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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/scenemanager/sound.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/scenemanager/sound.cpp')
-rw-r--r--utils/scenemanager/sound.cpp1182
1 files changed, 1182 insertions, 0 deletions
diff --git a/utils/scenemanager/sound.cpp b/utils/scenemanager/sound.cpp
new file mode 100644
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--- /dev/null
+++ b/utils/scenemanager/sound.cpp
@@ -0,0 +1,1182 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <mmsystem.h>
+#include <stdio.h>
+#include <math.h>
+#include "snd_audio_source.h"
+#include "AudioWaveOutput.h"
+#include "ISceneManagerSound.h"
+#include "utlvector.h"
+#include "filesystem.h"
+#include "sentence.h"
+
+typedef struct channel_s
+{
+ int leftvol;
+ int rightvol;
+ int rleftvol;
+ int rrightvol;
+ float pitch;
+} channel_t;
+
+#define INPUT_BUFFER_COUNT 32
+
+class CAudioWaveInput : public CAudioInput
+{
+public:
+ CAudioWaveInput( void );
+ ~CAudioWaveInput( void );
+
+ // Returns the current count of available samples
+ int SampleCount( void );
+
+ // returns the size of each sample in bytes
+ int SampleSize( void ) { return m_sampleSize; }
+
+ // returns the sampling rate of the data
+ int SampleRate( void ) { return m_sampleRate; }
+
+ // returns a pointer to the actual data
+ void *SampleData( void );
+
+ // release the available data (mark as done)
+ void SampleRelease( void );
+
+ // returns the mono/stereo status of this device (true if stereo)
+ bool IsStereo( void ) { return m_isStereo; }
+
+ // begin sampling
+ void Start( void );
+
+ // stop sampling
+ void Stop( void );
+
+ void WaveMessage( HWAVEIN hdevice, UINT uMsg, DWORD dwParam1, DWORD dwParam2 );
+
+private:
+ void OpenDevice( void );
+ bool ValidDevice( void ) { return m_deviceId >= 0; }
+ void ClearDevice( void ) { m_deviceId = (UINT)-1; }
+
+ // returns true if the new format is better
+ bool BetterFormat( DWORD dwNewFormat, DWORD dwOldFormat );
+
+ void InitReadyList( void );
+ void AddToReadyList( WAVEHDR *pBuffer );
+ void PopReadyList( void );
+
+ WAVEHDR *m_pReadyList;
+
+ int m_sampleSize;
+ int m_sampleRate;
+ bool m_isStereo;
+
+ UINT m_deviceId;
+ HWAVEIN m_deviceHandle;
+
+ WAVEHDR *m_buffers[ INPUT_BUFFER_COUNT ];
+};
+
+extern "C" void CALLBACK WaveData( HWAVEIN hwi, UINT uMsg, CAudioWaveInput *pAudio, DWORD dwParam1, DWORD dwParam2 );
+
+CAudioWaveInput::CAudioWaveInput( void )
+{
+ memset( m_buffers, 0, sizeof( m_buffers ) );
+ int deviceCount = (int)waveInGetNumDevs();
+ UINT deviceId = (UINT)-1;
+ DWORD deviceFormat = 0;
+
+ int i;
+ for ( i = 0; i < deviceCount; i++ )
+ {
+ WAVEINCAPS waveCaps;
+ MMRESULT errorCode = waveInGetDevCaps( (UINT)i, &waveCaps, sizeof(waveCaps) );
+ if ( errorCode == MMSYSERR_NOERROR )
+ {
+ // valid device
+ if ( BetterFormat( waveCaps.dwFormats, deviceFormat ) )
+ {
+ deviceId = i;
+ deviceFormat = waveCaps.dwFormats;
+ }
+ }
+ }
+
+ if ( !deviceFormat )
+ {
+ m_deviceId = (UINT)-1;
+ m_sampleSize = 0;
+ m_sampleRate = 0;
+ m_isStereo = false;
+ }
+ else
+ {
+ m_deviceId = deviceId;
+ m_sampleRate = 44100;
+ m_isStereo = false;
+ if ( deviceFormat & WAVE_FORMAT_4M16 )
+ {
+ m_sampleSize = 2;
+ }
+ else if ( deviceFormat & WAVE_FORMAT_4M08 )
+ {
+ m_sampleSize = 1;
+ }
+ else
+ {
+ // ERROR!
