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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/obj2mdl/obj2mdl.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/obj2mdl/obj2mdl.cpp')
-rw-r--r--utils/obj2mdl/obj2mdl.cpp706
1 files changed, 706 insertions, 0 deletions
diff --git a/utils/obj2mdl/obj2mdl.cpp b/utils/obj2mdl/obj2mdl.cpp
new file mode 100644
index 0000000..5fa6dcd
--- /dev/null
+++ b/utils/obj2mdl/obj2mdl.cpp
@@ -0,0 +1,706 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include <stdio.h>
+#include <windows.h>
+#include "tier0/dbg.h"
+#include "strtools.h"
+#include "utlvector.h"
+
+bool verbose = false;
+
+SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
+{
+ printf( "%s", pMsg );
+ OutputDebugString( pMsg );
+
+ if ( type == SPEW_ERROR )
+ {
+ printf( "\n" );
+ OutputDebugString( "\n" );
+ }
+
+ return SPEW_CONTINUE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void printusage( )
+{
+ printf( "usage: obj2mdl <modelname.obj file> \n\n" );
+ printf( "The directory containing the <modelname>.obj file must also contain a\n" );
+ printf( "<modelname>.mtl file.\n" );
+}
+
+void CreateTemplateQC( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName )
+{
+ char sz_Buffer[MAX_PATH];
+
+ V_snprintf( sz_Buffer, MAX_PATH, "%s%s.qc", pcDirectory, pcBaseName );
+
+ FILE *fp = fopen( sz_Buffer, "w" );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "$modelname \"contrib\\%s\\%s.mdl\"\n", pcSteamName, pcBaseName );
+ fputs( sz_Buffer, fp );
+ fputs( "$upaxis Y\n", fp );
+ fputs( "$scale 1.00\n", fp );
+ V_snprintf( sz_Buffer, MAX_PATH, "$body \"Body\" \"%s.obj\"\n", pcBaseName );
+ fputs( sz_Buffer, fp );
+ fputs( "$surfaceprop \"cloth\"\n", fp );
+ V_snprintf( sz_Buffer, MAX_PATH, "$cdmaterials \"models\\contrib\\%s\\%s\"\n", pcSteamName, pcBaseName );
+ fputs( sz_Buffer, fp );
+ V_snprintf( sz_Buffer, MAX_PATH, "$sequence \"idle\" \"%s.obj\" fps 30 numframes 30 loop\n", pcBaseName );
+ fputs( sz_Buffer, fp );
+ V_snprintf( sz_Buffer, MAX_PATH, "$collisionmodel \"%s.obj\" {\n", pcBaseName );
+ fputs( sz_Buffer, fp );
+ fputs( "$mass 5.0\n", fp );
+ fputs( "}\n", fp );
+
+ fclose( fp );
+}
+
+void CreateTemplateVMT( const char *pcDirectory, const char *pcBaseName, const char *pcTGAColorFile, const char *pcTGANormalFile, const char *pcSteamName )
+{
+ char sz_Buffer[MAX_PATH];
+ char szTGAColorFileBase[MAX_PATH];
+ char szTGANormalFileBase[MAX_PATH];
+
+ V_snprintf( sz_Buffer, MAX_PATH, "%s%s.vmt", pcDirectory, pcBaseName );
+
+ FILE *fp = fopen( sz_Buffer, "w" );
+
+/* fputs( "\"UnlitGeneric\"\n", fp );
+ fputs( "{\n", fp );
+ V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) );
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase );
+ fputs( sz_Buffer, fp );
+ fputs( "\t\$translucent\t1\n", fp );
+ fputs( "\t\"$vertexcolor\"\t1\n}\n", fp ); */
+
+ fputs( "\"VertexlitGeneric\"\n", fp );
+ fputs( "{\n", fp );
+ V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) );
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase );
+ fputs( sz_Buffer, fp );
+
+ if ( pcTGANormalFile && ( V_strlen( pcTGANormalFile ) > 0 ) )
+ {
+ V_StripExtension( pcTGANormalFile, szTGANormalFileBase, sizeof( szTGANormalFileBase ) );
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"$bumpmap\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGANormalFileBase );
