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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/studiomdl/studiomdl.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/studiomdl/studiomdl.vpc')
-rw-r--r--utils/studiomdl/studiomdl.vpc151
1 files changed, 151 insertions, 0 deletions
diff --git a/utils/studiomdl/studiomdl.vpc b/utils/studiomdl/studiomdl.vpc
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+++ b/utils/studiomdl/studiomdl.vpc
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+//-----------------------------------------------------------------------------
+// STUDIOMDL.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
+ $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE winmm.lib"
+ }
+}
+
+$Project "Studiomdl"
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\bone_setup.cpp"
+ $File "..\common\cmdlib.cpp"
+ $File "collisionmodel.cpp"
+ $File "$SRCDIR\public\CollisionUtils.cpp"
+ $File "dmxsupport.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "$SRCDIR\public\filesystem_init.cpp"
+ $File "..\common\FileSystem_Tools.cpp"
+ $File "HardwareMatrixState.cpp"
+ $File "HardwareVertexCache.cpp"
+ $File "$SRCDIR\public\interpolatortypes.cpp"
+ $File "$SRCDIR\public\mdlobjects\mdlobjects.cpp"
+ $File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp"
+ $File "mrmsupport.cpp"
+ $File "objsupport.cpp"
+ $File "optimize.cpp"
+ $File "perfstats.cpp"
+ $File "..\common\physdll.cpp"
+ $File "..\common\scriplib.cpp"
+ $File "simplify.cpp"
+ $File "$SRCDIR\public\studio.cpp"
+ $File "$SRCDIR\common\studiobyteswap.cpp"
+ $File "studiomdl.cpp"
+ $File "UnifyLODs.cpp"
+ $File "v1support.cpp"
+ $File "write.cpp"
+ $File "checkuv.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "..\common\cmdlib.h"
+ $File "collisionmodel.h"
+ $File "FileBuffer.h"
+ $File "..\common\FileSystem_Tools.h"
+ $File "HardwareMatrixState.h"
+ $File "HardwareVertexCache.h"
+ $File "..\NvTriStripLib\NvTriStrip.h"
+ $File "perfstats.h"
+ $File "..\common\physdll.h"
+ $File "..\common\scriplib.h"
+ $File "studiomdl.h"
+ $File "checkuv.h"
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\gametrace.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\filesystem_helpers.h"
+ $File "$SRCDIR\public\cmodel.h"
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\basehandle.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\bitvec.h"
+ $File "$SRCDIR\public\bone_accessor.h"
+ $File "$SRCDIR\public\bone_setup.h"
+ $File "$SRCDIR\public\bspflags.h"
+ $File "$SRCDIR\public\tier1\byteswap.h"
+ $File "$SRCDIR\public\tier1\characterset.h"
+ $File "$SRCDIR\public\CollisionUtils.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\mathlib\compressed_vector.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\vphysics\constraints.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\ihandleentity.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\istudiorender.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\phyfile.h"
+ $File "$SRCDIR\public\optimize.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\vstdlib\random.h"
+ $File "$SRCDIR\common\studiobyteswap.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\studio.h"
+ $File "$SRCDIR\public\tier3\tier3.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utldict.h"
+ $File "$SRCDIR\public\tier1\utllinkedlist.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\vcollide.h"
+ $File "$SRCDIR\public\vcollide_parse.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\vphysics_interface.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\tier0\vprof.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib appframework
+ $Lib datamodel
+ $Lib dmserializers
+ $Lib mathlib
+ $Lib mdlobjects
+ $Lib movieobjects
+ $Lib nvtristrip
+ $Lib tier2
+ $Lib tier3
+ }
+}