+ }
+
+ OpenDevice();
+ }
+
+ InitReadyList();
+}
+
+CAudioWaveInput::~CAudioWaveInput( void )
+{
+ if ( ValidDevice() )
+ {
+ Stop();
+ waveInReset( m_deviceHandle );
+ waveInClose( m_deviceHandle );
+ for ( int i = 0; i < INPUT_BUFFER_COUNT; i++ )
+ {
+ if ( m_buffers[i] )
+ {
+ waveInUnprepareHeader( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) );
+ delete[] m_buffers[i]->lpData;
+ delete m_buffers[i];
+ }
+ m_buffers[i] = NULL;
+ }
+ ClearDevice();
+ }
+}
+
+void CALLBACK WaveData( HWAVEIN hwi, UINT uMsg, CAudioWaveInput *pAudio, DWORD dwParam1, DWORD dwParam2 )
+{
+ if ( pAudio )
+ {
+ pAudio->WaveMessage( hwi, uMsg, dwParam1, dwParam2 );
+ }
+}
+
+void CAudioWaveInput::WaveMessage( HWAVEIN hdevice, UINT uMsg, DWORD dwParam1, DWORD dwParam2 )
+{
+ if ( hdevice != m_deviceHandle )
+ return;
+ switch( uMsg )
+ {
+ case WIM_DATA:
+ WAVEHDR *pHeader = (WAVEHDR *)dwParam1;
+ AddToReadyList( pHeader );
+ break;
+ }
+}
+
+void CAudioWaveInput::OpenDevice( void )
+{
+ if ( !ValidDevice() )
+ return;
+
+ WAVEFORMATEX format;
+
+ memset( &format, 0, sizeof(format) );
+ format.nAvgBytesPerSec = m_sampleRate * m_sampleSize;
+ format.nChannels = 1;
+ format.wBitsPerSample = m_sampleSize * 8;
+ format.nSamplesPerSec = m_sampleRate;
+ format.wFormatTag = WAVE_FORMAT_PCM;
+ format.nBlockAlign = m_sampleSize;
+
+ MMRESULT errorCode = waveInOpen( &m_deviceHandle, m_deviceId, &format, (DWORD)WaveData, (DWORD)this, CALLBACK_FUNCTION );
+ if ( errorCode == MMSYSERR_NOERROR )
+ {
+ // valid device opened
+ int bufferSize = m_sampleSize * m_sampleRate / INPUT_BUFFER_COUNT; // total of one second of data
+
+ // allocate buffers
+ for ( int i = 0; i < INPUT_BUFFER_COUNT; i++ )
+ {
+ m_buffers[i] = new WAVEHDR;
+ m_buffers[i]->lpData = new char[ bufferSize ];
+ m_buffers[i]->dwBufferLength = bufferSize;
+ m_buffers[i]->dwUser = 0;
+ m_buffers[i]->dwFlags = 0;
+
+ waveInPrepareHeader( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) );
+ waveInAddBuffer( m_deviceHandle, m_buffers[i], sizeof( *m_buffers[i] ) );
+ }
+ }
+ else
+ {
+ ClearDevice();
+ }
+}
+
+void CAudioWaveInput::Start( void )
+{
+ if ( !ValidDevice() )
+ return;
+
+ waveInStart( m_deviceHandle );
+}
+
+void CAudioWaveInput::Stop( void )
+{
+ if ( !ValidDevice() )
+ return;
+
+ waveInStop( m_deviceHandle );
+}
+
+void CAudioWaveInput::InitReadyList( void )
+{
+ m_pReadyList = NULL;
+}
+
+void CAudioWaveInput::AddToReadyList( WAVEHDR *pBuffer )
+{
+ WAVEHDR **pList = &m_pReadyList;
+
+ waveInUnprepareHeader( m_deviceHandle, pBuffer, sizeof(*pBuffer) );
+ // insert at the tail of the list
+ while ( *pList )
+ {
+ pList = reinterpret_cast<WAVEHDR **>(&((*pList)->dwUser));
+ }
+ pBuffer->dwUser = NULL;
+ *pList = pBuffer;
+}
+
+
+void CAudioWaveInput::PopReadyList( void )
+{
+ if ( m_pReadyList )
+ {
+ WAVEHDR *pBuffer = m_pReadyList;
+ m_pReadyList = reinterpret_cast<WAVEHDR *>(m_pReadyList->dwUser);
+ waveInPrepareHeader( m_deviceHandle, pBuffer, sizeof(*pBuffer) );
+ waveInAddBuffer( m_deviceHandle, pBuffer, sizeof(*pBuffer) );
+ }
+}
+
+
+
+#define WAVE_FORMAT_STEREO (WAVE_FORMAT_1S08|WAVE_FORMAT_1S16|WAVE_FORMAT_2S08|WAVE_FORMAT_2S16|WAVE_FORMAT_4S08|WAVE_FORMAT_4S16)
+#define WAVE_FORMATS_UNDERSTOOD (0xFFF)
+#define WAVE_FORMAT_11K (WAVE_FORMAT_1M08|WAVE_FORMAT_1M16)
+#define WAVE_FORMAT_22K (WAVE_FORMAT_2M08|WAVE_FORMAT_2M16)
+#define WAVE_FORMAT_44K (WAVE_FORMAT_4M08|WAVE_FORMAT_4M16)