+ fputs( sz_Buffer, fp );
+ }
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detail", "effects/tiledfire/fireLayeredSlowTiled512.vtf" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detailscale", "5" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendfactor", ".01" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendmode", "6" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$yellow", "0" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phong", "1" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongexponent", "25" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongboost", "5" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$lightwarptexture", "models\\lightwarps\\weapon_lightwarp" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongfresnelranges", "[.25 .5 1]" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$basemapalphaphongmask", "1" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlight", "1" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightexponent", "4" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightboost", "2" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$cloakPassEnabled", "1" );
+ fputs( sz_Buffer, fp );
+
+ fputs( "\t\"Proxies\"\n", fp );
+ fputs( "\t{\n", fp );
+ fputs( "\t\t\"weapon_invis\"\n", fp );
+ fputs( "\t\t{\n", fp );
+ fputs( "\t\t}\n", fp );
+ fputs( "\t\t\"AnimatedTexture\"\n", fp );
+ fputs( "\t\t{\n", fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtexturevar", "$detail" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtextureframenumvar", "$detailframe" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" %s\n", "animatedtextureframerate", "30" );
+ fputs( sz_Buffer, fp );
+
+ fputs( "\t\t}\n", fp );
+
+ fputs( "\t\t\"BurnLevel\"\n", fp );
+ fputs( "\t\t{\n", fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$detailblendfactor" );
+ fputs( sz_Buffer, fp );
+
+ fputs( "\t\t}\n", fp );
+
+ fputs( "\t\t\"YellowLevel\"\n", fp );
+ fputs( "\t\t{\n", fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$yellow" );
+ fputs( sz_Buffer, fp );
+
+ fputs( "\t\t}\n", fp );
+
+
+ fputs( "\t\t\"Equals\"\n", fp );
+ fputs( "\t\t{\n", fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "srcVar1", "$yellow" );
+ fputs( sz_Buffer, fp );
+
+ V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$color2" );
+ fputs( sz_Buffer, fp );
+
+ fputs( "\t\t}\n", fp );
+ fputs( "\t}\n", fp );
+ fputs( "}\n", fp );
+ fclose( fp );
+}
+
+bool CheckFilesExist( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile )
+{
+ WIN32_FIND_DATA wfd;
+ HANDLE ff;
+ char szSearchFile[MAX_PATH];
+
+ V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcOBJFile );
+
+ if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE )
+ {
+ V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile );
+
+ if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ParseMTL( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile, char *pcTGAColorFile, size_t nTGAColorBufSize, char *pcTGASpecularFile, size_t nTGASpecularBufSize )
+{
+ char szMTLFile[MAX_PATH];
+ V_snprintf( szMTLFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile );
+
+ FILE *fp = fopen( szMTLFile, "r" );
+ char szLine[MAX_PATH];
+
+ while( fgets( szLine, sizeof( szLine ), fp ) )
+ {
+ char szToken[MAX_PATH];
