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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/modelcheckin/modelcheckindlg.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/modelcheckin/modelcheckindlg.cpp')
-rw-r--r--utils/modelcheckin/modelcheckindlg.cpp490
1 files changed, 490 insertions, 0 deletions
diff --git a/utils/modelcheckin/modelcheckindlg.cpp b/utils/modelcheckin/modelcheckindlg.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// ModelCheckInDlg.cpp : implementation file
+//
+
+#include "stdafx.h"
+#include "ModelCheckIn.h"
+#include "ModelCheckInDlg.h"
+#include <direct.h>
+#include <sys/stat.h>
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CModelCheckInDlg dialog
+
+CModelCheckInDlg::CModelCheckInDlg(CWnd* pParent /*=NULL*/)
+ : CDialog(CModelCheckInDlg::IDD, pParent)
+{
+ //{{AFX_DATA_INIT(CModelCheckInDlg)
+ m_HL2GameDirectory = _T("");
+ m_TF2GameDirectory = _T("");
+ m_UserName = _T("");
+ m_HL2Radio = -1;
+ m_TF2Radio = -1;
+ //}}AFX_DATA_INIT
+ // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
+ m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
+}
+
+void CModelCheckInDlg::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CModelCheckInDlg)
+ DDX_Text(pDX, IDC_EDIT_HL2_GAME_DIRECTORY, m_HL2GameDirectory);
+ DDX_Text(pDX, IDC_EDIT_TF2_GAME_DIRECTORY, m_TF2GameDirectory);
+ DDX_Text(pDX, IDC_EDIT_USERNAME, m_UserName);
+ //}}AFX_DATA_MAP
+}
+
+BEGIN_MESSAGE_MAP(CModelCheckInDlg, CDialog)
+ //{{AFX_MSG_MAP(CModelCheckInDlg)
+ ON_WM_PAINT()
+ ON_WM_QUERYDRAGICON()
+ //}}AFX_MSG_MAP
+
+ ON_COMMAND(ID_FILE_CHECK_OUT, OnFileCheckOut)
+ ON_COMMAND(ID_FILE_CHECK_IN, OnFileCheckIn)
+ ON_COMMAND(ID_FILE_EXIT, OnFileExit)
+
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CModelCheckInDlg message handlers
+
+BOOL CModelCheckInDlg::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+
+ // Restore state
+ RestoreStateFromRegistry();
+ UpdateData( FALSE );
+
+ // Set the icon for this dialog. The framework does this automatically
+ // when the application's main window is not a dialog
+ SetIcon(m_hIcon, TRUE); // Set big icon
+ SetIcon(m_hIcon, FALSE); // Set small icon
+
+ // TODO: Add extra initialization here
+
+ return TRUE; // return TRUE unless you set the focus to a control
+}
+
+// If you add a minimize button to your dialog, you will need the code below
+// to draw the icon. For MFC applications using the document/view model,
+// this is automatically done for you by the framework.
+
+void CModelCheckInDlg::OnPaint()
+{
+ if (IsIconic())
+ {
+ CPaintDC dc(this); // device context for painting
+
+ SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
+
+ // Center icon in client rectangle
+ int cxIcon = GetSystemMetrics(SM_CXICON);
+ int cyIcon = GetSystemMetrics(SM_CYICON);
+ CRect rect;
+ GetClientRect(&rect);
+ int x = (rect.Width() - cxIcon + 1) / 2;
+ int y = (rect.Height() - cyIcon + 1) / 2;
+
+ // Draw the icon
+ dc.DrawIcon(x, y, m_hIcon);
+ }
+ else
+ {
+ CDialog::OnPaint();
+ }
+}
+
+// The system calls this to obtain the cursor to display while the user drags
+// the minimized window.
+HCURSOR CModelCheckInDlg::OnQueryDragIcon()
+{
+ return (HCURSOR) m_hIcon;
+}
+
+
+//-----------------------------------------------------------------------------
+// Resets our last used directory
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::ResetDirectoryEntry( CString &fullPath, char *pRegEntry )
+{
+ // reset the last directory...
+ CString temp = fullPath;
+ int i = temp.ReverseFind( '\\' );
+ int j = temp.ReverseFind( '/' );
+ if (i < j) i = j;
+ temp.SetAt(i, 0);
+
+ AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS, pRegEntry, temp );
+}
+
+
+//-----------------------------------------------------------------------------
+// Stores state
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::StoreStateIntoRegistry( )
+{
+ AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_USER, m_UserName );
+ AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_HL2_PATH, m_HL2GameDirectory );
+ AfxGetApp()->WriteProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_TF2_PATH, m_TF2GameDirectory );
+}
+
+
+//-----------------------------------------------------------------------------
+// Restores state
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::RestoreStateFromRegistry( )
+{
+ m_UserName = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_USER, "" );
+ m_HL2GameDirectory = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_HL2_PATH, "u:/hl2/hl2" );
+ m_TF2GameDirectory = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_TF2_PATH, "u:/hl2/tf2" );
+}
+
+
+//-----------------------------------------------------------------------------
+// Extensions of all files related to the model file
+//-----------------------------------------------------------------------------
+
+static char* s_ppExtensions[] =
+{
+ ".dx7_2bone.vtx",
+ ".dx80.vtx",
+ ".phy",
+ ".mdl",
+ ""
+};
+
+
+static char* s_ppProjectDir[] =
+{
+ "$/HL2/release/dev/hl2/",
+ "$/TF2/release/dev/tf2/"
+};
+
+//-----------------------------------------------------------------------------
+// Checks it out/ checks it in baby
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::PerformCheckoutCommand( ProjectType_t project,
+ char const* pRelativeDir, char const* pDestPath, char const* pFileName )
+{
+ char error[1024];
+ char buf[1024];
+ int len = 0;
+
+ int currExtension;
+ for ( currExtension = 0; s_ppExtensions[currExtension][0]; ++currExtension )
+ {
+ // Check for the existence of the file in source safe...
