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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/sceneviewer/sceneviewerpanel.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/sceneviewer/sceneviewerpanel.cpp')
| -rw-r--r-- | utils/sceneviewer/sceneviewerpanel.cpp | 1791 |
1 files changed, 1791 insertions, 0 deletions
diff --git a/utils/sceneviewer/sceneviewerpanel.cpp b/utils/sceneviewer/sceneviewerpanel.cpp new file mode 100644 index 0000000..946ec86 --- /dev/null +++ b/utils/sceneviewer/sceneviewerpanel.cpp @@ -0,0 +1,1791 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// CSceneViewerPanel Definition +// +//============================================================================= + + +// Standard includes +#include <direct.h> + + +// Valve includes +#include "tier1/utldict.h" +#include "tier1/KeyValues.h" +#include "tier3/tier3.h" +#include "vstdlib/random.h" +#include "vgui/IVGui.h" +#include "vgui/ISurface.h" +#include "vgui/ISystem.h" +#include "vgui_controls/MenuButton.h" +#include "vgui_controls/FileOpenDialog.h" +#include "vgui_controls/MessageBox.h" +#include "movieobjects/dmechannel.h" +#include "movieobjects/dmeclip.h" +#include "movieobjects/dmefaceset.h" +#include "movieobjects/dmematerial.h" +#include "movieobjects/dmobjserializer.h" +#include "dme_controls/dmedagrenderpanel.h" +#include "vgui/keycode.h" +#include "filesystem.h" + + +// Local includes +#include "SceneViewerPanel.h" + + +#define DEFAULT_FILE_FORMAT "model" + +//----------------------------------------------------------------------------- +// Creates the scene viewer panel +//----------------------------------------------------------------------------- +vgui::Panel *CreateSceneViewerPanel() +{ + // add our main window + vgui::Panel *pSceneViewer = new CSceneViewerPanel; + pSceneViewer->SetParent( g_pVGuiSurface->GetEmbeddedPanel() ); + return pSceneViewer; +} + + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +class CSceneViewerMenuButton : public vgui::MenuButton +{ + DECLARE_CLASS_SIMPLE( CSceneViewerMenuButton, vgui::MenuButton ); +public: + CSceneViewerMenuButton( CSceneViewerPanel *parent, const char *panelName, const char *text ); + + virtual void OnShowMenu(vgui::Menu *menu) = 0; + + // Add a simple text item to the menu + virtual int AddMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL ); + virtual int AddCheckableMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL ); + + void Reset(); + +protected: + + vgui::Menu *m_pMenu; + vgui::Panel *m_pActionTarget; + + CSceneViewerPanel *m_pUI; + + CUtlDict< int, unsigned short > m_Items; +}; + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +CSceneViewerMenuButton::CSceneViewerMenuButton( + CSceneViewerPanel *parent, + const char *panelName, + const char *text ) +: BaseClass( (vgui::Panel * )parent, panelName, text ) +, m_pUI( parent ) +, m_pActionTarget( (vgui::Panel *)parent ) +{ + m_pMenu = new vgui::Menu( this, "Menu" ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerMenuButton::Reset() +{ + m_Items.RemoveAll(); + m_pMenu->DeleteAllItems(); +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +int CSceneViewerMenuButton::AddMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData /*= NULL*/ ) +{ + int id = m_pMenu->AddMenuItem(itemText, message, target, userData); + m_Items.Insert( itemName, id ); + return id; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +int CSceneViewerMenuButton::AddCheckableMenuItem( char const *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData /*= NULL*/ ) +{ + int id = m_pMenu->AddCheckableMenuItem(itemText, message, target, userData); + m_Items.Insert( itemName, id ); + return id; +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +class CSceneViewerEditMenuButton : public CSceneViewerMenuButton +{ + DECLARE_CLASS_SIMPLE( CSceneViewerEditMenuButton, CSceneViewerMenuButton ); +public: + CSceneViewerEditMenuButton( CSceneViewerPanel *parent, const char *panelName, const char *text ); + virtual void OnShowMenu(vgui::Menu *menu); + +private: + + vgui::Menu *m_pRecentFiles; + int m_nRecentFiles; +}; + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +class CSceneViewerMenuBar : public vgui::MenuBar +{ + DECLARE_CLASS_SIMPLE( CSceneViewerMenuBar, vgui::MenuBar ); + +public: + + CSceneViewerMenuBar(Panel *parent, const char *panelName); + + virtual void PerformLayout(); + + void SetFileName( char const *filename ); + +private: + + vgui::Label *m_pFileName; +}; + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +CSceneViewerMenuBar::CSceneViewerMenuBar(Panel *parent, const char *panelName) : +BaseClass( parent, panelName ) +{ + m_pFileName = new vgui::Label( this, "IFMFileName", "" ); +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerMenuBar::PerformLayout() +{ + BaseClass::PerformLayout(); + + int w, h; + GetSize( w, h ); + + int barx, bary; + GetContentSize( barx, bary ); + + int faredge = w - 2; + int nearedge = barx + 2; + + int mid = ( nearedge + faredge ) * 0.5f; + + int cw, ch; + m_pFileName->GetContentSize( cw, ch ); + m_pFileName->SetBounds( mid - cw * 0.5f, 0, cw, h ); +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerMenuBar::SetFileName( char const *name ) +{ + m_pFileName->SetText( name ); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +CSceneViewerPanel::CSceneViewerPanel() +: vgui::Panel( NULL, "SceneViewer" ) +{ + m_pMenuBar = new CSceneViewerMenuBar( this, "Main Menu Bar" ); + m_pMenuBar->SetSize( 10, 28 ); + + // Next create a menu + vgui::Menu *pMenu = new vgui::Menu(NULL, "File Menu"); + pMenu->AddMenuItem( "&New", new KeyValues( "New" ), this ); + pMenu->AddMenuItem( "&Open", new KeyValues( "Open" ), this ); + pMenu->AddMenuItem( "&Save", new KeyValues( "Save" ), this ); + pMenu->AddMenuItem( "Save &As", new KeyValues( "SaveAs" ), this ); + pMenu->AddMenuItem( "Save &Current As", new KeyValues( "SaveCurrentAs" ), this ); + pMenu->AddMenuItem( "E&xit", new KeyValues( "Exit" ), this ); + + m_pMenuBar->AddMenu( "&File", pMenu ); + + CSceneViewerEditMenuButton *editMenu = new CSceneViewerEditMenuButton( this, "Edit Menu", "&Edit" ); + + m_pMenuBar->AddButton( editMenu ); + + vgui::Menu *pWindowMenu = new