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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/shadercompile_launcher/shadercompile_launcher.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/shadercompile_launcher/shadercompile_launcher.cpp')
-rw-r--r--utils/shadercompile_launcher/shadercompile_launcher.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/utils/shadercompile_launcher/shadercompile_launcher.cpp b/utils/shadercompile_launcher/shadercompile_launcher.cpp
new file mode 100644
index 0000000..7686c01
--- /dev/null
+++ b/utils/shadercompile_launcher/shadercompile_launcher.cpp
@@ -0,0 +1,141 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// vrad_launcher.cpp : Defines the entry point for the console application.
+//
+
+#include <windows.h>
+#include "interface.h"
+#include <direct.h>
+#include "tier1/strtools.h"
+#include "tier0/icommandline.h"
+#include "ishadercompiledll.h"
+#include <stdio.h>
+#include <conio.h>
+
+char* GetLastErrorString()
+{
+ static char err[2048];
+
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL
+ );
+
+ strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
+ LocalFree( lpMsgBuf );
+
+ err[ sizeof( err ) - 1 ] = 0;
+
+ return err;
+}
+
+
+void MakeFullPath( const char *pIn, char *pOut, int outLen )
+{
+ if ( pIn[0] == '/' || pIn[0] == '\\' || pIn[1] == ':' )
+ {
+ // It's already a full path.
+ Q_strncpy( pOut, pIn, outLen );
+ }
+ else
+ {
+ _getcwd( pOut, outLen );
+ Q_strncat( pOut, "\\", outLen, COPY_ALL_CHARACTERS );
+ Q_strncat( pOut, pIn, outLen, COPY_ALL_CHARACTERS );
+ }
+}
+
+void Pause( void )
+{
+// printf( "Pause\n" );
+// fflush( stdout );
+// getch();
+}
+
+int main(int argc, char* argv[])
+{
+ char dllName[512];
+
+ Pause();
+ CommandLine()->CreateCmdLine( argc, argv );
+
+ char fullPath[512], redirectFilename[512];
+ MakeFullPath( argv[0], fullPath, sizeof( fullPath ) );
+ Q_StripFilename( fullPath );
+ Q_snprintf( redirectFilename, sizeof( redirectFilename ), "%s\\%s", fullPath, "vrad.redirect" );
+
+ Pause();
+ // First, look for vrad.redirect and load the dll specified in there if possible.
+ CSysModule *pModule = NULL;
+ FILE *fp = fopen( redirectFilename, "rt" );
+ if ( fp )
+ {
+ if ( fgets( dllName, sizeof( dllName ), fp ) )
+ {
+ char *pEnd = strstr( dllName, "\n" );
+ if ( pEnd )
+ *pEnd = 0;
+
+ pModule = Sys_LoadModule( dllName );
+ if ( pModule )
+ printf( "Loaded alternate VRAD DLL (%s) specified in vrad.redirect.\n", dllName );
+ else
+ printf( "Can't find '%s' specified in vrad.redirect.\n", dllName );
+ }
+
+ fclose( fp );
+ }
+ Pause();
+
+ // If it didn't load the module above, then use the
+ if ( !pModule )
+ {
+ strcpy( dllName, "shadercompile_dll.dll" );
+ pModule = Sys_LoadModule( dllName );
+ }
+
+ Pause();
+ if( !pModule )
+ {
+ printf( "vrad_launcher error: can't load %s\n%s", dllName, GetLastErrorString() );
+ Pause();
+ return 1;
+ }
+
+ Pause();
+ CreateInterfaceFn fn = Sys_GetFactory( pModule );
+ if( !fn )
+ {
+ printf( "vrad_launcher error: can't get factory from vrad_dll.dll\n" );
+ Sys_UnloadModule( pModule );
+ return 2;
+ }
+
+ int retCode = 0;
+ IShaderCompileDLL *pDLL = (IShaderCompileDLL*)fn( SHADER_COMPILE_INTERFACE_VERSION, &retCode );
+ if( !pDLL )
+ {
+ printf( "vrad_launcher error: can't get IVRadDLL interface from vrad_dll.dll\n" );
+ Sys_UnloadModule( pModule );
+ return 3;
+ }
+
+ int returnValue = pDLL->main( argc, argv );
+ Sys_UnloadModule( pModule );
+
+ return returnValue;
+}
+