+ char szValue[MAX_PATH];
+ char cTab;
+
+ sscanf( szLine, "%s%c%s", szToken, &cTab, szValue );
+ if ( V_stristr( szToken, "map_Kd" ) )
+ {
+ V_strncpy( pcTGAColorFile, V_UnqualifiedFileName( szValue ), nTGAColorBufSize );
+ }
+ else if ( V_stristr( szLine, "map_Ks" ) )
+ {
+ V_strncpy( pcTGASpecularFile, V_UnqualifiedFileName( szValue ), nTGASpecularBufSize );
+ }
+ }
+
+ fclose( fp );
+
+ return true;
+}
+
+bool ParseArguments( int argc, char* argv[], char *pcDirectory, size_t nDirectoryBufSize, char *pcBaseName, size_t nBaseNameBufSize, char *pcOBJFile, size_t nOBJFileBufSize, char *pcMTLFile, size_t nMTLFileBufSize )
+{
+ if ( argc < 2)
+ {
+ printusage();
+
+ return false;
+ }
+ else
+ {
+ //
+ // Setup OBJ and MTL globals. Exit if neither type is passed in
+ //
+ char szFile[MAX_PATH];
+
+ V_ExtractFilePath( argv[1], pcDirectory, nDirectoryBufSize );
+ V_strncpy( szFile, V_UnqualifiedFileName( argv[1] ), MAX_PATH );
+
+ // Make sure that the file passed in was an OBJ
+ if ( V_stristr( szFile, ".obj" ) )
+ {
+ V_FileBase( szFile, pcBaseName, nBaseNameBufSize );
+ V_strncpy( pcOBJFile, szFile, nOBJFileBufSize );
+ V_snprintf( pcMTLFile, nMTLFileBufSize, "%s.mtl", pcBaseName );
+ }
+ else
+ {
+ // Invalid file type passed in
+ printusage();
+
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool GetSteamUserName( char *pcSteamName, size_t nSteamNameBufSize )
+{
+ HKEY hKey;
+ char szModInstallPath[MAX_PATH];
+
+ pcSteamName[0] = NULL;
+
+ if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey ) )
+ {
+ DWORD dwSize = sizeof( szModInstallPath );
+ RegQueryValueEx( hKey, "ModInstallPath", NULL, NULL, (LPBYTE)szModInstallPath, &dwSize );
+ RegCloseKey( hKey );
+ V_StripFilename( szModInstallPath );
+ V_FileBase( szModInstallPath, pcSteamName, nSteamNameBufSize );
+ }
+
+ return ( V_strlen( pcSteamName ) > 0 );
+}
+
+bool GetSDKBinDirectory( char *pcSDKBinDir, size_t nBuffSize )
+{
+ HKEY hKey;
+ char szEngineVersion[MAX_PATH];
+ char szSDKPath[MAX_PATH];
+
+ *pcSDKBinDir = szEngineVersion[0] = szSDKPath[0] = NULL;
+ if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Source SDK", &hKey ) )
+ {
+ DWORD dwSize = sizeof( szEngineVersion );
+ RegQueryValueEx( hKey, "EngineVer", NULL, NULL, (LPBYTE)szEngineVersion, &dwSize );
+ RegCloseKey( hKey );
+ }
+
+ if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
+ {
+ DWORD dwSize = sizeof( szSDKPath );
+ RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize );
+ RegCloseKey( hKey );
+ }
+
+ if ( szEngineVersion[0] && szSDKPath[0] )
+ {
+ V_snprintf( pcSDKBinDir, nBuffSize, "%s\\bin\\%s\\bin", szSDKPath, szEngineVersion );
+ return true;
+ }
+
+ return false;
+}
+
+bool GetSDKSourcesDirectory( char *pcSDKSourcesDir, size_t nBufSize )
+{
+ HKEY hKey;
+ char szSDKPath[MAX_PATH];
+ char szVProjectPath[MAX_PATH];
+
+ *pcSDKSourcesDir = NULL;
+ if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
+ {
+ DWORD dwSize = sizeof( szSDKPath );
+ RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize );
+
+ dwSize = sizeof( szVProjectPath );
+ RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)szVProjectPath, &dwSize );
+ RegCloseKey( hKey );
+
+ V_snprintf( pcSDKSourcesDir, nBufSize, "%s_content\\%s", szSDKPath, V_UnqualifiedFileName( szVProjectPath ) );
+
+ return true;
+ }
+
+ return false;
+}
+