+
+static int HighestBit( DWORD dwFlags )
+{
+ int i = 31;
+ while ( i )
+ {
+ if ( dwFlags & (1<<i) )
+ return i;
+ i--;
+ }
+
+ return 0;
+}
+
+bool CAudioWaveInput::BetterFormat( DWORD dwNewFormat, DWORD dwOldFormat )
+{
+ dwNewFormat &= WAVE_FORMATS_UNDERSTOOD & (~WAVE_FORMAT_STEREO);
+ dwOldFormat &= WAVE_FORMATS_UNDERSTOOD & (~WAVE_FORMAT_STEREO);
+
+ // our target format is 44.1KHz, mono, 16-bit
+ if ( HighestBit(dwOldFormat) >= HighestBit(dwNewFormat) )
+ return false;
+
+ return true;
+}
+
+
+int CAudioWaveInput::SampleCount( void )
+{
+ if ( !ValidDevice() )
+ return 0;
+
+ if ( m_pReadyList )
+ {
+ switch( SampleSize() )
+ {
+ case 2:
+ return m_pReadyList->dwBytesRecorded >> 1;
+ case 1:
+ return m_pReadyList->dwBytesRecorded;
+ default:
+ break;
+ }
+ }
+ return 0;
+}
+
+void *CAudioWaveInput::SampleData( void )
+{
+ if ( !ValidDevice() )
+ return NULL;
+
+ if ( m_pReadyList )
+ {
+ return m_pReadyList->lpData;
+ }
+
+ return NULL;
+}
+
+
+// release the available data (mark as done)
+void CAudioWaveInput::SampleRelease( void )
+{
+ PopReadyList();
+}
+
+
+// factory to create a suitable audio input for this system
+CAudioInput *CAudioInput::Create( void )
+{
+ // sound source is a singleton for now
+ static CAudioInput *pSource = NULL;
+
+ if ( !pSource )
+ {
+ pSource = new CAudioWaveInput;
+ }
+
+ return pSource;
+}
+
+void CAudioDeviceSWMix::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward )
+{
+ int sampleIndex = 0;
+ fixedint sampleFrac = inputOffset;
+
+ int fixup = 0;
+ int fixupstep = 1;
+
+ if ( !forward )
+ {
+ fixup = outCount - 1;
+ fixupstep = -1;
+ }
+
+ for ( int i = 0; i < outCount; i++, fixup += fixupstep )
+ {
+ int dest = max( outputOffset + fixup, 0 );
+
+ m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex];
+ m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex];
+ sampleFrac += rateScaleFix;
+ sampleIndex += FIX_INTPART(sampleFrac);
+ sampleFrac = FIX_FRACPART(sampleFrac);
+ }
+}
+
+
+void CAudioDeviceSWMix::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward )
+{
+ int sampleIndex = 0;
+ fixedint sampleFrac = inputOffset;
+
+ int fixup = 0;
+ int fixupstep = 1;
+
+ if ( !forward )
+ {
+ fixup = outCount - 1;
+ fixupstep = -1;
+ }
+
+ for ( int i = 0; i < outCount; i++, fixup += fixupstep )
+ {
+ int dest = max( outputOffset + fixup, 0 );
+
+ m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex];
+ m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex+1];
+ sampleFrac += rateScaleFix;
+ sampleIndex += FIX_INTPART(sampleFrac)<<1;
+ sampleFrac = FIX_FRACPART(sampleFrac);
+ }
+}
+
+
+void CAudioDeviceSWMix::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward )
+{
+ int sampleIndex = 0;
+ fixedint sampleFrac = inputOffset;
+
+ int fixup = 0;
+ int fixupstep = 1;
+
+ if ( !forward )
+ {
+ fixup = outCount - 1;
+ fixupstep = -1;
+ }
+
+ for ( int i = 0; i < outCount; i++, fixup += fixupstep )
+ {
+ int dest = max( outputOffset + fixup, 0 );
+
+ m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8;
+ m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex])>>8;
+ sampleFrac += rateScaleFix;
+ sampleIndex += FIX_INTPART(sampleFrac);
+ sampleFrac = FIX_FRACPART(sampleFrac);
+ }
+}
+
+
+void CAudioDeviceSWMix::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward )
+{
+ int sampleIndex = 0;
+ fixedint sampleFrac = inputOffset;
+
+ int fixup = 0;
