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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
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+========================================================================
+ MICROSOFT FOUNDATION CLASS LIBRARY : vkeyedit
+========================================================================
+
+
+AppWizard has created this vkeyedit application for you. This application
+not only demonstrates the basics of using the Microsoft Foundation classes
+but is also a starting point for writing your application.
+
+This file contains a summary of what you will find in each of the files that
+make up your vkeyedit application.
+
+vkeyedit.dsp
+ This file (the project file) contains information at the project level and
+ is used to build a single project or subproject. Other users can share the
+ project (.dsp) file, but they should export the makefiles locally.
+
+vkeyedit.h
+ This is the main header file for the application. It includes other
+ project specific headers (including Resource.h) and declares the
+ CVkeyeditApp application class.
+
+vkeyedit.cpp
+ This is the main application source file that contains the application
+ class CVkeyeditApp.
+
+vkeyedit.rc
+ This is a listing of all of the Microsoft Windows resources that the
+ program uses. It includes the icons, bitmaps, and cursors that are stored
+ in the RES subdirectory. This file can be directly edited in Microsoft
+ Visual C++.
+
+vkeyedit.clw
+ This file contains information used by ClassWizard to edit existing
+ classes or add new classes. ClassWizard also uses this file to store
+ information needed to create and edit message maps and dialog data
+ maps and to create prototype member functions.
+
+res\vkeyedit.ico
+ This is an icon file, which is used as the application's icon. This
+ icon is included by the main resource file vkeyedit.rc.
+
+res\vkeyedit.rc2
+ This file contains resources that are not edited by Microsoft
+ Visual C++. You should place all resources not editable by
+ the resource editor in this file.
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+
+For the main frame window:
+
+MainFrm.h, MainFrm.cpp
+ These files contain the frame class CMainFrame, which is derived from
+ CFrameWnd and controls all SDI frame features.
+
+res\Toolbar.bmp
+ This bitmap file is used to create tiled images for the toolbar.
+ The initial toolbar and status bar are constructed in the CMainFrame
+ class. Edit this toolbar bitmap using the resource editor, and
+ update the IDR_MAINFRAME TOOLBAR array in vkeyedit.rc to add
+ toolbar buttons.
+/////////////////////////////////////////////////////////////////////////////
+
+AppWizard creates one document type and one view:
+
+vkeyeditDoc.h, vkeyeditDoc.cpp - the document
+ These files contain your CVkeyeditDoc class. Edit these files to
+ add your special document data and to implement file saving and loading
+ (via CVkeyeditDoc::Serialize).
+
+vkeyeditView.h, vkeyeditView.cpp - the view of the document
+ These files contain your CVkeyeditView class.
+ CVkeyeditView objects are used to view CVkeyeditDoc objects.
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+Other standard files:
+
+StdAfx.h, StdAfx.cpp
+ These files are used to build a precompiled header (PCH) file
+ named vkeyedit.pch and a precompiled types file named StdAfx.obj.
+
+Resource.h
+ This is the standard header file, which defines new resource IDs.
+ Microsoft Visual C++ reads and updates this file.
+
+/////////////////////////////////////////////////////////////////////////////
+Other notes:
+
+AppWizard uses "TODO:" to indicate parts of the source code you
+should add to or customize.
+
+If your application uses MFC in a shared DLL, and your application is
+in a language other than the operating system's current language, you
+will need to copy the corresponding localized resources MFC42XXX.DLL
+from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
+and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
+For example, MFC42DEU.DLL contains resources translated to German.) If you
+don't do this, some of the UI elements of your application will remain in the
+language of the operating system.
+
+/////////////////////////////////////////////////////////////////////////////