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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/source_builder/staging_build.cfg
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+# 1: disables reporting to SRCDEV; only reports to admin
+test 0
+# 1: enables testing after build is complete
+run_tests 0
+# 1: enables syncing to perforce
+sync 1
+# 1: require mutex to be free before proceeding to build
+lock_mutex 1
+# 1: build binaries
+build 1
+# 1: enables debug output
+debug 0
+# 1: script builds immediately upon start, regardless of presence of perforce state
+dev 1
+# 1: build shaders
+shaders 0
+
+# email alias of users interested in build failures
+email_alias [email protected]
+# address to auto-email if the script fails for some reason, test output
+admin_email [email protected]
+ # set to hostname of machine running an SMTP server
+mail_host exchange2.valvesoftware.com
+# email address that the failure mails come from; TODO: Get buildmachine email
+sender_email [email protected]
+
+# executable for compilation; devenv: .Net, BuildConsole: IncrediBuild
+build_exe BuildConsole
+# build type; /rebuild or /build
+build_type /rebuild
+# should be empty for devenv, /all for buildconsole
+build_flags /all
+
+# name of testing file, located in .\Build Machine Tests\
+test_file mainTests.txt
+# name of generated log file; currently not used
+log_file buildlog.txt
+# place to copy log file to reference in failure email
+error_dir \\\\jason\\shared\\
+# directory where the testing files are located
+test_dir \\Build Machine Tests
+
+# path to src files to watch
+src_files //ValveGames/staging/src/...
+# path to bin files to watch
+bin_files //ValveGames/staging/game/...
+
+# name of perforce mutex to wait for
+mutex staging_src
+# perforce counter containg the changelist number we're verifying
+change_counter staging_changelist
+# perforce counter the last changelist number we have verified
+verify_counter staging_verified
+# name of build for human-read output
+build_name Staging