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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/sceneviewer/sceneviewer.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/sceneviewer/sceneviewer.cpp')
| -rw-r--r-- | utils/sceneviewer/sceneviewer.cpp | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/utils/sceneviewer/sceneviewer.cpp b/utils/sceneviewer/sceneviewer.cpp new file mode 100644 index 0000000..686b216 --- /dev/null +++ b/utils/sceneviewer/sceneviewer.cpp @@ -0,0 +1,475 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// $Header: $ +// $NoKeywords: $ +// +// Material editor +//============================================================================= +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#include <io.h> + +#include "vstdlib/cvar.h" +#include "appframework/AppFramework.h" +#include "filesystem.h" +#include "materialsystem/imaterialsystem.h" +#include "materialsystem/itexture.h" +#include "materialsystem/IMaterialSystemHardwareConfig.h" +#include "vgui/IVGui.h" +#include "vgui_controls/Panel.h" +#include "vgui/ISurface.h" +#include "vgui_controls/controls.h" +#include "vgui/IScheme.h" +#include "vgui/ILocalize.h" +#include "vgui/IPanel.h" +#include "tier0/dbg.h" +#include "vgui_controls/Frame.h" +#include "appframework/vguimatsysapp.h" +#include "vgui_controls/AnimationController.h" +#include "vgui/iinput.h" +#include "vgui/isystem.h" +#include "tier0/icommandline.h" +#include "materialsystem/MaterialSystem_Config.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "datamodel/dmelement.h" +#include "movieobjects/idmemakefileutils.h" +#include "dme_controls/dmecontrols.h" +#include "IStudioRender.h" +#include "datacache/idatacache.h" +#include "datacache/imdlcache.h" +#include "datamodel/idatamodel.h" +#include "vphysics_interface.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "filesystem_init.h" +#include "dmserializers/idmserializers.h" +#include "datamodel/dmelementfactoryhelper.h" +#include "p4lib/ip4.h" +#include "vstdlib/iprocessutils.h" +#include "tier3/tier3.h" +#include "vgui_controls/perforcefileexplorer.h" +#include "dme_controls/assetbuilder.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- + +// temporary HACK +class _Window_t { int unused; }; +_Window_t *g_pWindow = NULL; + + +const MaterialSystem_Config_t *g_pMaterialSystemConfig; +vgui::Panel *CreateSceneViewerPanel(); + +//----------------------------------------------------------------------------- +// Spew func +//----------------------------------------------------------------------------- +SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg ) +{ + OutputDebugString( pMsg ); + switch( spewType ) + { + case SPEW_ASSERT: + g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg ); +#ifdef _DEBUG + return SPEW_DEBUGGER; +#else + return SPEW_CONTINUE; +#endif + + case SPEW_ERROR: + g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg ); + return SPEW_ABORT; + + case SPEW_WARNING: + g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg ); + break; + + case SPEW_MESSAGE: + { + Color c = *GetSpewOutputColor(); + if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) ) + g_pCVar->ConsoleDPrintf( pMsg ); + else + g_pCVar->ConsoleColorPrintf( c, pMsg ); + } + break; + } + + return SPEW_CONTINUE; +} + + +//----------------------------------------------------------------------------- +// redirect spew to debug output window +//----------------------------------------------------------------------------- +SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg ) +{ + OutputDebugString( pMsg ); + + switch( spewType ) + { + case SPEW_MESSAGE: + case SPEW_WARNING: + case SPEW_LOG: + return SPEW_CONTINUE; + + case SPEW_ASSERT: + case SPEW_ERROR: + default: + return SPEW_DEBUGGER; + } +} + + +//----------------------------------------------------------------------------- +// redirect spew to stdout +//----------------------------------------------------------------------------- +SpewRetval_t SpewStdout( SpewType_t spewType, char const *pMsg ) +{ + _tprintf( "%s", pMsg ); + return SPEW_CONTINUE; +} + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CSceneViewerApp : public CVguiMatSysApp +{ + typedef CVguiMatSysApp BaseClass; + +public: + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit(); + virtual int Main(); + virtual void PostShutdown(); + virtual void Destroy(); + virtual const char *GetAppName() { return "SceneViewer"; } + virtual bool AppUsesReadPixels() { return true; } + +private: + // Sets a default env_cubemap for rendering materials w/ specularity + void