+ sprintf( buf, "ss filetype %s%s/%s%s -O- -y%s\n",
+ s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
+ (char const*)m_UserName );
+ int retVal = system( buf );
+ if (retVal > 0)
+ continue;
+
+ // It's there, try to check it out
+ sprintf( buf, "ss checkout %s%s/%s%s -GL%s -GWA -O- -y%s\n",
+ s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
+ pDestPath, (char const*)m_UserName );
+ retVal = system( buf );
+ if (retVal > 0)
+ {
+ len += sprintf( &error[len], "*** SourceSafe error attempting to check out \"%s%s\"\n",
+ pFileName, s_ppExtensions[currExtension] );
+ }
+ }
+
+ if (len > 0)
+ {
+ MessageBox( error, "Error!" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Checks it out/ checks it in baby
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::PerformCheckinCommand( ProjectType_t project,
+ char const* pRelativeDir, char const* pDestPath, char const* pFileName )
+{
+ char buf[1024];
+ char error[1024];
+ int len = 0;
+
+ int currExtension;
+ for ( currExtension = 0; s_ppExtensions[currExtension][0]; ++currExtension )
+ {
+ // Check for the existence of the file on disk. If it's not there, don't bother
+ sprintf( buf, "%s/%s%s", pDestPath, pFileName, s_ppExtensions[currExtension] );
+ struct _stat statbuf;
+ int result = _stat( buf, &statbuf );
+ if (result != 0)
+ continue;
+
+ // Check for the existence of the file in source safe...
+ sprintf( buf, "ss filetype %s%s/%s%s -O- -y%s\n",
+ s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
+ (char const*)m_UserName );
+ int retVal = system( buf );
+ if (retVal > 0)
+ {
+ // Try to add the file to source safe...
+ sprintf( buf, "ss add %s%s/%s%s -GL%s -O- -y%s\n",
+ s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
+ pDestPath, (char const*)m_UserName );
+ int retVal = system( buf );
+ if (retVal > 0)
+ {
+ len += sprintf( &error[len], "SourceSafe error attempting to add \"%s%s\"\n",
+ pFileName, s_ppExtensions[currExtension] );
+ }
+ }
+ else
+ {
+ // It's there, just check it in
+ sprintf( buf, "ss checkin %s%s/%s%s -GL%s -O- -y%s\n",
+ s_ppProjectDir[project], pRelativeDir, pFileName, s_ppExtensions[currExtension],
+ pDestPath, (char const*)m_UserName );
+ retVal = system( buf );
+ if (retVal > 0)
+ {
+ len += sprintf( &error[len], "SourceSafe error attempting to check in \"%s%s\"\n",
+ pFileName, s_ppExtensions[currExtension] );
+ }
+ }
+ }
+
+ if (len > 0)
+ {
+ MessageBox( error, "Error!" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Fixes up a filename
+//-----------------------------------------------------------------------------
+
+static int FixupFileName( char const* pInFile, char* pOutBuf )
+{
+ if (!pInFile)
+ {
+ *pOutBuf = '\0';
+ return 0;
+ }
+
+ int len = strlen(pInFile);
+ for (int i = 0; i <= len; ++i)
+ {
+ pOutBuf[i] = tolower( pInFile[i] );
+ if (pOutBuf[i] == '\\')
+ pOutBuf[i] = '/';
+ }
+
+ // Make sure no trailing '/'
+ if (pOutBuf[len - 1] == '/')
+ pOutBuf[--len] = '\0';
+
+ return len;
+}
+
+
+//-----------------------------------------------------------------------------
+// Gets the relative file name
+//-----------------------------------------------------------------------------
+
+CModelCheckInDlg::ProjectType_t CModelCheckInDlg::ComputeRelativeFileName( char const* pInFile, char* pRelativeFile )
+{
+ // Depending on which project is selected, strip out the game directory
+ char tempIn[MAX_PATH];
+ char tempPath[MAX_PATH];
+
+ FixupFileName( pInFile, tempIn );
+
+ int len;
+ if (!m_HL2GameDirectory.IsEmpty())
+ {
+ len = FixupFileName( m_HL2GameDirectory, tempPath );
+ if (!strncmp( tempIn, m_HL2GameDirectory, len ))
+ {
+ strcpy( pRelativeFile, &tempIn[len+1] );
+ return PROJECT_HL2;
+ }
+ }
+
+ if (!m_TF2GameDirectory.IsEmpty())
+ {
+ len = FixupFileName( m_TF2GameDirectory, tempPath );
+ if (!strncmp( tempIn, m_TF2GameDirectory, len ))
+ {
+ strcpy( pRelativeFile, &tempIn[len+1] );
+ return PROJECT_TF2;
+ }
+ }
+
+ return PROJECT_ERROR;
+}
+
+
+//-----------------------------------------------------------------------------
+// Have we typed in anything for our user name?
