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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/qc_eyes/QC_Eyes.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/qc_eyes/QC_Eyes.cpp')
-rw-r--r--utils/qc_eyes/QC_Eyes.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/utils/qc_eyes/QC_Eyes.cpp b/utils/qc_eyes/QC_Eyes.cpp
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+++ b/utils/qc_eyes/QC_Eyes.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// QC_Eyes.cpp : Defines the class behaviors for the application.
+//
+
+#include "stdafx.h"
+#include "QC_Eyes.h"
+#include "QC_EyesDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CQC_EyesApp
+
+BEGIN_MESSAGE_MAP(CQC_EyesApp, CWinApp)
+ //{{AFX_MSG_MAP(CQC_EyesApp)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+ ON_COMMAND(ID_HELP, CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CQC_EyesApp construction
+
+CQC_EyesApp::CQC_EyesApp()
+{
+ // TODO: add construction code here,
+ // Place all significant initialization in InitInstance
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// The one and only CQC_EyesApp object
+
+CQC_EyesApp theApp;
+
+/////////////////////////////////////////////////////////////////////////////
+// CQC_EyesApp initialization
+
+BOOL CQC_EyesApp::InitInstance()
+{
+ AfxEnableControlContainer();
+
+ // Standard initialization
+ // If you are not using these features and wish to reduce the size
+ // of your final executable, you should remove from the following
+ // the specific initialization routines you do not need.
+
+#ifdef _AFXDLL
+ Enable3dControls(); // Call this when using MFC in a shared DLL
+#endif
+
+ CQC_EyesDlg dlg;
+ m_pMainWnd = &dlg;
+ INT_PTR nResponse = dlg.DoModal();
+ if (nResponse == IDOK)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with OK
+ }
+ else if (nResponse == IDCANCEL)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with Cancel
+ }
+
+ // Since the dialog has been closed, return FALSE so that we exit the
+ // application, rather than start the application's message pump.
+ return FALSE;
+}