vgui::Menu( NULL, "Windows Menu" ); + pWindowMenu->AddMenuItem( "3D &View", new KeyValues( "Show3DView" ), this ); + pWindowMenu->AddMenuItem( "&Combo Editor", new KeyValues( "ShowComboEditor" ), this ); + pWindowMenu->AddMenuItem( "&Asset Builder", new KeyValues( "ShowAssetBuilder" ), this ); + pWindowMenu->AddMenuItem( "&Nerd Editor", new KeyValues( "ShowNerdEditor" ), this ); + pWindowMenu->AddMenuItem( "C&onsole", new KeyValues( "ShowConsole" ), this ); + + m_pMenuBar->AddMenu( "&Windows", pWindowMenu ); + + m_pClientArea = new vgui::Panel( this, "ClientArea" ) ; + + m_pClipViewPanel = new CClipViewPanel( m_pClientArea, "Clip Viewer" ); + m_pClipViewPanel->SetBounds( 10, 40, 500, 500 ); + + m_pCombinationEditor = new CDmeCombinationSystemEditorFrame( m_pClientArea, "Combination Control Builder" ); + m_pCombinationEditor->SetBounds( 100, 100, 512, 512 ); + m_pCombinationEditor->SetVisible( false ); + m_pCombinationEditor->SetDeleteSelfOnClose( false ); + m_pCombinationEditor->AddActionSignalTarget( this ); + + m_pAssetBuilder = new CAssetBuilderFrame( m_pClientArea, "Asset Builder" ); + m_pAssetBuilder->SetParent( g_pVGuiSurface->GetEmbeddedPanel() ); + m_pAssetBuilder->SetVisible( false ); + m_pAssetBuilder->SetBounds( 50, 50, 512, 512 ); + m_pAssetBuilder->SetDeleteSelfOnClose( false ); + + m_pNerdEditor = new CElementPropertiesTree( m_pClientArea, this, NULL ); + m_pNerdEditor->SetParent( g_pVGuiSurface->GetEmbeddedPanel() ); + m_pNerdEditor->SetVisible( false ); + m_pNerdEditor->SetBounds( 50, 50, 512, 512 ); + m_pNerdEditor->SetDeleteSelfOnClose( false ); + + m_pFileOpenStateMachine = new vgui::FileOpenStateMachine( this, this ); + m_pFileOpenStateMachine->AddActionSignalTarget( this ); + + m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false ); + m_pConsole->AddActionSignalTarget( this ); + m_bConsolePositioned = false; + + m_pRoot = NULL; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +CSceneViewerEditMenuButton::CSceneViewerEditMenuButton( CSceneViewerPanel *parent, const char *panelName, const char *text ) +: BaseClass( parent, panelName, text ) +{ + AddMenuItem( "undo", "&Undo", new KeyValues ( "Command", "command", "OnUndo"), parent); + AddMenuItem( "redo", "&Redo", new KeyValues ("Command", "command", "OnRedo"), parent); + AddMenuItem( "describe", "Describe Undo Stack", new KeyValues( "Command", "command", "OnDescribeUndoStack" ), parent ); + AddMenuItem( "properties", "&Properties...", new KeyValues( "Command", "command", "OnEdit" ), parent ); + + SetMenu(m_pMenu); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerEditMenuButton::OnShowMenu(vgui::Menu *menu) +{ + // Update the menu + // new and exit are always active + // Open is avail if there's no open document + // save and saveas are active it there's a document and it's dirty + // close is active if there's a document + int id; + + char sz[ 512 ]; + + id = m_Items.Find( "undo" ); + if ( g_pDataModel->CanUndo() ) + { + m_pMenu->SetItemEnabled( id, true ); + Q_snprintf( sz, sizeof( sz ), "Undo '%s'", g_pDataModel->GetUndoDesc() ); + m_pMenu->UpdateMenuItem( id, sz, new KeyValues( "Command", "command", "OnUndo" ) ); + } + else + { + m_pMenu->SetItemEnabled( id, false ); + m_pMenu->UpdateMenuItem( id, "Undo...", new KeyValues( "Command", "command", "OnUndo" ) ); + } + id = m_Items.Find( "redo" ); + if ( g_pDataModel->CanRedo() ) + { + m_pMenu->SetItemEnabled( id, true ); + Q_snprintf( sz, sizeof( sz ), "Redo '%s'", g_pDataModel->GetRedoDesc() ); + m_pMenu->UpdateMenuItem( id, sz, new KeyValues( "Command", "command", "OnRedo" ) ); + } + else + { + m_pMenu->SetItemEnabled( id, false ); + m_pMenu->UpdateMenuItem( id, "Redo...", new KeyValues( "Command", "command", "OnRedo" ) ); + } + id = m_Items.Find( "describe" ); + if ( g_pDataModel->CanUndo() ) + { + m_pMenu->SetItemEnabled( id, true ); + } + else + { + m_pMenu->SetItemEnabled( id, false ); + } + id = m_Items.Find( "properties" ); + m_pMenu->SetItemEnabled( id, m_pUI->GetScene() ? true : false ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +CSceneViewerPanel::~CSceneViewerPanel() +{ + if ( m_pRoot ) + { + g_pDataModel->UnloadFile( m_pRoot->GetFileId() ); + } +} + + + +//----------------------------------------------------------------------------- +// Console support +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnCommandSubmitted( const char *command ) +{ + CCommand args; + args.Tokenize( command ); + + ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] ); + if ( !pCommandBase ) + { + ConWarning( "Unknown command or convar '%s'!\n", args[0] ); + return; + } + + if ( pCommandBase->IsCommand() ) + { + ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase ); + pCommand->Dispatch( args ); + return; + } + + ConVar *pConVar = static_cast< ConVar* >( pCommandBase ); + if ( args.ArgC() == 1) + { + if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) + { + ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() ); + } + else + { + ConMsg( "%s = %s\n", args[0], pConVar->GetString() ); + } + return; + } + + if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) + { + pConVar->SetValue( (float)atof( args[1] ) ); + } + else + { + pConVar->SetValue( args.ArgS() ); + } +} + + +//----------------------------------------------------------------------------- +// The clip viewer has key focus +//----------------------------------------------------------------------------- +vgui::VPANEL CSceneViewerPanel::GetCurrentKeyFocus() +{ + return m_pClipViewPanel->GetVPanel(); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +vgui::VPANEL CSceneViewerPanel::GetCurrentMouseFocus() +{ + return m_pClipViewPanel->GetVPanel(); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnKeyCodePressed( vgui::KeyCode code ) +{ + BaseClass::OnKeyCodePressed( code ); + + if ( code == KEY_BACKQUOTE ) + { + if ( !m_pConsole->IsVisible() ) + { + m_pConsole->Activate(); + } + else + { + m_pConsole->Hide(); + } + } + else if ( code == KEY_F5 ) + { + Reload(); + } +} + + +//----------------------------------------------------------------------------- +// VGUI commands +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnCommand( char const *cmd ) +{ + if ( !Q_stricmp( cmd, "OnEdit" ) ) + { + OnEdit(); + } + else if ( !Q_stricmp( cmd, "OnUndo" ) ) + { + OnUndo(); + } + else if ( !Q_stricmp( cmd, "OnRedo" ) ) + { + OnRedo(); + } + else + { + BaseClass::OnCommand( cmd ); + } +} + + +//----------------------------------------------------------------------------- +// Callback From m_pFileOpenStateMachine +//----------------------------------------------------------------------------- +void CSceneViewerPanel::SetupFileOpenDialog( + vgui::FileOpenDialog *pDialog, + bool bOpenFile, const char *pFileFormat, + KeyValues *pContextKeyValues ) +{ + if ( m_fileDirectory.IsEmpty() ) + { + char pStartingDir[ MAX_PATH ]; + if ( !vgui::system()->GetRegistryString( + "HKEY_CURRENT_USER\\Software\\Valve\\sceneviewer\\dmxfiles\\opendir", pStartingDir, sizeof( pStartingDir ) ) ) + { + // Compute starting directory + _getcwd( pStartingDir, sizeof( pStartingDir ) ); + } + m_fileDirectory = pStartingDir; + } + + pDialog->SetStartDirectoryContext( "sceneviewer_browser", m_fileDirectory.Get() ); + + if ( !bOpenFile && !Q_strcmp( pContextKeyValues->GetName(), "SaveCurrentAs" ) ) + { + pDialog->AddFilter( "*.obj", "OBJ File (*.obj)", false, "obj" ); + pDialog->AddFilter( "*.*", "All Files (*.*)", !bOpenFile, "obj" ); + pDialog->SetTitle( "Save Current State As OBJ File", true ); + } + else + { + pDialog->AddFilter( "*.obj", "OBJ File (*.obj)", false, "obj" ); + pDialog->AddFilter( "*.dmx", "DMX File (*.dmx)", bOpenFile, DEFAULT_FILE_FORMAT ); + pDialog->AddFilter( "*.*", "All Files (*.*)", !bOpenFile, DEFAULT_FILE_FORMAT ); + + if ( bOpenFile ) + { + pDialog->SetTitle( "Open DMX/OBJ File", true ); + } + else + { + pDialog->SetTitle( "Save DMX/OBJ File As", true ); + } + } +} + + +//----------------------------------------------------------------------------- +// Callback From m_pFileOpenStateMachine +//----------------------------------------------------------------------------- +bool CSceneViewerPanel::OnReadFileFromDisk( + const char *pFileName, + const char *pFileFormat, + KeyValues *pContextKeyValues ) +{ + // Regardless if the file sucessfully loaded or not, save the directory portion to use next time + { + char buf[ MAX_PATH ]; + Q_strncpy( buf, pFileName, sizeof( buf ) ); + Q_FixSlashes( buf ); + Q_StripFilename( buf ); + m_fileDirectory = buf; + _fullpath( buf, m_fileDirectory, sizeof( buf ) ); + m_fileDirectory = buf; + vgui::system()->SetRegistryString( "HKEY_CURRENT_USER\\Software\\Valve\\sceneviewer\\dmxfiles\\opendir", m_fileDirectory.Get() ); + } + + return Load( pFileName ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +bool CSceneViewerPanel::SaveCurrentAs( + const char *pFilename ) +{ + if ( !m_pRoot ) + return false; + + // Find each mesh under pRoot + CDmeDag *pModel = m_pRoot->GetValueElement< CDmeDag >( "model" ); + if ( !pModel ) + return false; + + CDmeDag *pDag; + CDmeMesh *pMesh; + + // Loop through each mesh and set the bind state to something funny + CUtlStack< CDmeDag * > traverseStack; + traverseStack.Push( pModel ); + + while ( traverseStack.Count() ) + { + traverseStack.Pop( pDag ); + if ( !pDag ) + continue; + + // Push all children onto stack in reverse order + for ( int nChildIndex = pDag->GetChildCount() - 1; nChildIndex >= 0; --nChildIndex ) + { + traverseStack.Push( pDag->GetChild( nChildIndex ) ); + } + + // See if there's a mesh associated with this dag + pMesh = CastElement< CDmeMesh >( pDag->GetShape() ); + if ( !pMesh ) + continue; + + // Create a new base state + CDmeVertexData *pBind = pMesh->FindBaseState( "bind" ); + if ( !pBind ) + continue; + + CDmeVertexData *pNewBind = pMesh->FindOrCreateBaseState( "__sceneviewer_newBind" ); + pBind->CopyTo( pNewBind ); + pBind->SetName( "__sceneviewer_oldBind" ); + pNewBind->SetName( "bind" ); + pMesh->SetBaseStateToDeltas( pNewBind ); + } + + CDmObjSerializer().WriteOBJ( pFilename, m_pRoot, false ); + + traverseStack.Push( pModel ); + while ( traverseStack.Count() ) + { + traverseStack.Pop( pDag ); + if ( !pDag ) + continue; + + // Push all children onto stack in reverse order + for ( int nChildIndex = pDag->GetChildCount() - 1; nChildIndex >= 0; --nChildIndex ) + { + traverseStack.Push( pDag->GetChild( nChildIndex ) ); + } + + // See if there's a mesh associated with this dag + pMesh = CastElement< CDmeMesh >( pDag->GetShape() ); + if ( !pMesh ) + continue; + + CDmeVertexData *pOldBind = pMesh->FindBaseState( "__sceneviewer_oldBind" ); + CDmeVertexData *pNewBind = pMesh->FindBaseState( "bind" ); + if ( !pOldBind || !pNewBind ) + continue; + + pMesh->DeleteBaseState( "bind" ); + pOldBind->SetName( "bind" ); + g_pDataModel->DestroyElement( pNewBind->GetHandle() ); + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Callback From m_pFileOpenStateMachine +//----------------------------------------------------------------------------- +bool CSceneViewerPanel::OnWriteFileToDisk( + const char *pFilename, + const char *pPassedFileFormat, + KeyValues *pContextKeyValues ) +{ + if ( !m_pRoot ) + return false; + + if ( !Q_strcmp( pContextKeyValues->GetName(), "SaveCurrentAs" ) ) + return SaveCurrentAs( pFilename ); + + if ( !Q_stricmp( pPassedFileFormat, "obj" ) ) + return CDmObjSerializer().WriteOBJ( pFilename, m_pRoot, true ); + + const int fLen( Q_strlen( pFilename ) ); + if ( fLen > 4 && !Q_stricmp( pFilename + fLen - 4, ".obj" ) ) + return CDmObjSerializer().WriteOBJ( pFilename, m_pRoot, true ); + + const char *pEncoding = g_pDataModel->GetDefaultEncoding( pPassedFileFormat ); + if ( pEncoding == NULL || g_pDataModel->FindSerializer( pEncoding ) == NULL ) + { + // I'd like a better way to figure out what the 'default' format should be + pEncoding = "binary"; + } + bool retVal = g_pDataModel->SaveToFile( pFilename, NULL, pEncoding, pPassedFileFormat, m_pRoot ); + if ( !retVal || !g_pFullFileSystem->FileExists( pFilename ) ) + { + char pBuf[1024]; + Q_snprintf( pBuf, sizeof(pBuf), "DMX Write Failed!