+void RunCommandLine( const char *pCmdLine, const char *pWorkingDir )
+{
+ STARTUPINFO startupInfo;
+ memset( &startupInfo, 0, sizeof( startupInfo ) );
+ startupInfo.cb = sizeof( startupInfo );
+
+ PROCESS_INFORMATION pi;
+ memset( &pi, 0, sizeof( pi ) );
+
+ CreateProcess(
+ NULL,
+ (char*)pCmdLine,
+ NULL,
+ NULL,
+ FALSE,
+ CREATE_NO_WINDOW,
+ NULL,
+ pWorkingDir,
+ &startupInfo,
+ &pi );
+
+ WaitForSingleObject(pi.hProcess, INFINITE);
+}
+
+void CompileVTEX( const char *pcDirectory, const char *pcTGAColorFile, const char *pcSteamName, const char *pcBaseName )
+{
+ char szCmdLine[MAX_PATH];
+ char szSDKBinDir[MAX_PATH];
+ char szSDKSourcesDir[MAX_PATH];
+
+ GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
+ GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
+
+ V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\vtex.exe\" -nopause \"%s\\materialsrc\\models\\contrib\\%s\\%s\\%s\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcTGAColorFile );
+ RunCommandLine( szCmdLine, szSDKBinDir );
+}
+
+void CompileMDL( const char *pcObjFile, const char *pcSteamName, const char *pcBaseName )
+{
+ char szCmdLine[MAX_PATH];
+ char szSDKBinDir[MAX_PATH];
+ char szSDKSourcesDir[MAX_PATH];
+
+ GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
+ GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
+
+ V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\studiomdl.exe\" -nop4 \"%s\\modelsrc\\contrib\\%s\\%s\\%s.qc\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcBaseName );
+ RunCommandLine( szCmdLine, szSDKBinDir );
+}
+
+bool GetVProjectDirectory( char *pcVProjectPath, size_t nBufSize )
+{
+ bool bRetVal = false;
+ HKEY hKey;
+ pcVProjectPath[0] = NULL;
+
+ if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
+ {
+ DWORD dwSize = nBufSize;
+ RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)pcVProjectPath, &dwSize );
+ RegCloseKey( hKey );
+
+ bRetVal = true;
+ }
+
+ return bRetVal;
+}
+
+void LaunchHLMV( const char *pcSteamName, const char *pcBaseName )
+{
+ char szCmdLine[MAX_PATH];
+ char szSDKBinDir[MAX_PATH];
+ char szVProjectPath[MAX_PATH];
+
+ GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
+ GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) );
+
+ V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\hlmv.exe\" -game \"%s\" \"%s\\models\\contrib\\%s\\%s\\%s.mdl\"", szSDKBinDir, szVProjectPath, szVProjectPath, pcSteamName, pcBaseName, pcBaseName );
+ RunCommandLine( szCmdLine, szSDKBinDir );
+}
+
+
+void CopyVMT( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName )
+{
+ char szVProjectPath[MAX_PATH];
+ char szSourceVMT[MAX_PATH];
+ char szDestVMT[MAX_PATH];
+
+ GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) );
+
+ V_snprintf( szSourceVMT, sizeof( szSourceVMT), "%s%s.vmt", pcDirectory, pcBaseName );
+ V_snprintf( szDestVMT, sizeof( szDestVMT), "%s\\materials\\models\\contrib\\%s\\%s\\%s.vmt", szVProjectPath, pcSteamName, pcBaseName, pcBaseName );
+ DeleteFile( szDestVMT );
+ CopyFile( szSourceVMT, szDestVMT, false );
+}
+
+bool FileExists( const char* filePathName )
+{
+ DWORD attribs = ::GetFileAttributesA( filePathName );
+ if (attribs == INVALID_FILE_ATTRIBUTES)
+ {
+ return false;
+ }
+ return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) == 0 );
+}
+
+
+bool DirectoryExists(const char* dirName)
+{
