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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/scenemanager/soundentry.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/scenemanager/soundentry.h')
-rw-r--r--utils/scenemanager/soundentry.h95
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diff --git a/utils/scenemanager/soundentry.h b/utils/scenemanager/soundentry.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SOUNDENTRY_H
+#define SOUNDENTRY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "itreeitem.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+#include "sentence.h"
+
+class CAudioSource;
+class CVCDFile;
+class CWaveFile;
+
+class CSoundEntry : public ITreeItem
+{
+public:
+ CSoundEntry( CVCDFile *vcd, char const *name );
+ ~CSoundEntry();
+
+ CVCDFile *GetOwnerVCDFile();
+
+ void SetName( char const *name );
+
+ char const *GetName() const;
+
+ int GetWaveCount() const;
+ CWaveFile *GetWave( int index );
+ void ClearWaves();
+ void AddWave( CWaveFile *wave );
+ void RemoveWave( CWaveFile *wave );
+ int FindWave( CWaveFile *wave );
+
+ void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
+
+ virtual CWorkspace *GetWorkspace() { return NULL; }
+ virtual CProject *GetProject() { return NULL; }
+ virtual CScene *GetScene() { return NULL; }
+ virtual CVCDFile *GetVCDFile() { return NULL; }
+ virtual CSoundEntry *GetSoundEntry() { return this; }
+ virtual CWaveFile *GetWaveFile() { return NULL; }
+
+ void Play();
+
+ char const *GetScriptFile() const;
+ void SetScriptFile( char const *scriptfile );
+
+ char const *GetSentenceText( int wavindex );
+ void GetCCText( wchar_t *out, int maxchars );
+
+ CSoundParametersInternal *GetSoundParameters();
+
+ virtual void Checkout( bool updatestateicons = true );
+ virtual void Checkin( bool updatestateicons = true );
+
+ bool IsCheckedOut() const;
+ int GetIconIndex() const;
+
+
+ virtual void MoveChildUp( ITreeItem *child );
+ virtual void MoveChildDown( ITreeItem *child );
+
+ virtual void SetDirty( bool dirty );
+
+ virtual bool IsChildFirst( ITreeItem *child );
+ virtual bool IsChildLast( ITreeItem *child );
+
+private:
+
+ CSoundParameters m_Params;
+
+ enum
+ {
+ MAX_SOUND_NAME = 256,
+ MAX_SCRIPT_FILE = 64,
+ MAX_SOUND_FILENAME = 128,
+ };
+
+ char m_szName[ MAX_SOUND_NAME ];
+ char m_szScriptFile[ MAX_SCRIPT_FILE ];
+
+ CVCDFile *m_pOwner;
+
+ CUtlVector< CWaveFile * > m_Waves;
+
+ int m_nLastPlay;
+};
+
+#endif // SOUNDENTRY_H