InitDefaultEnvCubemap( ); + void ShutdownDefaultEnvCubemap( ); + CTextureReference m_DefaultEnvCubemap; +}; + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +static bool CHLSceneViewerApp_SuggestGameInfoDirFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) +{ + const char *pFilename = NULL; + const int nParmCount = CommandLine()->ParmCount(); + char pchTmpBuf[ MAX_PATH ]; + for ( int nPi = 0; nPi < nParmCount; ++nPi ) + { + pFilename = CommandLine()->GetParm( nParmCount - 1 ); + Q_MakeAbsolutePath( pchTmpBuf, sizeof( pchTmpBuf ), pFilename ); + if ( _access( pchTmpBuf, 04 ) == 0 ) + { + Q_strncpy( pchPathBuffer, pchTmpBuf, nBufferLength ); + + if ( pbBubbleDirectories ) + *pbBubbleDirectories = true; + + return true; + } + } + + return false; +} + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) +{ + static CSceneViewerApp sceneViewerApp; \ + static CSteamApplication steamApp( &sceneViewerApp ); \ + return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &steamApp ); +} + + +// DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CSceneViewerApp ); + + +//----------------------------------------------------------------------------- +// Create all singleton systems +//----------------------------------------------------------------------------- +bool CSceneViewerApp::Create() +{ + if ( CommandLine()->FindParm( "-help" ) ) + { + const bool newConsole( SetupWin32ConsoleIO() ); + + Msg( "\n\n Sceneviewer - Loads and views Valve DMX Assets\n\n" ); + Msg( " Synopsis: sceneviewer [ vgui opts ] [ -help ] [ filename.[dmx|obj] ]\n" ); + Msg( + "\n" + " Where:\n" + "\n" + " Sceneviewer Options:\n" + "\n" + " -help . . . . . . Prints this information\n" + " -nozoom . . . . . Stop sceneviewer zooming model viewer to occupy all client\n" + " space when a dmx is specified on the command line\n" + " -showasset . . . Stop sceneviewer from hiding the asset builder when a dmx\n" + " file is specified on the command line.\n" + " filename.dmx . . The name of a dmx file to load on start\n" + "\n" + " VGUI Options:\n" + "\n" + " -vproject <$> . . Override VPROJECT environment variable\n" + " -game <$> . . . . Override VPROJECT environment variable\n" + " -remote <$> . . . Add the remote share name\n" + " -host <$> . . . . Set the host name\n" + " -norfs . . . . . Do not use remote filesystem\n" + " -fullscreen . . . Run application fullscreen rather than in a window\n" + " -width <#> . . . Set the window width when running windowed\n" + " -height <#> . . . Set the window height when running windowed\n" + " -adapter <$> . . Set the adapter??\n" + " -ref . . . . . . Set MATERIAL_INIT_REFERENCE_RASTERIZER on adapter??\n" + " -resizing . . . . Allow the window to be resized\n" + " -mat_vsync . . . Wait for VSYNC\n" + " -mat_antialias . Turn on Anti-Aliasing\n" + " -mat_aaquality . Antialiasing quality (set to zero unless you know what you're doing)\n" + "\n" + ); + + if ( newConsole ) + { + Msg( "\n\nPress Any Key Continue..." ); + + char tmpBuf[ 2 ]; + DWORD cRead; + ReadConsole( GetStdHandle( STD_INPUT_HANDLE ), tmpBuf, 1, &cRead, NULL ); + } + + return false; + } + + // FIXME: Enable vs30 shaders while NVidia driver bug exists + CommandLine()->AppendParm( "-box", NULL ); + + if ( !BaseClass::Create() ) + return false; + + AppSystemInfo_t appSystems[] = + { + { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, + { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, + { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, + { "datacache.dll", DATACACHE_INTERFACE_VERSION }, + { "datacache.dll", MDLCACHE_INTERFACE_VERSION }, + { "", "" } // Required to terminate the list + }; + + if ( !AddSystems( appSystems ) ) + { + return false; + } + + // Add the P4 module separately so that if it is absent (say in the SDK) then the other system will initialize properly + AppModule_t p4Module = LoadModule( "p4lib.dll" ); + + if ( APP_MODULE_INVALID != p4Module ) + { + AddSystem( p4Module, P4_INTERFACE_VERSION ); + } + + AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); + AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); + AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION ); + AddSystem( GetDefaultDmeMakefileUtils(), DMEMAKEFILE_UTILS_INTERFACE_VERSION ); + + return true; +} + +void CSceneViewerApp::Destroy() +{ + BaseClass::Destroy(); +} + + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CSceneViewerApp::PreInit( ) +{ + if ( !BaseClass::PreInit() ) + return false; + + SpewOutputFunc( ModelBrowserSpewFunc ); + SpewActivate( "console", 1 ); + + MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); + + if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pDataModel || !g_pDmElementFramework || !g_pStudioRender || !g_pDataCache || !g_pMDLCache || !g_pVGuiSurface || !g_pVGui ) + { + Warning( "CSceneViewerApp::PreInit: Unable to connect to necessary interface!