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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vgui_panel_zoo/CheckButtonDemo.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "DemoPage.h"
+
+#include <VGUI/IVGui.h>
+#include <Keyvalues.h>
+#include <vgui_controls/Controls.h>
+
+#include <vgui_controls/CheckButton.h>
+
+
+using namespace vgui;
+
+
+class CheckButtonDemo: public DemoPage
+{
+ public:
+ CheckButtonDemo(Panel *parent, const char *name);
+ ~CheckButtonDemo();
+
+ void OnCheckButton1Checked();
+ void OnCheckButton2Checked();
+
+
+ private:
+ CheckButton *m_pCheckButton1;
+ CheckButton *m_pCheckButton2;
+
+ DECLARE_PANELMAP();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CheckButtonDemo::CheckButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
+{
+ SetBorder(NULL);
+
+ // Check buttons are a little checkable box with a label attached.
+ // You can have as many check buttons checked at one time as you want.
+
+ // Create a check button.
+ m_pCheckButton1 = new CheckButton(this, "ACheckButton", "ClickMe");
+
+ // Set its position.
+ m_pCheckButton1->SetPos(100, 100);
+
+ // A little label for our button
+ m_pCheckButton1->SetText("Click the check button!");
+
+ // Size the label so the message fits nicely.
+ m_pCheckButton1->SizeToContents();
+
+ // Start the button off checked. Its unchecked by default.
+ m_pCheckButton1->SetSelected(true);
+
+ // Check buttons are Buttons, and can send a command when clicked.
+ // Install a command to be sent when the box is checked or unchecked
+ m_pCheckButton1->SetCommand(new KeyValues("Check1"));
+
+
+
+ // Create another check button.
+ m_pCheckButton2 = new CheckButton(this, "AnotherCheckButton", "ClickMe");
+
+ // Set its position.
+ m_pCheckButton2->SetPos(100, 120);
+
+ // A little label for our button
+ m_pCheckButton2->SetText("Click the other check button!");
+
+ // Size the label so the message fits nicely.
+ m_pCheckButton2->SizeToContents();
+
+ // Install a command to be sent when the box is checked or unchecked
+ m_pCheckButton2->SetCommand(new KeyValues("Check2"));
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CheckButtonDemo::~CheckButtonDemo()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Respond to a message based action signal
+//-----------------------------------------------------------------------------
+void CheckButtonDemo::OnCheckButton1Checked()
+{
+ if (m_pCheckButton1->IsSelected())
+ {
+ ivgui()->DPrintf("Check box one is checked.\n");
+ }
+ else
+ {
+ ivgui()->DPrintf("Check box one is unchecked.\n");
+ }
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Respond to a message based action signal
+//-----------------------------------------------------------------------------
+void CheckButtonDemo::OnCheckButton2Checked()
+{
+ if (m_pCheckButton2->IsSelected())
+ {
+ ivgui()->DPrintf("Check box two is checked.\n");
+ }
+ else
+ {
+ ivgui()->DPrintf("Check box two is unchecked.\n");
+ }
+}
+
+
+
+
+MessageMapItem_t CheckButtonDemo::m_MessageMap[] =
+{
+ MAP_MESSAGE( CheckButtonDemo, "Check1", OnCheckButton1Checked ),
+ MAP_MESSAGE( CheckButtonDemo, "Check2", OnCheckButton2Checked ),
+};
+
+IMPLEMENT_PANELMAP(CheckButtonDemo, DemoPage);
+
+
+
+Panel* CheckButtonDemo_Create(Panel *parent)
+{
+ return new CheckButtonDemo(parent, "CheckButtonDemo");
+}
+
+