+ int fixupstep = 1;
+
+ if ( !forward )
+ {
+ fixup = outCount - 1;
+ fixupstep = -1;
+ }
+
+ for ( int i = 0; i < outCount; i++, fixup += fixupstep )
+ {
+ int dest = max( outputOffset + fixup, 0 );
+
+ m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8;
+ m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex+1])>>8;
+
+ sampleFrac += rateScaleFix;
+ sampleIndex += FIX_INTPART(sampleFrac)<<1;
+ sampleFrac = FIX_FRACPART(sampleFrac);
+ }
+}
+
+
+int CAudioDeviceSWMix::MaxSampleCount( void )
+{
+ return PAINTBUFFER_SIZE;
+}
+
+void CAudioDeviceSWMix::MixBegin( void )
+{
+ memset( m_paintbuffer, 0, sizeof(m_paintbuffer) );
+}
+
+void CAudioDeviceSWMix::TransferBufferStereo16( short *pOutput, int sampleCount )
+{
+ for ( int i = 0; i < sampleCount; i++ )
+ {
+ if ( m_paintbuffer[i].left > 32767 )
+ m_paintbuffer[i].left = 32767;
+ else if ( m_paintbuffer[i].left < -32768 )
+ m_paintbuffer[i].left = -32768;
+
+ if ( m_paintbuffer[i].right > 32767 )
+ m_paintbuffer[i].right = 32767;
+ else if ( m_paintbuffer[i].right < -32768 )
+ m_paintbuffer[i].right = -32768;
+
+ *pOutput++ = (short)m_paintbuffer[i].left;
+ *pOutput++ = (short)m_paintbuffer[i].right;
+ }
+}
+
+CAudioWaveOutput::CAudioWaveOutput( void )
+{
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ CAudioBuffer *buffer = &m_buffers[ i ];
+ Assert( buffer );
+ buffer->hdr = NULL;
+ buffer->submitted = false;
+ buffer->submit_sample_count = false;
+ }
+
+ ClearDevice();
+ OpenDevice();
+
+ m_mixTime = -1;
+ m_sampleIndex = 0;
+ memset( m_sourceList, 0, sizeof(m_sourceList) );
+
+ m_nEstimatedSamplesAhead = (int)( ( float ) OUTPUT_SAMPLE_RATE / 10.0f );
+}
+
+void CAudioWaveOutput::RemoveMixerChannelReferences( CAudioMixer *mixer )
+{
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ RemoveFromReferencedList( mixer, &m_buffers[ i ] );
+ }
+}
+
+void CAudioWaveOutput::AddToReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
+{
+ // Already in list
+ for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
+ {
+ if ( buffer->m_Referenced[ i ].mixer == mixer )
+ {
+ return;
+ }
+ }
+
+ // Just remove it
+ int idx = buffer->m_Referenced.AddToTail();
+
+ CAudioMixerState *state = &buffer->m_Referenced[ idx ];
+ state->mixer = mixer;
+ state->submit_mixer_sample = mixer->GetSamplePosition();
+
+}
+
+void CAudioWaveOutput::RemoveFromReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
+{
+ for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
+ {
+ if ( buffer->m_Referenced[ i ].mixer == mixer )
+ {
+ buffer->m_Referenced.Remove( i );
+ break;
+ }
+ }
+}
+
+bool CAudioWaveOutput::IsSoundInReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer )
+{
+ for ( int i = 0; i < buffer->m_Referenced.Size(); i++ )
+ {
+ if ( buffer->m_Referenced[ i ].mixer == mixer )
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CAudioWaveOutput::IsSourceReferencedByActiveBuffer( CAudioMixer *mixer )
+{
+ if ( !ValidDevice() )
+ return false;
+
+ CAudioBuffer *buffer;
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ buffer = &m_buffers[ i ];
+ if ( !buffer->submitted )
+ continue;
+
+ if ( buffer->hdr->dwFlags & WHDR_DONE )
+ continue;
+
+ // See if it's referenced
+ if ( IsSoundInReferencedList( mixer, buffer ) )
+ return true;
+ }
+
+ return false;
+}
+
+CAudioWaveOutput::~CAudioWaveOutput( void )
+{
+ if ( ValidDevice() )
+ {
+ waveOutReset( m_deviceHandle );
