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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vbsp/writebsp.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/vbsp/writebsp.h')
-rw-r--r--utils/vbsp/writebsp.h34
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diff --git a/utils/vbsp/writebsp.h b/utils/vbsp/writebsp.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WRITEBSP_H
+#define WRITEBSP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "bspfile.h"
+#include "utlmap.h"
+
+struct node_t;
+
+//-----------------------------------------------------------------------------
+// Emits occluder faces
+//-----------------------------------------------------------------------------
+void EmitOccluderFaces (node_t *node);
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Free the list of faces stored at the leaves
+//-----------------------------------------------------------------------------
+void FreeLeafFaces( face_t *pLeafFaceList );
+
+//-----------------------------------------------------------------------------
+// Purpose: Make sure that we have a water lod control entity if we have water in the map.
+//-----------------------------------------------------------------------------
+void EnsurePresenceOfWaterLODControlEntity( void );
+
+#endif // WRITEBSP_H