+ DWORD attribs = ::GetFileAttributesA(dirName);
+ if (attribs == INVALID_FILE_ATTRIBUTES)
+ {
+ return false;
+ }
+ return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) != 0 );
+}
+
+bool CopyFiles( const char *pcSourceDir, const char *pcPattern, const char *pcDestDir )
+{
+ char szFindPattern[MAX_PATH];
+ bool bAllSucceeded = true;
+
+ V_snprintf( szFindPattern, sizeof( szFindPattern ), "%s%s", pcSourceDir, pcPattern );
+
+ WIN32_FIND_DATA findData;
+ HANDLE hFind = FindFirstFile( szFindPattern, &findData );
+ if ( hFind == INVALID_HANDLE_VALUE )
+ {
+ return false;
+ }
+ else
+ {
+ do
+ {
+ char szSrcPath[MAX_PATH];
+ char szDestPath[MAX_PATH];
+
+ V_snprintf( szSrcPath, sizeof( szSrcPath ), "%s%s", pcSourceDir, findData.cFileName );
+ V_snprintf( szDestPath, sizeof( szDestPath ), "%s\\%s", pcDestDir, findData.cFileName );
+
+ DeleteFile( szDestPath );
+ CopyFile( szSrcPath, szDestPath, false );
+ bAllSucceeded &= FileExists( szDestPath );
+
+ } while ( FindNextFile( hFind, &findData ) );
+ FindClose( hFind );
+
+ return bAllSucceeded;
+ }
+}
+
+bool CopyMaterialSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName )
+{
+ char szSDKSourcesDir[MAX_PATH];
+ char szBuffer[MAX_PATH];
+ bool bAllSucceeded = true;
+
+ GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
+
+ // Root
+ CreateDirectory( szSDKSourcesDir, NULL );
+ bAllSucceeded &= DirectoryExists( szSDKSourcesDir );
+
+ //
+ // Materials
+ //
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc" );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models" );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib" );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName, pcBaseName );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ if ( bAllSucceeded )
+ {
+ CopyFiles( pcDirectory, "*.tga", szBuffer );
+ }
+
+ return bAllSucceeded;
+}
+
+
+bool ReplaceLineInTXTFile( const char *pcFilePath, const char* pcFirstChars, const char* pcReplacement )
+{
+ char sz_Buffer[MAX_PATH];
+ CUtlStringList fileContents;
+
+ // Read the old
+ FILE *fp = fopen( pcFilePath, "r" );
+
+ if ( !fp )
+ {
+ return false;
+ }
+
+ while( fgets( sz_Buffer, sizeof( sz_Buffer ), fp ) )
+ {
+ if ( !V_strncmp( sz_Buffer, pcFirstChars, V_strlen( pcFirstChars ) ) )
+ {
+ V_strncpy( sz_Buffer, pcReplacement, V_strlen( pcReplacement ) + 1 );
+ }
+ fileContents.CopyAndAddToTail( sz_Buffer );
+ }
+
+ fclose( fp );
+
+ //
+ // Write the new
+ //
+ fp = fopen( pcFilePath, "w" );
+
+ if ( !fp )
+ {
+ fileContents.PurgeAndDeleteElements();
+ return false;
+ }
+
+ FOR_EACH_VEC( fileContents, i )
+ {
+ fputs( fileContents[i], fp );
+ }
+
+ fclose( fp );
+
+ fileContents.PurgeAndDeleteElements();
+ return true;
+}
+
+
+bool CopyModelSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName )
+{
+ char szSDKSourcesDir[MAX_PATH];
+ char szBuffer[MAX_PATH];
+ bool bAllSucceeded = true;
+
+ GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
+
+ // Root
+ CreateDirectory( szSDKSourcesDir, NULL );
+ bAllSucceeded &= DirectoryExists( szSDKSourcesDir );
+
+ //
+ // Models
+ //
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc" );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc\\contrib" );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName, pcBaseName );
+ CreateDirectory( szBuffer, NULL );
+ bAllSucceeded &= DirectoryExists( szBuffer );