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ if ( m_buffers[i].hdr )
+ {
+ waveOutUnprepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) );
+ delete[] m_buffers[i].hdr->lpData;
+ delete m_buffers[i].hdr;
+ }
+ m_buffers[i].hdr = NULL;
+ m_buffers[i].submitted = false;
+ m_buffers[i].submit_sample_count = 0;
+ m_buffers[i].m_Referenced.Purge();
+ }
+ waveOutClose( m_deviceHandle );
+ ClearDevice();
+ }
+}
+
+
+
+CAudioBuffer *CAudioWaveOutput::GetEmptyBuffer( void )
+{
+ CAudioBuffer *pOutput = NULL;
+ if ( ValidDevice() )
+ {
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ if ( !(m_buffers[ i ].submitted ) ||
+ m_buffers[i].hdr->dwFlags & WHDR_DONE )
+ {
+ pOutput = &m_buffers[i];
+ pOutput->submitted = true;
+ pOutput->m_Referenced.Purge();
+ break;
+ }
+ }
+ }
+
+ return pOutput;
+}
+
+void CAudioWaveOutput::SilenceBuffer( short *pSamples, int sampleCount )
+{
+ int i;
+
+ for ( i = 0; i < sampleCount; i++ )
+ {
+ // left
+ *pSamples++ = 0;
+ // right
+ *pSamples++ = 0;
+ }
+}
+
+void CAudioWaveOutput::Flush( void )
+{
+ waveOutReset( m_deviceHandle );
+}
+
+// mix a buffer up to time (time is absolute)
+void CAudioWaveOutput::Update( float time )
+{
+ channel_t channel;
+
+ channel.leftvol = 200;
+ channel.rightvol = 200;
+ channel.pitch = 1.0;
+
+ if ( !ValidDevice() )
+ return;
+
+ // reset the system
+ if ( m_mixTime < 0 || time < m_baseTime )
+ {
+ m_baseTime = time;
+ m_mixTime = 0;
+ }
+
+ // put time in our coordinate frame
+ time -= m_baseTime;
+
+ if ( time > m_mixTime )
+ {
+ CAudioBuffer *pBuffer = GetEmptyBuffer();
+
+ // no free buffers, mixing is ahead of the playback!
+ if ( !pBuffer || !pBuffer->hdr )
+ {
+ //Con_Printf( "out of buffers\n" );
+ return;
+ }
+
+ // UNDONE: These numbers are constants
+ // calc number of samples (2 channels * 2 bytes per sample)
+ int sampleCount = pBuffer->hdr->dwBufferLength >> 2;
+ //float oldTime = m_mixTime;
+
+ m_mixTime += sampleCount * (1.0f / OUTPUT_SAMPLE_RATE);
+
+ short *pSamples = reinterpret_cast<short *>(pBuffer->hdr->lpData);
+
+ SilenceBuffer( pSamples, sampleCount );
+
+ int tempCount = sampleCount;
+
+ while ( tempCount > 0 )
+ {
+ if ( tempCount > m_audioDevice.MaxSampleCount() )
+ sampleCount = m_audioDevice.MaxSampleCount();
+ else
+ sampleCount = tempCount;
+
+ m_audioDevice.MixBegin();
+ for ( int i = 0; i < MAX_CHANNELS; i++ )
+ {
+ CAudioMixer *pSource = m_sourceList[i];
+ if ( !pSource )
+ continue;
+
+ int currentsample = pSource->GetSamplePosition();
+ bool forward = pSource->GetDirection();
+
+ if ( pSource->GetActive() )
+ {
+ if ( !pSource->MixDataToDevice( &m_audioDevice, &channel, currentsample, sampleCount, SampleRate(), forward ) )
+ {
+ // Source becomes inactive when last submitted sample is finally
+ // submitted. But it lingers until it's no longer referenced
+ pSource->SetActive( false );
+ }
+ else
+ {
+ AddToReferencedList( pSource, pBuffer );
+ }
+ }
+ else
+ {
+ if ( !IsSourceReferencedByActiveBuffer( pSource ) )
+ {
+ if ( !pSource->GetAutoDelete() )
+ {
+ FreeChannel( i );
+ }
+ }
+ else
+ {
+ pSource->IncrementSamples( &channel, currentsample, sampleCount, SampleRate(), forward );
+ }
+ }
+
+ }
+
+ m_audioDevice.TransferBufferStereo16( pSamples, sampleCount );
+
+ m_sampleIndex += sampleCount;
+ tempCount -= sampleCount;
+ pSamples += sampleCount * 2;
+ }
+ // if the buffers aren't aligned on sample boundaries, this will hard-lock the machine!
