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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/studiomdl/studiomdl.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/studiomdl/studiomdl.vpc')
| -rw-r--r-- | utils/studiomdl/studiomdl.vpc | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/utils/studiomdl/studiomdl.vpc b/utils/studiomdl/studiomdl.vpc new file mode 100644 index 0000000..123d35c --- /dev/null +++ b/utils/studiomdl/studiomdl.vpc @@ -0,0 +1,151 @@ +//----------------------------------------------------------------------------- +// STUDIOMDL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared" + $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" + } +} + +$Project "Studiomdl" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\bone_setup.cpp" + $File "..\common\cmdlib.cpp" + $File "collisionmodel.cpp" + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "dmxsupport.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "..\common\FileSystem_Tools.cpp" + $File "HardwareMatrixState.cpp" + $File "HardwareVertexCache.cpp" + $File "$SRCDIR\public\interpolatortypes.cpp" + $File "$SRCDIR\public\mdlobjects\mdlobjects.cpp" + $File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp" + $File "mrmsupport.cpp" + $File "objsupport.cpp" + $File "optimize.cpp" + $File "perfstats.cpp" + $File "..\common\physdll.cpp" + $File "..\common\scriplib.cpp" + $File "simplify.cpp" + $File "$SRCDIR\public\studio.cpp" + $File "$SRCDIR\common\studiobyteswap.cpp" + $File "studiomdl.cpp" + $File "UnifyLODs.cpp" + $File "v1support.cpp" + $File "write.cpp" + $File "checkuv.cpp" + } + + $Folder "Header Files" + { + $File "..\common\cmdlib.h" + $File "collisionmodel.h" + $File "FileBuffer.h" + $File "..\common\FileSystem_Tools.h" + $File "HardwareMatrixState.h" + $File "HardwareVertexCache.h" + $File "..\NvTriStripLib\NvTriStrip.h" + $File "perfstats.h" + $File "..\common\physdll.h" + $File "..\common\scriplib.h" + $File "studiomdl.h" + $File "checkuv.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bone_setup.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\phyfile.h" + $File "$SRCDIR\public\optimize.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\common\studiobyteswap.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier3\tier3.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Link Libraries" + { + $Lib appframework + $Lib datamodel + $Lib dmserializers + $Lib mathlib + $Lib mdlobjects + $Lib movieobjects + $Lib nvtristrip + $Lib tier2 + $Lib tier3 + } +} |