+
+ if ( bAllSucceeded )
+ {
+ CopyFiles( pcDirectory, "*.obj", szBuffer );
+ CopyFiles( pcDirectory, "*.mtl", szBuffer );
+ CopyFiles( pcDirectory, "*.qc", szBuffer );
+ }
+
+ // Replace some tags in the OBJ and MTL to satisfy some assumptions made by studiomdl
+ char szFileToChange[MAX_PATH];
+ char szReplacementLine[MAX_PATH];
+
+ V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.mtl", szBuffer, pcBaseName );
+ V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "newmtl %s\n", pcBaseName );
+ ReplaceLineInTXTFile( szFileToChange, "newmtl", szReplacementLine );
+ V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "map_Kd %s.tga\n", pcBaseName );
+ ReplaceLineInTXTFile( szFileToChange, "map_Kd", szReplacementLine );
+
+ V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.obj", szBuffer, pcBaseName );
+ V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "g %s\n", pcBaseName );
+ ReplaceLineInTXTFile( szFileToChange, "g ", szReplacementLine );
+ V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "usemtl %s\n", pcBaseName );
+ ReplaceLineInTXTFile( szFileToChange, "usemtl ", szReplacementLine );
+
+ return bAllSucceeded;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : argc -
+// argv[] -
+// Output : int
+//-----------------------------------------------------------------------------
+int main( int argc, char* argv[] )
+{
+ char szDirectory[MAX_PATH];
+ char szOBJFile[MAX_PATH];
+ char szMTLFile[MAX_PATH];
+ char szTGAColorFile[MAX_PATH];
+ char szTGANormalFile[MAX_PATH];
+ char szTGATransparencyFile[MAX_PATH];
+ char szTGASpecularFile[MAX_PATH];
+ char szBaseName[MAX_PATH];
+ char szSteamName[64];
+
+ SpewOutputFunc( SpewFunc );
+
+ szDirectory[0] = szMTLFile[0] = szOBJFile[0] = szSteamName[0] = szTGAColorFile[0] = szTGANormalFile[0] = szTGATransparencyFile[0] = szTGASpecularFile[0] = NULL;
+
+ if ( ParseArguments( argc, argv, szDirectory, sizeof( szDirectory ), szBaseName, sizeof( szBaseName ), szOBJFile, sizeof( szOBJFile ), szMTLFile, sizeof( szMTLFile ) ) )
+ {
+ if ( CheckFilesExist(szDirectory, szOBJFile, szMTLFile ) )
+ {
+ printf( "Valve Software - obj2mdl.exe (%s)\n", __DATE__ );
+ printf( "--- OBJ to MDL file conversion helper ---\n" );
+ if ( !GetSteamUserName( szSteamName, sizeof( szSteamName ) ) )
+ {
+ printf( "--- Unable to get Steam user name. Exiting. ---\n" );
+ }
+ printf( "--- Reading MTL file ---\n" );
+ ParseMTL( szDirectory, szOBJFile, szMTLFile, szTGAColorFile, sizeof( szTGAColorFile ), szTGASpecularFile, sizeof( szTGASpecularFile ) );
+ printf( "--- Creating VMT and QC files ---\n" );
+ CreateTemplateVMT( szDirectory, szBaseName, szTGAColorFile, szTGANormalFile, szSteamName );
+ CreateTemplateQC( szDirectory, szBaseName, szSteamName );
+ CopyMaterialSourcesToSrcTree( szDirectory, szSteamName, szBaseName );
+ printf( "--- Compiling TGAs into a VTEX with vtex.exe---\n" );
+ CompileVTEX( szDirectory, szTGAColorFile, szSteamName, szBaseName );
+ CopyVMT( szDirectory, szBaseName, szSteamName );
+ printf( "--- Compiling OBJs into an MDL with studiomdl.exe---\n" );
+ CopyModelSourcesToSrcTree( szDirectory, szSteamName, szBaseName );
+ CompileMDL( szOBJFile, szSteamName, szBaseName );
+// printf( "--- Launching model viewer ---\n" );
+// LaunchHLMV( szSteamName, szBaseName );
+
+ return 0;
+ }
+ }
+
+ return 1;
+}