+
+ pBuffer->submit_sample_count = GetOutputPosition();
+
+ waveOutWrite( m_deviceHandle, pBuffer->hdr, sizeof(*(pBuffer->hdr)) );
+ }
+}
+
+int CAudioWaveOutput::GetNumberofSamplesAhead( void )
+{
+ ComputeSampleAheadAmount();
+ return m_nEstimatedSamplesAhead;
+}
+
+float CAudioWaveOutput::GetAmountofTimeAhead( void )
+{
+ ComputeSampleAheadAmount();
+ return ( (float)m_nEstimatedSamplesAhead / (float)OUTPUT_SAMPLE_RATE );
+}
+
+// Find the most recent submitted sample that isn't flagged as whdr_done
+void CAudioWaveOutput::ComputeSampleAheadAmount( void )
+{
+ m_nEstimatedSamplesAhead = 0;
+
+ int newest_sample_index = -1;
+ int newest_sample_count = 0;
+
+ CAudioBuffer *buffer;
+
+ if ( ValidDevice() )
+ {
+
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ buffer = &m_buffers[ i ];
+ if ( !buffer->submitted )
+ continue;
+
+ if ( buffer->hdr->dwFlags & WHDR_DONE )
+ continue;
+
+ if ( buffer->submit_sample_count > newest_sample_count )
+ {
+ newest_sample_index = i;
+ newest_sample_count = buffer->submit_sample_count;
+ }
+ }
+ }
+
+ if ( newest_sample_index == -1 )
+ return;
+
+
+ buffer = &m_buffers[ newest_sample_index ];
+ int currentPos = GetOutputPosition() ;
+ m_nEstimatedSamplesAhead = currentPos - buffer->submit_sample_count;
+}
+
+int CAudioWaveOutput::FindSourceIndex( CAudioMixer *pSource )
+{
+ for ( int i = 0; i < MAX_CHANNELS; i++ )
+ {
+ if ( pSource == m_sourceList[i] )
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+CAudioMixer *CAudioWaveOutput::GetMixerForSource( CAudioSource *source )
+{
+ for ( int i = 0; i < MAX_CHANNELS; i++ )
+ {
+ if ( !m_sourceList[i] )
+ continue;
+
+ if ( source == m_sourceList[i]->GetSource() )
+ {
+ return m_sourceList[i];
+ }
+ }
+ return NULL;
+}
+
+void CAudioWaveOutput::AddSource( CAudioMixer *pSource )
+{
+ int slot = 0;
+ for ( int i = 0; i < MAX_CHANNELS; i++ )
+ {
+ if ( !m_sourceList[i] )
+ {
+ slot = i;
+ break;
+ }
+ }
+
+ if ( m_sourceList[slot] )
+ {
+ FreeChannel( slot );
+ }
+ SetChannel( slot, pSource );
+
+ pSource->SetActive( true );
+}
+
+
+void CAudioWaveOutput::StopSounds( void )
+{
+ for ( int i = 0; i < MAX_CHANNELS; i++ )
+ {
+ if ( m_sourceList[i] )
+ {
+ FreeChannel( i );
+ }
+ }
+}
+
+
+void CAudioWaveOutput::SetChannel( int channelIndex, CAudioMixer *pSource )
+{
+ if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS )
+ return;
+
+ m_sourceList[channelIndex] = pSource;
+}
+
+void CAudioWaveOutput::FreeChannel( int channelIndex )
+{
+ if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS )
+ return;
+
+ if ( m_sourceList[channelIndex] )
+ {
+ RemoveMixerChannelReferences( m_sourceList[channelIndex] );
+
+ delete m_sourceList[channelIndex];
+ m_sourceList[channelIndex] = NULL;
+ }
+}
+
+int CAudioWaveOutput::GetOutputPosition( void )
+{
+ if ( !m_deviceHandle )
+ return 0;
+
+ MMTIME mmtime;
+ mmtime.wType = TIME_SAMPLES;