\n\nCouldn't Save \"%s\"\n\nAs DMX Format \"%s\"", pFilename, pPassedFileFormat ); + vgui::MessageBox *pMessageBox = new vgui::MessageBox( "DMX Write Failed", pBuf, GetParent() ); + pMessageBox->AddActionSignalTarget( this ); + pMessageBox->SetOKButtonVisible( true ); + pMessageBox->SetOKButtonText( "Ok" ); + pMessageBox->DoModal(); + retVal = false; + } + + return retVal; +} + + +//----------------------------------------------------------------------------- +// Removes all references to Dme stuff from the vgui elements +//----------------------------------------------------------------------------- +void CSceneViewerPanel::Clear() +{ + if ( m_pClipViewPanel ) + { + m_pClipViewPanel->SetScene( NULL ); + m_pClipViewPanel->SetAnimationList( NULL ); + m_pClipViewPanel->SetVertexAnimationList( NULL ); + m_pClipViewPanel->SetCombinationOperator( NULL ); + } + + if ( m_pCombinationEditor ) + { + m_pCombinationEditor->SetCombinationOperator( NULL ); + } + + if ( m_pNerdEditor ) + { + m_pNerdEditor->SetObject( NULL ); + } + + // Unload Any Old Model + if ( m_pRoot ) + { + CDisableUndoScopeGuard guard; + g_pDataModel->RemoveFileId( m_pRoot->GetFileId() ); + } + + m_pRoot = NULL; + + m_filename = ""; +} + + +//----------------------------------------------------------------------------- +// Import combination rules from this operator +//----------------------------------------------------------------------------- +void GetComboVals( CDmeCombinationOperator *pComboOp, CUtlStringMap< Vector > &controlValues ) +{ + controlValues.Clear(); + + const int nControls = pComboOp->GetControlCount(); + for ( int i = 0; i < nControls; ++i ) + { + Vector &cVal = controlValues[ pComboOp->GetControlName( i ) ]; + + const Vector2D &sVal = pComboOp->GetStereoControlValue( i, COMBO_CONTROL_NORMAL ); + cVal.x = sVal.x; + cVal.y = sVal.y; + cVal.z = pComboOp->GetMultiControlLevel( i, COMBO_CONTROL_NORMAL ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void SetComboVals( CDmeCombinationOperator *pComboOp, CUtlStringMap< Vector > &controlValues ) +{ + const int nControls = pComboOp->GetControlCount(); + for ( int i = 0; i < nControls; ++i ) + { + if ( !controlValues.Defined( pComboOp->GetControlName( i ) ) ) + continue; + + const Vector &cVal = controlValues[ pComboOp->GetControlName( i ) ]; + pComboOp->SetControlValue( i, cVal.AsVector2D(), COMBO_CONTROL_NORMAL ); + pComboOp->SetMultiControlLevel( i, cVal.z, COMBO_CONTROL_NORMAL ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::SendFrameToDagRenderPanel( vgui::Panel *pPanel ) +{ + const int nChildren = pPanel->GetChildCount(); + for ( int i = 0; i < nChildren; ++i ) + { + vgui::Panel *pChild = pPanel->GetChild( i ); + CDmeDagRenderPanel *pDagRenderPanel = dynamic_cast< CDmeDagRenderPanel * >( pChild ); + if ( pDagRenderPanel ) + { + KeyValues *pKV( new KeyValues( "Frame" ) ); + pPanel->PostMessage( pDagRenderPanel, pKV ); + return; + } + SendFrameToDagRenderPanel( pChild ); + } +} + + +//----------------------------------------------------------------------------- +// Load a Dme file from disk ( or OBJ ) +//----------------------------------------------------------------------------- +bool CSceneViewerPanel::Load( const char *pFilename, CUtlStringMap< Vector > *pOldComboVals ) +{ + CDisableUndoScopeGuard guard; + + // Remove any old data + Clear(); + + CDmElement *pRoot( NULL ); + + const int fLen( Q_strlen( pFilename ) ); + if ( fLen > 4 && !Q_stricmp( pFilename + fLen - 4, ".obj" ) ) + { + pRoot = CDmObjSerializer().ReadOBJ( pFilename ); + } + else { + // Load the Dme file from disk + g_pDataModel->RestoreFromFile( pFilename, NULL, NULL, &pRoot ); + } + + if ( !pRoot ) + return false; + + if ( pOldComboVals ) + { + CDmeCombinationOperator *pComboOp = pRoot->GetValueElement< CDmeCombinationOperator >( "combinationOperator" ); + if ( pComboOp ) + { + SetComboVals( pComboOp, *pOldComboVals ); + } + } + + m_filename = pFilename; + m_pRoot = pRoot; + + SetScene(); + return true; +} + + +//----------------------------------------------------------------------------- +// Reloads a DMX scene from disk, hopefully leaving the GUI intact! +//----------------------------------------------------------------------------- +bool CSceneViewerPanel::Reload() +{ + if ( m_filename.IsEmpty() ) + { + Error( "ERROR: Reload() Failed - No File loaded\n" ); + return false; + } + + Msg( "Reload( \"%s\" )\n", m_filename.Get() ); + CDmeCombinationOperator *pComboOp = m_pRoot->GetValueElement< CDmeCombinationOperator >( "combinationOperator" ); + CUtlStringMap< Vector > oldComboVals; + if ( pComboOp ) + { + GetComboVals( pComboOp, oldComboVals ); + } + + CUtlString tmpFilename( m_filename ); + const bool retVal = Load( tmpFilename, oldComboVals.GetNumStrings() > 0 ? &oldComboVals : NULL ); + + return retVal; +} + + +//----------------------------------------------------------------------------- +// Sets all of the various editors to reference the right stuff +//----------------------------------------------------------------------------- +void CSceneViewerPanel::SetScene() +{ + CDmeDag *pDag = m_pRoot->GetValueElement< CDmeModel >( "model" ); + if ( !pDag ) + { + pDag = m_pRoot->GetValueElement< CDmeDag >( "skeleton" ); + } + m_pClipViewPanel->SetScene( pDag ); + m_pClipViewPanel->SetAnimationList( m_pRoot->GetValueElement< CDmeAnimationList >( "animationList" ) ); + m_pClipViewPanel->SetVertexAnimationList( m_pRoot->GetValueElement< CDmeAnimationList >( "vertexAnimationList" ) ); + + CDmeCombinationOperator *pComboOp = m_pRoot->GetValueElement< CDmeCombinationOperator >( "combinationOperator" ); + m_pClipViewPanel->SetCombinationOperator( pComboOp ); + m_pCombinationEditor->SetCombinationOperator( pComboOp ); + + if ( m_pNerdEditor ) + { + m_pNerdEditor->SetObject( m_pRoot ); + } + + if ( pComboOp && pComboOp->GetControlCount() != 0 ) + { + // TODO: Show the right TAB... + + // Generate wrinkle data only if it doesn't already exist + pComboOp->GenerateWrinkleDeltas( false ); + } + + SendFrameToDagRenderPanel( m_pClipViewPanel ); +} + + +//----------------------------------------------------------------------------- +// Data for a cube +//----------------------------------------------------------------------------- +static Vector g_pPosition[8] = +{ + Vector( -10.0f, -10.0f, -10.0f ), + Vector( 10.0f, -10.0f, -10.0f ), + Vector( -10.0f, 10.0f, -10.0f ), + Vector( 10.0f, 10.0f, -10.0f ), + Vector( -10.0f, -10.0f, 10.0f ), + Vector( 10.0f, -10.0f, 10.0f ), + Vector( -10.0f, 10.0f, 10.0f ), + Vector( 10.0f, 10.0f, 10.0f ), +}; + +static float g_pBalance[8] = +{ + 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f +}; + +static float g_pSpeed[8] = +{ + 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f +}; + +static int g_pBoneIndices[] = +{ + 0, 0, 0, + 0, 0, 0, + 0, 0, 0, + 0, 0, 0, + 1, 0, 0, + 1, 0, 0, + 1, 0, 0, + 1, 0, 0, +}; + +static float g_pBoneWeights[] = +{ + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, +}; + +static Vector g_pNormal[24] = +{ + Vector( -1.0f, 0.0f, 0.0f ), + Vector( -1.0f, 0.0f, 0.0f ), + Vector( -1.0f, 0.0f, 0.0f ), + Vector( -1.0f, 0.0f, 0.0f ), + Vector( 1.0f, 0.0f, 0.0f ), + Vector( 1.0f, 0.0f, 0.0f ), + Vector( 1.0f, 0.0f, 0.0f ), + Vector( 1.0f, 0.0f, 0.0f ), + Vector( 0.0f, -1.0f, 0.0f ), + Vector( 0.0f, -1.0f, 0.0f ), + Vector( 0.0f, -1.0f, 0.0f ), + Vector( 0.0f, -1.0f, 0.0f ), + Vector( 0.0f, 1.0f, 0.0f ), + Vector( 0.0f, 1.0f, 0.0f ), + Vector( 0.0f, 1.0f, 0.0f ), + Vector( 0.0f, 1.0f, 0.0f ), + Vector( 0.0f, 0.0f, -1.0f ), + Vector( 0.0f, 0.0f, -1.0f ), + Vector( 0.0f, 0.0f, -1.0f ), + Vector( 0.0f, 0.0f, -1.0f ), + Vector( 0.0f, 0.0f, 1.0f ), + Vector( 0.0f, 0.0f, 1.0f ), + Vector( 0.0f, 0.0f, 1.0f ), + Vector( 0.0f, 0.0f, 1.0f ), +}; + +static Vector2D g_pUV[4] = +{ + Vector2D( 1.0f, 1.0f ), + Vector2D( 0.0f, 1.0f ), + Vector2D( 0.0f, 0.0f ), + Vector2D( 1.0f, 0.0f ), +}; + +static Color g_pColor[8] = +{ + Color( 0, 0, 0, 255 ), + Color( 255, 0, 0, 255 ), + Color( 0, 255, 0, 255 ), + Color( 255, 255, 0, 255 ), + Color( 0, 0, 255, 255 ), + Color( 255, 0, 255, 255 ), + Color( 0, 255, 255, 255 ), + Color( 255, 255, 255, 255 ), +}; + +static int g_pPositionIndices[24] = +{ + 0, 4, 6, 2, // -x face + 1, 3, 7, 5, // +x face + 0, 1, 5, 4, // -y face + 2, 6, 7, 3, // +y face + 0, 2, 3, 1, // -z face + 4, 5, 7, 6, // +z face +}; + +static int g_pBalanceIndices[24] = +{ + 0, 4, 6, 2, // -x face + 1, 3, 7, 5, // +x face + 0, 1, 5, 4, // -y face + 2, 6, 7, 3, // +y face + 0, 2, 3, 1, // -z face + 4, 5, 7, 6, // +z face +}; + +static int g_pSpeedIndices[24] = +{ + 0, 4, 6, 2, // -x face + 1, 3, 7, 5, // +x face + 0, 1, 5, 4, // -y face + 2, 6, 7, 3, // +y face + 0, 2, 3, 1, // -z face + 4, 5, 7, 6, // +z face +}; + +static int g_pNormalIndices[24] = +{ + 0, 1, 2, 3, + 4, 5, 6, 7, + 8, 9, 10, 11, + 12, 13, 14, 15, + 16, 17, 18, 19, + 20, 21, 22, 23, +}; + +static int g_pUVIndices[24] = +{ + 0, 1, 2, 3, + 0, 1, 2, 3, + 0, 1, 2, 3, + 0, 1, 2, 3, + 0, 1, 2, 3, + 0, 1, 2, 3, +}; + +static int g_pColorIndices[24] = +{ + 6, 6, 6, 6, // -x face + 1, 1, 1, 1, // +x face + 2, 2, 2, 2, // -y face + 3, 3, 3, 3, // +y face + 4, 4, 4, 4, // -z face + 5, 5, 5, 5, // +z face +}; + +static int g_pFaceIndices[] = +{ + 0, 1, 2, 3, -1, + 4, 5, 6, 7, -1, + 8, 9, 10, 11, -1, + 12, 13, 14, 15, -1, + 16, 17, 18, 19, -1, + 20, 21, 22, 23, -1, +}; + + +static Vector g_pPositionDelta[] = +{ + Vector( 20.0f, 0.0f, 0.0f ), + Vector( 20.0f, 0.0f, 0.0f ), + Vector( 20.0f, 0.0f, 0.0f ), + Vector( 20.0f, 0.0f, 0.0f ), +}; + +static int g_pPositionDeltaIndices[] = +{ + 1, 3, 5, 7 +}; + +static Vector g_pPositionDelta1a[] = +{ + Vector( -10.0f, 0.0f, 0.0f ), + Vector( -10.0f, 0.0f, 0.0f ), + Vector( -10.0f, 0.0f, 0.0f ), + Vector( -10.0f, 0.0f, 0.0f ), +}; + +static int g_pPositionDeltaIndices1a[] = +{ + 1, 3, 5, 7 +}; + + +static Vector g_pPositionDelta2a[] = +{ + Vector( 0.0f, 0.0f, 20.0f ), + Vector( 0.0f, 0.0f, 20.0f ), +}; + +static int g_pPositionDeltaIndices2a[] = +{ + 4, 6 +}; + +static Vector g_pPositionDelta2[] = +{ + Vector( 0.0f, 0.0f, 20.0f ), + Vector( 0.0f, 0.0f, 20.0f ), + Vector( 0.0f, 0.0f, 20.0f ), + Vector( 0.0f, 0.0f, 20.0f ), +}; + +static int g_pPositionDeltaIndices2[] = +{ + 4, 5, 6, 7 +}; + +static Vector g_pPositionDelta2c[] = +{ + Vector( 0.0f, 0.0f, 20.0f ), + Vector( 0.0f, 0.0f, 20.0f ), +}; + +static int g_pPositionDeltaIndices2c[] = +{ + 5, 7 +}; + +static Vector g_pPositionDelta12[] = +{ + Vector( -20.0f, 0.0f, -20.0f ), + Vector( -20.0f, 0.0f, -20.0f ), +}; + +static int g_pPositionDeltaIndices12[] = +{ + 5, 7 +}; + +static Vector g_pPositionDelta3[] = +{ + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), + Vector( 0.0f, 20.0f, 0.0f ), +}; + +static int g_pPositionDeltaIndices3[] = +{ + 0, 1, 2, 3, 4, 5, 6, 7 +}; + +//----------------------------------------------------------------------------- +// Sets up a new mesh dag +//----------------------------------------------------------------------------- +CDmeModel *CSceneViewerPanel::CreateNewMeshDag( CDmeMesh **ppMesh, DmFileId_t fileid ) +{ + KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); + pVMTKeyValues->SetString( "$basetexture", "effects/laser1" ); + pVMTKeyValues->SetInt( "$additive", 1 ); + pVMTKeyValues->SetInt( "$translucent", 1 ); + pVMTKeyValues->SetInt( "$vertexcolor", 1 ); + pVMTKeyValues->SetInt( "$model", 1 ); + g_pMaterialSystem->CreateMaterial( "__sceneViewerTest", pVMTKeyValues ); + + CDmeModel *pModel = CreateElement< CDmeModel >( "New Model", fileid ); + pModel->AddJoint( "joint0" ); + pModel->AddJoint( "joint1" ); + + CDmeDag *pMeshDag = CreateElement< CDmeDag >( "New Mesh Dag", fileid ); + CDmeMesh *pMesh = CreateElement< CDmeMesh >( "New Mesh", fileid ); + CDmeVertexData *pVertexData = pMesh->FindOrCreateBaseState( "bind" ); + CDmeFaceSet *pFaceSet = CreateElement< CDmeFaceSet >( "New Face Set", fileid ); + CDmeMaterial *pMaterial = CreateElement< CDmeMaterial >( "New Material", fileid ); + pMaterial->SetMaterial( "__sceneViewerTest" ); + pMesh->SetCurrentBaseState( "bind" ); + + int nPerVertexBoneCount = 3; + FieldIndex_t jointWeight, jointIndex; + FieldIndex_t pos = pVertexData->CreateField( CDmeVertexData::FIELD_POSITION ); + FieldIndex_t norm = pVertexData->CreateField( CDmeVertexData::FIELD_NORMAL ); + FieldIndex_t uv = pVertexData->CreateField( CDmeVertexData::FIELD_TEXCOORD ); + FieldIndex_t color = pVertexData->CreateField( CDmeVertexData::FIELD_COLOR ); + FieldIndex_t balance = pVertexData->CreateField( CDmeVertexData::FIELD_BALANCE ); + FieldIndex_t speed = pVertexData->CreateField( CDmeVertexData::FIELD_MORPH_SPEED ); + pVertexData->CreateJointWeightsAndIndices( nPerVertexBoneCount, &jointWeight, &jointIndex ); + + int nPosCount = ARRAYSIZE(g_pPosition); + int nNormCount = ARRAYSIZE(g_pNormal); + int nUVCount = ARRAYSIZE(g_pUV); + int nColorCount = ARRAYSIZE(g_pColor); + int nBalanceCount = ARRAYSIZE(g_pBalance); + int nSpeedCount = ARRAYSIZE(g_pSpeed); + int nBoneIndices = ARRAYSIZE(g_pBoneIndices); + int nBoneWeights = ARRAYSIZE(g_pBoneWeights); + Assert( nBoneIndices == nPerVertexBoneCount * nPosCount ); + Assert( nBoneWeights == nPerVertexBoneCount * nPosCount ); + + pVertexData->AddVertexData( pos, nPosCount ); + pVertexData->SetVertexData( pos, 0, nPosCount, AT_VECTOR3, g_pPosition ); + + pVertexData->AddVertexData( jointIndex, nBoneIndices ); + pVertexData->SetVertexData( jointIndex, 0, nBoneIndices, AT_INT, g_pBoneIndices ); + + pVertexData->AddVertexData( jointWeight, nBoneWeights ); + pVertexData->SetVertexData( jointWeight, 0, nBoneWeights, AT_FLOAT, g_pBoneWeights ); + + pVertexData->AddVertexData( norm, nNormCount ); + pVertexData->SetVertexData( norm, 0, nNormCount, AT_VECTOR3, g_pNormal ); + + pVertexData->AddVertexData( uv, nUVCount ); + pVertexData->SetVertexData( uv, 0, nUVCount, AT_VECTOR2, g_pUV ); + + pVertexData->AddVertexData( color, nColorCount ); + pVertexData->SetVertexData( color, 0, nColorCount, AT_COLOR, g_pColor ); + + pVertexData->AddVertexData( balance, nBalanceCount ); + pVertexData->SetVertexData( balance, 0, nBalanceCount, AT_FLOAT, g_pBalance ); + + pVertexData->AddVertexData( speed, nSpeedCount ); + pVertexData->SetVertexData( speed, 0, nSpeedCount, AT_FLOAT, g_pSpeed ); + + int nIndexCount = ARRAYSIZE(g_pPositionIndices); + Assert( nIndexCount == ARRAYSIZE(g_pNormalIndices) ); + Assert( nIndexCount == ARRAYSIZE(g_pUVIndices) ); + Assert( nIndexCount == ARRAYSIZE(g_pColorIndices) ); + Assert( nIndexCount == ARRAYSIZE(g_pBalanceIndices) ); + Assert( nIndexCount == ARRAYSIZE(g_pSpeedIndices) ); + + pVertexData->AddVertexIndices( nIndexCount ); + pVertexData->SetVertexIndices( pos, 0, nIndexCount, g_pPositionIndices ); + pVertexData->SetVertexIndices( norm, 0, nIndexCount, g_pNormalIndices ); + pVertexData->SetVertexIndices( uv, 0, nIndexCount, g_pUVIndices ); + pVertexData->SetVertexIndices( color, 0, nIndexCount, g_pColorIndices ); + pVertexData->SetVertexIndices( balance, 0, nIndexCount, g_pBalanceIndices ); + pVertexData->SetVertexIndices( speed, 0, nIndexCount, g_pSpeedIndices ); + + int nFaceIndexCount = ARRAYSIZE(g_pFaceIndices); + pFaceSet->AddIndices( nFaceIndexCount ); + pFaceSet->SetIndices( 0, nFaceIndexCount, g_pFaceIndices ); + pFaceSet->SetMaterial( pMaterial ); + + CDmeVertexDeltaData *pDeltaData = pMesh->FindOrCreateDeltaState( "delta1" ); + FieldIndex_t deltaPos = pDeltaData->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + int nDeltaPosCount = ARRAYSIZE( g_pPositionDelta ); + + pDeltaData->AddVertexData( deltaPos, nDeltaPosCount ); + pDeltaData->SetVertexData( deltaPos, 0, nDeltaPosCount, AT_VECTOR3, g_pPositionDelta ); + pDeltaData->SetVertexIndices( deltaPos, 0, nDeltaPosCount, g_pPositionDeltaIndices ); + + pDeltaData = pMesh->FindOrCreateDeltaState( "delta1a" ); + deltaPos = pDeltaData->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + nDeltaPosCount = ARRAYSIZE( g_pPositionDelta1a ); + + pDeltaData->AddVertexData( deltaPos, nDeltaPosCount ); + pDeltaData->SetVertexData( deltaPos, 0, nDeltaPosCount, AT_VECTOR3, g_pPositionDelta1a ); + pDeltaData->SetVertexIndices( deltaPos, 0, nDeltaPosCount, g_pPositionDeltaIndices1a ); + + CDmeVertexDeltaData *pDeltaData2 = pMesh->FindOrCreateDeltaState( "delta2" ); + FieldIndex_t deltaPos2 = pDeltaData2->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + int nDeltaPosCount2 = ARRAYSIZE( g_pPositionDelta2 ); + + pDeltaData2->AddVertexData( deltaPos2, nDeltaPosCount2 ); + pDeltaData2->SetVertexData( deltaPos2, 0, nDeltaPosCount2, AT_VECTOR3, g_pPositionDelta2 ); + pDeltaData2->SetVertexIndices( deltaPos2, 0, nDeltaPosCount2, g_pPositionDeltaIndices2 ); + + pDeltaData2 = pMesh->FindOrCreateDeltaState( "delta2a" ); + deltaPos2 = pDeltaData2->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + nDeltaPosCount2 = ARRAYSIZE( g_pPositionDelta2a ); + + pDeltaData2->AddVertexData( deltaPos2, nDeltaPosCount2 ); + pDeltaData2->SetVertexData( deltaPos2, 0, nDeltaPosCount2, AT_VECTOR3, g_pPositionDelta2a ); + pDeltaData2->SetVertexIndices( deltaPos2, 0, nDeltaPosCount2, g_pPositionDeltaIndices2a ); + + pDeltaData2 = pMesh->FindOrCreateDeltaState( "delta2c" ); + deltaPos2 = pDeltaData2->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + nDeltaPosCount2 = ARRAYSIZE( g_pPositionDelta2c ); + + pDeltaData2->AddVertexData( deltaPos2, nDeltaPosCount2 ); + pDeltaData2->SetVertexData( deltaPos2, 0, nDeltaPosCount2, AT_VECTOR3, g_pPositionDelta2c ); + pDeltaData2->SetVertexIndices( deltaPos2, 0, nDeltaPosCount2, g_pPositionDeltaIndices2c ); + + CDmeVertexDeltaData *pDeltaData12 = pMesh->FindOrCreateDeltaState( "delta1_delta2" ); + FieldIndex_t deltaPos12 = pDeltaData12->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + int nDeltaPosCount12 = ARRAYSIZE( g_pPositionDelta12 ); + + pDeltaData12->AddVertexData( deltaPos12, nDeltaPosCount12 ); + pDeltaData12->SetVertexData( deltaPos12, 0, nDeltaPosCount12, AT_VECTOR3, g_pPositionDelta12 ); + pDeltaData12->SetVertexIndices( deltaPos12, 0, nDeltaPosCount12, g_pPositionDeltaIndices12 ); + + CDmeVertexDeltaData *pDeltaData3 = pMesh->FindOrCreateDeltaState( "delta3" ); + FieldIndex_t deltaPos3 = pDeltaData3->CreateField( CDmeVertexDeltaData::FIELD_POSITION ); + int nDeltaPosCount3 = ARRAYSIZE( g_pPositionDelta3 ); + + pDeltaData3->AddVertexData( deltaPos3, nDeltaPosCount3 ); + pDeltaData3->SetVertexData( deltaPos3, 0, nDeltaPosCount3, AT_VECTOR3, g_pPositionDelta3 ); + pDeltaData3->SetVertexIndices( deltaPos3, 0, nDeltaPosCount3, g_pPositionDeltaIndices3 ); + + // Test offset in dag + matrix3x4_t meshOffset; + SetIdentityMatrix( meshOffset ); + MatrixSetColumn( Vector( 0, 5, 0 ), 3, meshOffset ); + pMeshDag->GetTransform()->SetTransform( meshOffset ); + + pMesh->AddFaceSet( pFaceSet ); + pModel->AddChild( pMeshDag ); + pModel->CaptureJointsToBaseState( "bind" ); + pMeshDag->SetShape( pMesh ); + + pMesh->ComputeDeltaStateNormals(); + + *ppMesh = pMesh; + return pModel; +} + + +//----------------------------------------------------------------------------- +// Sets up a new mesh animation +//----------------------------------------------------------------------------- +CDmeAnimationList *CSceneViewerPanel::CreateNewJointAnimation( CDmeModel *pModel ) +{ + CDmeAnimationList *pAnimationList = CreateElement< CDmeAnimationList >( "New Animation List" ); + CDmeChannelsClip *pAnimation = CreateElement< CDmeChannelsClip >( "New Animation" ); + pAnimationList->AddAnimation( pAnimation ); + + CDmeChannel *pChannel = CreateElement< CDmeChannel >( "New Channel" ); + pAnimation->m_Channels.AddToTail( pChannel ); + pChannel->SetOutput( pModel->GetJointTransform(1), "position" ); + + CDmeVector3Log *pLog = pChannel->CreateLog<Vector>( ); + DmeTime_t time( 0 ); + Vector pos; + pAnimation->SetStartTime( time ); + for ( int i = 0; i < 30; ++i ) + { + pos.Random( -20, 20 ); + pLog->SetKey( time, pos ); + time += DmeTime_t( 1.0f ); + } + pAnimation->SetDuration( time - pAnimation->GetStartTime() ); + return pAnimationList; +} + + +//----------------------------------------------------------------------------- +// Create random animation +//----------------------------------------------------------------------------- +static void CreateRandomAnimation( CDmeChannelsClip *pAnimation, const char *pName, CDmeCombinationOperator *pComboOp ) +{ + CDmeChannel *pChannel = CreateElement< CDmeChannel >( "Vertex Anim Channel" ); + pAnimation->m_Channels.AddToTail( pChannel ); + + int nControlIndex = pComboOp->FindControlIndex( pName ); + if ( nControlIndex >= 0 ) + { + pComboOp->AttachChannelToControlValue( nControlIndex, COMBO_CONTROL_NORMAL, pChannel ); + } + + CDmeVector2Log *pLog = pChannel->CreateLog<Vector2D>( ); + DmeTime_t time( 0 ); + Vector pos; + for ( int i = 0; i < 30; ++i ) + { + float flValue = RandomFloat( 0.0f, 1.0f ); + float flValue2 = RandomFloat( 0.0f, 1.0f ); + pLog->SetKey( time, Vector2D( flValue, flValue2 ) ); + time += DmeTime_t( 1.0f ); + } + + CreateLaggedVertexAnimation( pAnimation, 30 ); +} + + +//----------------------------------------------------------------------------- +// Sets up a new vertex animation +//----------------------------------------------------------------------------- +CDmeAnimationList *CSceneViewerPanel::CreateNewVertexAnimation( CDmeMesh *pMesh, CDmeCombinationOperator *pComboOp ) +{ + CDmeAnimationList *pAnimationList = CreateElement< CDmeAnimationList >( "New Vertex Animation List" ); + CDmeChannelsClip *pAnimation = CreateElement< CDmeChannelsClip >( "New Vertex Animation" ); + pAnimationList->AddAnimation( pAnimation ); + + CreateRandomAnimation( pAnimation, "delta1", pComboOp ); + CreateRandomAnimation( pAnimation, "delta2", pComboOp ); + CreateRandomAnimation( pAnimation, "delta3", pComboOp ); + + pAnimation->SetStartTime( DMETIME_ZERO ); + pAnimation->SetDuration( DmeTime_t( 30.0f ) - pAnimation->GetStartTime() ); + return pAnimationList; +} + + +//----------------------------------------------------------------------------- +// Sets up a new clip +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnNew() +{ + Clear(); + + return; + + // This is not undoable... + CDisableUndoScopeGuard guard; + + Vector vecTranslation; + matrix3x4_t mat; + + DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "new.dmx" ); + + CDmeMesh *pMesh; + CDmeModel *pModel = CreateNewMeshDag( &pMesh, fileid ); + + CDmeCombinationOperator *pComboOp = CreateElement< CDmeCombinationOperator >( "New Combination Operator", fileid ); + ControlIndex_t nIndex = pComboOp->FindOrCreateControl( "delta1", true ); + pComboOp->AddRawControl( nIndex, "delta1" ); + pComboOp->AddRawControl( nIndex, "delta1a" ); + + nIndex = pComboOp->FindOrCreateControl( "delta2", true ); + pComboOp->AddRawControl( nIndex, "delta2a" ); + pComboOp->AddRawControl( nIndex, "delta2" ); + pComboOp->AddRawControl( nIndex, "delta2c" ); + + pComboOp->FindOrCreateControl( "delta3", false, true ); + pComboOp->UsingLaggedData( true ); + pComboOp->AddTarget( pModel ); + + const char *ppDominators[] = { "delta1", "delta2" }; + const char *ppSuppressors[] = { "delta3" }; + pComboOp->AddDominationRule( ARRAYSIZE(ppDominators), ppDominators, ARRAYSIZE(ppSuppressors), ppSuppressors ); + pComboOp->AddDominationRule( ARRAYSIZE(ppSuppressors), ppSuppressors, ARRAYSIZE(ppDominators), ppDominators ); + + CDmeAnimationList *pAnimationList = CreateNewJointAnimation( pModel ); + CDmeAnimationList *pVertexAnimationList = CreateNewVertexAnimation( pMesh, pComboOp ); + m_pClipViewPanel->SetScene( pModel ); + m_pClipViewPanel->SetCombinationOperator( pComboOp ); + m_pClipViewPanel->SetAnimationList( pAnimationList ); + m_pClipViewPanel->SetVertexAnimationList( pVertexAnimationList ); + + // NOTE: The root element here is what we expect to see in a file + CDmElement *pRoot = CreateElement< CDmElement >( "root", fileid ); + pRoot->SetValue( "skeleton", pModel ); + pRoot->SetValue( "model", pModel ); + pRoot->SetValue( "animationList", pAnimationList ); + pRoot->SetValue( "vertexAnimationList", pVertexAnimationList ); + pRoot->SetValue( "combinationOperator", pComboOp ); + + m_pCombinationEditor->SetCombinationOperator( pComboOp ); + + // Unload any old model + if ( m_pRoot ) + { + g_pDataModel->RemoveFileId( m_pRoot->GetFileId() ); + } + m_pRoot = pRoot; +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnOpen() +{ + int nFlags = 0; + const char *pFileName = NULL; + if ( m_pRoot ) + { + nFlags = vgui::FOSM_SHOW_PERFORCE_DIALOGS; + pFileName = g_pDataModel->GetFileName( m_pRoot->GetFileId() ); + } + + KeyValues *pContextKeyValues = new KeyValues( "FileOpen" ); + m_pFileOpenStateMachine->OpenFile( DEFAULT_FILE_FORMAT, pContextKeyValues, pFileName, NULL, nFlags ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnSave() +{ + if ( !m_pRoot ) + { + OnSaveAs(); + return; + } + + KeyValues *pContextKeyValues = new KeyValues( "FileSave" ); + m_pFileOpenStateMachine->SaveFile( + pContextKeyValues, + g_pDataModel->GetFileName( m_pRoot->GetFileId() ), + DEFAULT_FILE_FORMAT, + vgui::FOSM_SHOW_PERFORCE_DIALOGS ); +} + + +//----------------------------------------------------------------------------- +// Save As Dialog Box +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnSaveAs() +{ + if ( !m_pRoot ) + { + vgui::MessageBox *pError = new vgui::MessageBox( + "#SceneViewer_NothingToSave", + "#SceneViewer_NothingToSave", this ); + pError->DoModal(); + return; + } + + KeyValues *pContextKeyValues = new KeyValues( "FileSave" ); + m_pFileOpenStateMachine->SaveFile( pContextKeyValues, NULL, DEFAULT_FILE_FORMAT, vgui::FOSM_SHOW_PERFORCE_DIALOGS ); +} + + +//----------------------------------------------------------------------------- +// Save Current As Dialog Box +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnSaveCurrentAs() +{ + if ( !m_pRoot ) + { + vgui::MessageBox *pError = new vgui::MessageBox( + "#SceneViewer_NothingToSave", + "#SceneViewer_NothingToSave", this ); + pError->DoModal(); + return; + } + + KeyValues *pContextKeyValues = new KeyValues( "SaveCurrentAs" ); + m_pFileOpenStateMachine->SaveFile( pContextKeyValues, NULL, DEFAULT_FILE_FORMAT, vgui::FOSM_SHOW_PERFORCE_DIALOGS ); +} + + +//----------------------------------------------------------------------------- +// Exit Application +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnExit() +{ + vgui::ivgui()->Stop(); +} + + +//----------------------------------------------------------------------------- +// Save As Dialog Box +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnDescribeUndoStack() +{ + CUtlVector< UndoInfo_t > list; + g_pDataModel->GetUndoInfo( list ); + + Msg( "%i operations in stack\n", list.Count() ); + + for ( int i = list.Count() - 1; i >= 0; --i ) + { + UndoInfo_t& entry = list[ i ]; + if ( entry.terminator ) + { + Msg( "[ '%s' ] - %i operations\n", entry.undo, entry.numoperations ); + } + + Msg( " +%s\n", entry.desc ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnSizeChanged( int /* newWidth */, int /* newHeight */ ) +{ + if ( m_pClipViewPanel->GetAutoResize() != AUTORESIZE_NO ) + { + OnPinAndZoomIt(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnPinAndZoomIt() +{ + int mx, my; + m_pMenuBar->GetPos( mx, my ); + int mw, mh; + m_pMenuBar->GetSize( mw, mh ); + + m_pClipViewPanel->SetPinCorner( PIN_TOPLEFT, 0, my + mh + 2 ); + m_pClipViewPanel->SetAutoResize( PIN_TOPLEFT, AUTORESIZE_DOWNANDRIGHT, 0, my + mh + 2, 0, 0 ); + + int w, h; + this->GetSize( w, h ); + m_pClipViewPanel->SetBounds( 0, my + mh + 2, w, h - ( my + mh + 2 ) ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnLoadFile( const char *fullpath ) +{ + Load( fullpath ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnUndo() +{ + g_pDataModel->Undo(); + if ( m_hProperties.Get() ) + { + m_hProperties->Refresh(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnRedo() +{ + g_pDataModel->Redo(); + if ( m_hProperties.Get() ) + { + m_hProperties->Refresh(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnEdit() +{ + if ( m_hProperties.Get() ) + { + m_hProperties.Get()->MoveToFront(); + return; + } + + if ( m_hProperties.Get() ) + { + delete m_hProperties.Get(); + } + + m_hProperties = new CElementPropertiesTree( this, NULL, GetScene() ); + + if ( m_hProperties.Get() ) + { + m_hProperties->Init(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnShow3DView() +{ + if ( m_pClipViewPanel ) + { + m_pClipViewPanel->SetVisible( true ); + m_pClipViewPanel->MoveToFront(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnHide3DView() +{ + if ( m_pClipViewPanel ) + { + m_pClipViewPanel->SetVisible( false ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnShowComboEditor() +{ + if ( m_pCombinationEditor ) + { + m_pCombinationEditor->SetVisible( true ); + m_pCombinationEditor->MoveToFront(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnHideComboEditor() +{ + if ( m_pCombinationEditor ) + { + m_pCombinationEditor->SetVisible( false ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnShowAssetBuilder() +{ + if ( m_pAssetBuilder ) + { + m_pAssetBuilder->SetVisible( true ); + m_pAssetBuilder->MoveToFront(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnHideAssetBuilder() +{ + if ( m_pAssetBuilder ) + { + m_pAssetBuilder->SetVisible( false ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnShowConsole() +{ + if ( !m_pAssetBuilder ) + return; + + m_pConsole->SetVisible( true ); + m_pConsole->MoveToFront(); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnHideConsole() +{ + if ( !m_pConsole ) + return; + + m_pConsole->SetVisible( false ); +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnShowNerdEditor() +{ + if ( m_pNerdEditor ) + { + m_pNerdEditor->SetVisible( true ); + m_pNerdEditor->MoveToFront(); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnHideNerdEditor() +{ + if ( m_pNerdEditor ) + { + m_pNerdEditor->SetVisible( false ); + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::OnCombinationOperatorChanged() +{ + if ( m_pClipViewPanel ) + { + m_pClipViewPanel->RefreshCombinationOperator(); + } +} + + +//----------------------------------------------------------------------------- +// The editor panel should always fill the space... +//----------------------------------------------------------------------------- +void CSceneViewerPanel::PerformLayout() +{ + // Make the editor panel fill the space + int iWidth, iHeight; + + vgui::VPANEL parent = GetParent() ? GetParent()->GetVPanel() : vgui::surface()->GetEmbeddedPanel(); + vgui::ipanel()->GetSize( parent, iWidth, iHeight ); + SetSize( iWidth, iHeight ); + m_pMenuBar->SetSize( iWidth, 28 ); + + // Make the client area also fill the space not used by the menu bar + int iTemp, iMenuHeight; + m_pMenuBar->GetSize( iTemp, iMenuHeight ); + m_pClientArea->SetPos( 0, iMenuHeight ); + m_pClientArea->SetSize( iWidth, iHeight - iMenuHeight ); + + if ( !m_bConsolePositioned ) + { + m_pConsole->SetSize( iWidth / 2, iHeight / 2 ); + m_pConsole->MoveToCenterOfScreen(); + m_bConsolePositioned = true; + } +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void CSceneViewerPanel::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags ) +{ + // Do nothing for now... need to add IDmNotify support from DagRenderPanel +} |