\n" ); + return false; + } + + // initialize interfaces + CreateInterfaceFn appFactory = GetFactory(); + return vgui::VGui_InitDmeInterfacesList( "SceneViewer", &appFactory, 1 ); +} + +void CSceneViewerApp::PostShutdown() +{ + BaseClass::PostShutdown(); +} + + +//----------------------------------------------------------------------------- +// Sets a default env_cubemap for rendering materials w/ specularity +//----------------------------------------------------------------------------- +void CSceneViewerApp::InitDefaultEnvCubemap( ) +{ + // Deal with the default cubemap + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true ); + m_DefaultEnvCubemap.Init( pCubemapTexture ); + pRenderContext->BindLocalCubemap( pCubemapTexture ); +} + +void CSceneViewerApp::ShutdownDefaultEnvCubemap( ) +{ + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + pRenderContext->BindLocalCubemap( NULL ); + m_DefaultEnvCubemap.Shutdown( ); +} + +//----------------------------------------------------------------------------- +// main application +//----------------------------------------------------------------------------- +int CSceneViewerApp::Main() +{ + g_pMaterialSystem->ModInit(); + if (!SetVideoMode()) + return 0; + + g_pDataCache->SetSize( 64 * 1024 * 1024 ); + + InitDefaultEnvCubemap(); + + g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard(); + + // configuration settings + vgui::system()->SetUserConfigFile("sceneviewer.vdf", "EXECUTABLE_PATH"); + + // load scheme + if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "SceneViewer" )) + { + Assert( 0 ); + } + + g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); + + // start vgui + g_pVGui->Start(); + + //vgui::input()->SetAppModalSurface( mainPanel->GetVPanel() ); + + // load the base localization file + g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); + g_pFullFileSystem->AddSearchPath("platform", "PLATFORM"); + g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); + g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt"); + + // add our main window + vgui::Panel *mainPanel = CreateSceneViewerPanel(); + + // run app frame loop + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); + vgui::surface()->Invalidate( root ); + + // See if there was a DMX file passed on the command line + + for ( int i( CommandLine()->ParmCount() - 1 ); i > 0; --i ) + { + const char *const arg( CommandLine()->GetParm( i ) ); + + if ( arg && *arg != '\0' && _access( arg, 04 ) == 0 ) + { + if ( !CommandLine()->FindParm( "-nozoom" ) ) + { + KeyValues *oz( new KeyValues( "PinAndZoomIt" ) ); + mainPanel->PostMessage( mainPanel, oz ); + } + + KeyValues *ofs( new KeyValues( "LoadFile" ) ); + ofs->SetString( "fullpath", arg ); + mainPanel->PostMessage( mainPanel, ofs ); + + if ( CommandLine()->FindParm( "-showasset" ) ) + { + KeyValues *msg( new KeyValues( "ShowAssetBuilder" ) ); + mainPanel->PostMessage( mainPanel, msg ); + } + + if ( CommandLine()->FindParm( "-showcomboeditor" ) ) + { + KeyValues *msg( new KeyValues( "ShowComboBuilder" ) ); + mainPanel->PostMessage( mainPanel, msg ); + } + + break; + } + } + + int nLastTime = Plat_MSTime(); + while (g_pVGui->IsRunning()) + { + // Give other applications a chance to run + Sleep( 1 ); + int nTime = Plat_MSTime(); + if ( ( nTime - nLastTime ) < 16 ) + continue; + nLastTime = nTime; + + AppPumpMessages(); + + vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() ); + + g_pMaterialSystem->BeginFrame( 0 ); + pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); + pRenderContext->ClearBuffers( true, true ); + + g_pVGui->RunFrame(); + + g_pVGuiSurface->PaintTraverseEx( root, true ); + + g_pMaterialSystem->EndFrame(); + g_pMaterialSystem->SwapBuffers(); + } + + delete mainPanel; + + ShutdownDefaultEnvCubemap(); + g_pMaterialSystem->ModShutdown(); + + // HACK - this is a bit of a hack, since in theory, there could be multiple of these panels, + // or there could be elements allocated outside of these panels, but since the filenames are hardcoded, + // I don't feel too bad about unloading *all* files to make sure they're caught + int nFiles = g_pDataModel->NumFileIds(); + for ( int i = 0; i < nFiles; ++i ) + { + DmFileId_t fileid = g_pDataModel->GetFileId( i ); + g_pDataModel->UnloadFile( fileid ); + } + + return 1; +}
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