+ waveOutGetPosition( m_deviceHandle, &mmtime, sizeof( MMTIME ) );
+
+ // Convert time to sample count
+ return ( mmtime.u.sample );
+}
+
+void CAudioWaveOutput::OpenDevice( void )
+{
+ WAVEFORMATEX waveFormat;
+
+ memset( &waveFormat, 0, sizeof(waveFormat) );
+ // Select a PCM, 16-bit stereo playback device
+ waveFormat.cbSize = sizeof(waveFormat);
+ waveFormat.nAvgBytesPerSec = OUTPUT_SAMPLE_RATE * 2 * 2;
+ waveFormat.nBlockAlign = 2 * 2; // channels * sample size
+ waveFormat.nChannels = 2; // stereo
+ waveFormat.nSamplesPerSec = OUTPUT_SAMPLE_RATE;
+ waveFormat.wBitsPerSample = 16;
+ waveFormat.wFormatTag = WAVE_FORMAT_PCM;
+
+ MMRESULT errorCode = waveOutOpen( &m_deviceHandle, WAVE_MAPPER, &waveFormat, 0, 0, CALLBACK_NULL );
+ if ( errorCode == MMSYSERR_NOERROR )
+ {
+ int bufferSize = 4 * ( OUTPUT_SAMPLE_RATE / OUTPUT_BUFFER_COUNT ); // total of 1 second of data
+
+ // Got one!
+ for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ )
+ {
+ m_buffers[i].hdr = new WAVEHDR;
+ m_buffers[i].hdr->lpData = new char[ bufferSize ];
+ long align = (long)m_buffers[i].hdr->lpData;
+ if ( align & 3 )
+ {
+ m_buffers[i].hdr->lpData = (char *) ( (align+3) &~3 );
+ }
+ m_buffers[i].hdr->dwBufferLength = bufferSize - (align&3);
+ m_buffers[i].hdr->dwFlags = 0;
+
+ if ( waveOutPrepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) ) != MMSYSERR_NOERROR )
+ {
+ ClearDevice();
+ return;
+ }
+ }
+ }
+ else
+ {
+ ClearDevice();
+ }
+}
+
+// factory to create a suitable audio output for this system
+CAudioOutput *CAudioOutput::Create( void )
+{
+ // sound device is a singleton for now
+ static CAudioOutput *pWaveOut = NULL;
+
+ if ( !pWaveOut )
+ {
+ pWaveOut = new CAudioWaveOutput;
+ }
+
+ return pWaveOut;
+}
+
+struct CSoundFile
+{
+ char filename[ 512 ];
+ CAudioSource *source;
+ long filetime;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CSceneManagerSound : public ISceneManagerSound
+{
+public:
+ ~CSceneManagerSound( void );
+
+ void Init( void );
+ void Shutdown( void );
+ void Update( float dt );
+ void Flush( void );
+
+ CAudioSource *LoadSound( const char *wavfile );
+ void PlaySound( const char *wavfile, CAudioMixer **ppMixer );
+
+ void PlaySound( CAudioSource *source, CAudioMixer **ppMixer );
+ bool IsSoundPlaying( CAudioMixer *pMixer );
+ CAudioMixer *FindMixer( CAudioSource *source );
+
+ void StopAll( void );
+ void StopSound( CAudioMixer *mixer );
+
+ CAudioOuput *GetAudioOutput( void );
+
+ virtual CAudioSource *FindOrAddSound( const char *filename );
+
+private:
+
+ CAudioOutput *m_pAudio;
+
+ float m_flElapsedTime;
+
+ CUtlVector < CSoundFile > m_ActiveSounds;
+};
+
+static CSceneManagerSound g_FacePoserSound;
+
+ISceneManagerSound *sound = ( ISceneManagerSound * )&g_FacePoserSound;
+
+CSceneManagerSound::~CSceneManagerSound( void )
+{
+ OutputDebugString( va( "Removing %i sounds\n", m_ActiveSounds.Size() ) );
+ for ( int i = 0 ; i < m_ActiveSounds.Size(); i++ )
