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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/shadercompile_launcher/shadercompile_launcher.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/shadercompile_launcher/shadercompile_launcher.vpc')
-rw-r--r--utils/shadercompile_launcher/shadercompile_launcher.vpc21
1 files changed, 21 insertions, 0 deletions
diff --git a/utils/shadercompile_launcher/shadercompile_launcher.vpc b/utils/shadercompile_launcher/shadercompile_launcher.vpc
new file mode 100644
index 0000000..ef463d6
--- /dev/null
+++ b/utils/shadercompile_launcher/shadercompile_launcher.vpc
@@ -0,0 +1,21 @@
+//-----------------------------------------------------------------------------
+// SHADERCOMPILE_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "shadercompile"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+
+$Project "Shadercompile_launcher"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+
+ $File "shadercompile_launcher.cpp"
+ }
+}