set, then it is filled in with the sender's IP address. + virtual int RecvFrom( void *pData, int maxDataLen, CIPAddr *pFrom ) = 0; + + // How long has it been since we successfully received a packet? + virtual double GetRecvTimeout() = 0; +}; + +// Create a connectionless socket that you can send packets out of. +ISocket* CreateIPSocket(); + +// This sets up the socket to receive multicast data on the specified group. +// By default, localInterface is INADDR_ANY, but if you want to specify a specific interface +// the data should come in through, you can. +ISocket* CreateMulticastListenSocket( + const CIPAddr &addr, + const CIPAddr &localInterface = CIPAddr() + ); + + +// Setup a CIPAddr from the string. The string can be a dotted IP address or +// a hostname, and it can be followed by a colon and a port number like "1.2.3.4:3443" +// or "myhostname.valvesoftware.com:2342". +// +// Note: if the string does not contain a port, then pOut->port will be left alone. +bool ConvertStringToIPAddr( const char *pStr, CIPAddr *pOut ); + +// Do a DNS lookup on the IP. +// You can optionally get a service name back too. +bool ConvertIPAddrToString( const CIPAddr *pIn, char *pOut, int outLen ); + + +void IP_GetLastErrorString( char *pStr, int maxLen ); + +void SockAddrToIPAddr( const struct sockaddr_in *pIn, CIPAddr *pOut ); +void IPAddrToSockAddr( const CIPAddr *pIn, struct sockaddr_in *pOut ); + + +#endif + |