+//-----------------------------------------------------------------------------
+
+bool CModelCheckInDlg::CheckInfo()
+{
+ if (m_UserName.IsEmpty())
+ {
+ MessageBox( "Please enter your user name.\n", "Error!" );
+ return false;
+ }
+
+ if (m_HL2GameDirectory.IsEmpty() && m_TF2GameDirectory.IsEmpty())
+ {
+ MessageBox( "Please enter the game directories for HL2 and/or TF2.\n", "Error!" );
+ return false;
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Resets our last used directory
+//-----------------------------------------------------------------------------
+
+CModelCheckInDlg::ProjectType_t CModelCheckInDlg::GetFileNames( char const* pTitle,
+ char*& pRelativePath, char*& pFileName, char*& pDestPath )
+{
+ UpdateData( TRUE );
+
+ StoreStateIntoRegistry();
+
+ if (!CheckInfo())
+ return PROJECT_ERROR;
+
+ CFileDialog dlg( TRUE, ".mdl", "*.mdl", OFN_HIDEREADONLY,
+ "Model Files (*.mdl)|*.mdl||" );
+
+ // Set up initial paths
+ char pCwd[MAX_PATH];
+ _getcwd( pCwd, MAX_PATH );
+
+ // Setup the title and initial directory
+ CString temp = AfxGetApp()->GetProfileString( MDL_CHECKOUT_REG_CLASS,
+ MDL_CHECKOUT_REG_LAST_PATH, pCwd );
+ dlg.m_ofn.lpstrInitialDir = temp;
+ dlg.m_ofn.lpstrTitle = pTitle;
+
+ // Grab the data from the dialog...
+ if (dlg.DoModal() != IDOK)
+ return PROJECT_ERROR;
+
+ // Get the relative file name
+ static char relativeFile[MAX_PATH];
+ ProjectType_t projectType = ComputeRelativeFileName( dlg.GetPathName(), relativeFile );
+ if (projectType == PROJECT_ERROR)
+ {
+ char buf[MAX_PATH];
+ sprintf( buf, "%s\nwas not found under either game directory!\n", dlg.GetPathName() );
+ MessageBox( buf, "Error!" );
+ return PROJECT_ERROR;
+ }
+
+ // reset the last directory...
+ ResetDirectoryEntry( dlg.GetPathName(), MDL_CHECKOUT_REG_LAST_PATH );
+
+ // Split into relative file + path...
+ char* pSlash = strrchr( relativeFile, '/' );
+ if (pSlash)
+ {
+ *pSlash = 0;
+ pRelativePath = relativeFile;
+ pFileName = pSlash + 1;
+ }
+ else
+ {
+ pFileName = relativeFile;
+ pRelativePath = "";
+ }
+
+ // Remove extension
+ char* pExt = strchr( pFileName, '.' );
+ if (pExt)
+ *pExt = 0;
+
+ static char destPath[MAX_PATH];
+ FixupFileName( dlg.GetPathName(), destPath );
+ pSlash = strrchr( destPath, '/' );
+ if (pSlash)
+ *pSlash = 0;
+ else
+ destPath[0] = 0;
+ pDestPath = destPath;
+
+ return projectType;
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Does checkout and check-in
+//-----------------------------------------------------------------------------
+
+void CModelCheckInDlg::OnFileCheckOut()
+{
+ char* pRelativePath;
+ char* pFileName;
+ char* pDestPath;
+ ProjectType_t projectType;
+ projectType = GetFileNames( "Select MDL file to check out...", pRelativePath,
+ pFileName, pDestPath );
+
+ if (projectType != PROJECT_ERROR)
+ {
+ PerformCheckoutCommand( projectType, pRelativePath, pDestPath, pFileName );
+ }
+}
+
+
+void CModelCheckInDlg::OnFileCheckIn()
+{
+ char* pRelativePath;
+ char* pFileName;
+ char* pDestPath;
+ ProjectType_t projectType;
+ projectType = GetFileNames( "Select MDL file to check in...", pRelativePath,
+ pFileName, pDestPath );
+
+ if (projectType != PROJECT_ERROR)
+ {
+ PerformCheckinCommand( projectType, pRelativePath, pDestPath, pFileName );
+ }
+}
+
+void CModelCheckInDlg::OnFileExit()
+{
+ PostQuitMessage(0);
+}