+ {
+ CSoundFile *p = &m_ActiveSounds[ i ];
+ OutputDebugString( va( "Removing sound: %s\n", p->filename ) );
+ delete p->source;
+ }
+
+ m_ActiveSounds.RemoveAll();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CAudioOuput *CSceneManagerSound::GetAudioOutput( void )
+{
+ return (CAudioOuput *)m_pAudio;
+}
+
+CAudioSource *CSceneManagerSound::FindOrAddSound( const char *filename )
+{
+ CSoundFile *s;
+
+ int i;
+ for ( i = 0; i < m_ActiveSounds.Size(); i++ )
+ {
+ s = &m_ActiveSounds[ i ];
+ Assert( s );
+ if ( !stricmp( s->filename, filename ) )
+ {
+ long filetime = filesystem->GetFileTime( filename );
+ if ( filetime != s->filetime )
+ {
+ Con_Printf( "Reloading sound %s\n", filename );
+ delete s->source;
+ s->source = LoadSound( filename );
+ s->filetime = filetime;
+ }
+ return s->source;
+ }
+ }
+
+ i = m_ActiveSounds.AddToTail();
+ s = &m_ActiveSounds[ i ];
+ strcpy( s->filename, filename );
+ s->source = LoadSound( filename );
+ s->filetime = filesystem->GetFileTime( filename );
+
+ return s->source;
+}
+
+void CSceneManagerSound::Init( void )
+{
+ m_flElapsedTime = 0.0f;
+ m_pAudio = CAudioOutput::Create();
+}
+
+void CSceneManagerSound::Shutdown( void )
+{
+}
+
+CAudioSource *CSceneManagerSound::LoadSound( const char *wavfile )
+{
+ if ( !m_pAudio )
+ return NULL;
+
+ CAudioSource *wave = AudioSource_Create( wavfile );
+ return wave;
+}
+
+void CSceneManagerSound::PlaySound( const char *wavfile, CAudioMixer **ppMixer )
+{
+ if ( m_pAudio )
+ {
+ CAudioSource *wave = FindOrAddSound( wavfile );
+ if ( !wave )
+ return;
+
+ CAudioMixer *pMixer = wave->CreateMixer();
+ if ( ppMixer )
+ {
+ *ppMixer = pMixer;
+ }
+ m_pAudio->AddSource( pMixer );
+ }
+}
+
+void CSceneManagerSound::PlaySound( CAudioSource *source, CAudioMixer **ppMixer )
+{
+ if ( ppMixer )
+ {
+ *ppMixer = NULL;
+ }
+
+ if ( m_pAudio )
+ {
+ CAudioMixer *mixer = source->CreateMixer();
+ if ( ppMixer )
+ {
+ *ppMixer = mixer;
+ }
+ m_pAudio->AddSource( mixer );
+ }
+}
+
+void CSceneManagerSound::Update( float dt )
+{
+ if ( m_pAudio )
+ {
+ m_pAudio->Update( m_flElapsedTime );
+ }
+
+ m_flElapsedTime += dt;
+}
+
+void CSceneManagerSound::Flush( void )
+{
+ if ( m_pAudio )
+ {
+ m_pAudio->Flush();
+ }
+}
+
+void CSceneManagerSound::StopAll( void )
+{
+ if ( m_pAudio )
+ {
+ m_pAudio->StopSounds();
+ }
+}
+
+void CSceneManagerSound::StopSound( CAudioMixer *mixer )
+{
+ int idx = m_pAudio->FindSourceIndex( mixer );
+ if ( idx != -1 )
+ {
+ m_pAudio->FreeChannel( idx );
+ }
+}
+
+bool CSceneManagerSound::IsSoundPlaying( CAudioMixer *pMixer )
+{
+ if ( !m_pAudio || !pMixer )
+ {
+ return false;
+ }
+
+ //
+ int index = m_pAudio->FindSourceIndex( pMixer );
+ if ( index != -1 )
+ return true;
+
+ return false;
+}
+
+CAudioMixer *CSceneManagerSound::FindMixer( CAudioSource *source )
+{
+ if ( !m_pAudio )
+ return NULL;
+
+ return m_pAudio->GetMixerForSource( source );
+}